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Vlalkor
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Postby Vlalkor » Jun 14, 2015 02:19

Outphaze wrote:
Nef Melody wrote:Rayfs listed the strongest alb setup, there's nothing even remotely as powerful as this, for the other realms there's no "strongest" Setup because everyone has it's strenghts and flaws.
What I can say is that the strongest bases are

Mid
2xRm,2xHealer,Warri,Shaman + (I would play bd+Zerk) or 3x rm + Zerk

Hib
2xDrood,Bard,eld,ench,hero,1BM + (I would play 2nd Bard) Otherwise Menta or another Bm

2 bard setup sucks if you're fighting tank groups. No one here mentioned 3x druid setup with tanks, which is much better than 2x bard IMO.

Rayfs wrote:Bard Druid Druid Ench Eld Ment Hero Bm
Pac Aug Sham Rm Rm Sm War Bd

Definitely one of the best hib setups but falls apart if you have sh.tty players.
Mid caster setup sucks, will get run over by tank groups that know what they're doing. Hib tankers with GP pushing will rape them just like alb tankers with sos up will. Full caster is hard to do on mid old RAs. SM is a total waste, much better to have 3rd RM.


Nef Melody wrote:Cleric
Cleric
Arms/merc
Theurg
Cab
Cab (or merc)
Minst
Sorc

Theurg isn't that great vs mid push groups. Much better to have an extra cab or another tank. This setup also works well without the minstrel. Sometimes minstrel and theurg is overkill, and you lose dps.

Clr Clr Sorc cab cab cab tank is very strong.

Neverboys = good alb play
https://www.youtube.com/watch?v=SgRQorZ9xCY
https://www.youtube.com/watch?v=HhhP8SUYmKA



The theurg is good vs mid grps too... shuts down t heir healer/sham... can kite and kill easy, theurg good vs all.

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Outphaze
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Postby Outphaze » Jun 14, 2015 02:22

Vlalkor wrote:The theurg is good vs mid grps too... shuts down t heir healer/sham... can kite and kill easy, theurg good vs all.


Just depends on what you're playing with. I've seen it happen a thousand times: healers and shamans get theurg petted = can't be CC'd = melee rupt. Then you have 8 toons melee rupting, 3-4 of which are perma CC immune = hard to get DPS out with casters.

It's exponentially better to CC out the mid cc than pet them.

Then again, if theurg pets are doing good damage that plan might actually work better. On genesis earthlords hit for 30dmg.
Cheers,
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Steel-
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Postby Steel- » Jun 17, 2015 16:41

Hi, did not read all the reply but i am expecting to roll alb with some people on uth 2 and i am evaluating the effectiveness of FRIAR in setup.

I would like to go with

Cler
Cler
Sorc
Minst
Friar

Merc
Cab
Theurg/cab/merc depends

I think friar gives quite a big stability to alb grp cause of the 3rd healer role, main heal sickness, sidesnare + stun (if 44 staff) and elemental resists that are SO MUCH important for alb.

What do you think about? I am also really wondering if the 44 staff worth but probably depends if you have slammers or not in the setup
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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Jun 17, 2015 17:43

dont give albs such ideas! cant even imagine when hib/mid castassist does no dmg anymore! :C

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Ramocheese
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Postby Ramocheese » Jun 17, 2015 20:26

The friar really only brings the resists and a stupid long snare.. but they can easily be cc'd out. I'd rather have an extra merc or arms in place of a friar in the group for the dps.

Other issue without running a theurg is lack of haste for tank in the group..- depending on how uthgard is going to implement haste and endurance pots. An arms without haste isnt' going to kill anything, and without ToA bonuses, there will be a pretty noticable difference in pole swing speed between theurg haste and what you can get from a pot. Trying to snare through bubble is going to be a ****** without red haste.
-Ramo

falscheneun
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Postby falscheneun » Jun 18, 2015 16:24

Outphaze wrote:Mid caster setup sucks, will get run over by tank groups that know what they're doing. Hib tankers with GP pushing will rape them just like alb tankers with sos up will. Full caster is hard to do on mid old RAs. SM is a total waste, much better to have 3rd RM.

youre just implying no mid players can kite, you forget that you can indeed be CCed in old RA sos. Saying SM is a total waste in a 3 mid caster setup is just plain stupid...

Outphaze wrote:Clr Clr Sorc cab cab cab tank tank is very strong.

:roll:

and last but not least i fixed that for you:

Outphaze wrote:Neverboys = good alb play on a bugged as f server that simply cant be taken as a serious reference for uthgard 2.0 rvr

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Nef Melody
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Postby Nef Melody » Jun 19, 2015 12:55

Ramocheese wrote:The friar really only brings the resists and a stupid long snare.. but they can easily be cc'd out. I'd rather have an extra merc or arms in place of a friar in the group for the dps.

Other issue without running a theurg is lack of haste for tank in the group..- depending on how uthgard is going to implement haste and endurance pots. An arms without haste isnt' going to kill anything, and without ToA bonuses, there will be a pretty noticable difference in pole swing speed between theurg haste and what you can get from a pot. Trying to snare through bubble is going to be a ****** without red haste.


can easily charge haste and have a fast pole in your inv. to peel and a slow one for dps. Theurg is quite bad with old ra's -

2cab minstrel 2cler sorc + merc/merc or mer/arms is superior to any other alb setup.

Friar has nothing to offer for any serious grp - no det nuff said

Mid castergrp :
Is not good, go hybrid or go home

@Outphaze
saying that 2x bard is bad against tank grps shows you have probably a very limited amount of OF/old Ra experience, double bard is extremely good to prevent tank grps from rushing your 2 casters aswell as stopping enemy castergrps in their kite.
3x druid is trash - there is absolutely no need for a 3rd gp and you're way worse rupt wise than any bard - plus double bard allows to permanently have body and energy resists for your backline aswell as for your frontline.

nonetheless I don't want to turn this into a discussion, especially not since beginners could believe your lack of knowledge talk.

regards
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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Steel-
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Postby Steel- » Jun 20, 2015 17:03

Nef Melody wrote:2cab minstrel 2cler sorc + merc/merc or mer/arms is superior to any other alb setup.

Friar has nothing to offer for any serious grp - no det nuff said


For sure, removing one cab you lose a little bit of DPS but changing it for arms.. i think can worth. long snare is nice and about date mezz is not an issue with qc demezz and minstrel in grp. plus root time can be easily exploited with heal\cures\annoy

Are you sure +24 heat and cold + another healer\disease healer won't worth? The dos with staff is not bad though, can easy assist the mercy for some dmg in later stage of the inc
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Love me Babby
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Postby Love me Babby » Jun 25, 2015 04:59

any one have a link to a site that tells what class's can do what crafting skills?
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Thalien
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Postby Thalien » Jun 25, 2015 06:20

Love me Babby wrote:any one have a link to a site that tells what class's can do what crafting skills?


http://www.gatecentral.com/daoc/doc/skills_l12.php
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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holsten-knight
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Postby holsten-knight » Jun 25, 2015 12:46

Nef Melody wrote:Theurg is quite bad with old ra's -


On page 11 you agreed that theurg is op, now he is quite bad. Too much genesis I guess. :D
Makes even the smartest forget everything about how the real daoc was and should be. 8)

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Cjasca
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Postby Cjasca » Jun 26, 2015 17:17

Uha...Theurgs are weak...?! Great :P fewer pets and fewer rupt, so let me jump into that gap : Casters in general will fall to our Axes like sheep ! Concentrate on tank setups, will also result in longer / more interesting fights - Win-win Situation for everyone :wink:
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Love me Babby
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Postby Love me Babby » Jun 27, 2015 05:57

So with this old RA system basically If you play a hunter, Your name may as well be "100% free rps' please put it in my rectum" ?
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[R]Bloodwyne
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Postby [R]Bloodwyne » Jun 27, 2015 07:37

Love me Babby wrote:So with this old RA system basically If you play a hunter, Your name may as well be "100% free rps' please put it in my rectum" ?


just like it is with new ras
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Cjasca
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Postby Cjasca » Jun 27, 2015 09:26

IF they manage to get Weaponskill to work the correct way, and IF they manage to get True Sight to work the correct way, and even IF youre one of the first 50s and IF you manage to get an RR advantage over the rest of the Stealther-herd...you could at least kill one every 30 mins ^^

P.S. if your bow dmg is implemented correctly :twisted:
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