Berserker vs Savage

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infii
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Postby infii » Apr 07, 2016 16:29

So Savages were pretty strong on Uth 1.0, imo stronger than they should be compared to live after their selfbuff-nerf. I also remember Berserkers being mostly preferred on live servers back then.

If your Emain PUG on Uth 2.0 is 7/8 and there's a savage and a berserker available, which one would you choose and why?
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Scalado
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Postby Scalado » Apr 07, 2016 17:04

People like both and both are very good, so I don't think you will get any big problems with either. However I prefer Berserker for the following reasons:

Dual wield halving defences, especially block(! .. guard)
Prevent Flight passive
Reliable damage

There is no denying, though, that savage can have better spike damage at times (but random) and very strong defences with actives.

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adjuchas_brokk
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Postby adjuchas_brokk » Apr 07, 2016 17:36

Depends on the circumstances...
Savages certainly have superior damage potential over Berserkers, they are also the only Midgard tank that can use piece damage weapons. The downside is that Savage damage output is very unreliable and strong melee defences will shut a Savage down.

For 8 man groups you'd be better off with a Berserker, they have considerably more weapon skill, so they're much better at getting through things like guard, and with the berserk ability you can deliver a DPS spike when you need it.

In a zerg it doesn't really matter, except that the Savage has a lot more fun tools to play with.

Solo you'd think a Savage would do well, but you tend to end up burning through your own health keeping buffs up, so I'd probably rather be a Berserker.

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Sztyk
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Postby Sztyk » Apr 07, 2016 18:54

id like to ask a question regarding this:

can anyone tell me if the lv 50 LA style aurora borealis at this patchstate is the chain after snowsquall oder is it the "after target parried"? may be a noob question, still id like to know :3

sorica
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Postby sorica » Apr 07, 2016 19:07

I think it also comes down to your group setup and perhaps the playstyle of enemies you expect to meet. If your enemy is likely to focus the berserker/savage you are probably better off with a savage as he can buff up his defensive capabilities in contrast to disabling them like a berserker can with vendo.

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Nezix
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Postby Nezix » Apr 07, 2016 19:23

Sztyk wrote:id like to ask a question regarding this:

can anyone tell me if the lv 50 LA style aurora borealis at this patchstate is the chain after snowsquall oder is it the "after target parried"? may be a noob question, still id like to know :3


1.62:
Additionally, Aurora Borealis now chains off of Icy Brilliance and has a cold-based DD proc.
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

Top
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Postby Top » Apr 07, 2016 19:48

infii wrote:So Savages were pretty strong on Uth 1.0


You must mean, sucked because they didn't have charge :lol:

At the highest level of 8vs8, in a vacuum, zerker has better utility in OF. Savage has more kill potential excluding vendo.

The problem with that statement though, is that less than 5% of the population plays at a level where they'll get good mileage out of a zerkers utility and most would be better off just mashing H2H styles on a savage trying to spike someone down in a stun.

Zerkers get PF, which cannot be understated on OF. I think most of you don't understand how much the outcome of 8vs8 revolves around this single RA.

Zerkers also have access to conquer and frost hammer....again, when played at the highest level of utility (and specced for it), although most people would be better off just spamming LA styles.

Vendo is also highly mis-used by most players. They're like LOL caught a druid, GERBIL MODE ENGAGED!......fk their hero stunned me, or OMFG CIRCLE STRAFE CAN'T HIT THIS FKING BUG ABUSER POS. /callgm

Vendo is also a 7m CD, which for OF is a pretty low cooldown.

Whereas savage even if you can't land the side chain for the 9s stun you're getting the 5s backstun on your target pretty frequently, which for the droolers will at least keep their target in place to unload a bit of damage on.

Evade buff is worth mentioning too.

The most effective mid light tank will depend on your group and the group you're fighting against skill level tbh.

If you're running a bunch of other tanks with PF already, savage clearly stronger since you don't need the extra PF.

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Sztyk
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Postby Sztyk » Apr 07, 2016 21:42

Nezix wrote:
Sztyk wrote:id like to ask a question regarding this:

can anyone tell me if the lv 50 LA style aurora borealis at this patchstate is the chain after snowsquall oder is it the "after target parried"? may be a noob question, still id like to know :3


1.62:
Additionally, Aurora Borealis now chains off of Icy Brilliance and has a cold-based DD proc.


tyvm <3

nVi7a
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Postby nVi7a » Apr 17, 2016 16:09

What is PF? And so do you guys think either one you roll with be wanted or more leaning towards one off them

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Ilerget
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Postby Ilerget » Apr 17, 2016 16:24

nVi7a wrote:What is PF? And so do you guys think either one you roll with be wanted or more leaning towards one off them

PF = prevent flight, I think
It's the thrill of the chase
and I'm coming after you.

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Postby nVi7a » Apr 17, 2016 16:29

Ahh okay thanks :)

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Postby nVi7a » Apr 17, 2016 17:34

Was this patch pre savage or post nerf

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Nezix
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Postby Nezix » Apr 17, 2016 18:28

nVi7a wrote:Was this patch pre savage or post nerf


1.65:
Savage

A bug in Savage's chances to triple or quad has been fixed. Savages should now triple more frequently than before, and quad less frequently than before. Due to this, overall savage damage should decrease.
Savage buffs have been halved in duration, and had their health cost halved.
The Savage "Irreverent Gesture" line has been changed from a shout to a 2 second cast time.
Savage buffs now subtract a percent of your maximum health, not your estimated health. Since estimated health was lower, this is an increase from what it used to be.
We've toned down the damage that Savages do while wielding any weapon other than a Hand to Hand weapon (to be equivalent to Hand to Hand weapons).


That's a nerf for sure. But savages will hit like a truck with a triple/quad
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

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Lasastard
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Postby Lasastard » Apr 17, 2016 18:46

I think a savage fits in well into a tank setup, as long as you have one or two zerkers in there as well. As long as the savage doesn't have to deal with a guarded target, they can create quite some havoc. One reason why 3 healer 3 savages setups where popular for a while. Cannot guard everything and a single savage could single-handed shred a supporter to pieces. Maybe not during 1.65 anymore, not sure.
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Austerim
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Postby Austerim » Apr 17, 2016 19:48

I'm trying to decide between the 2 for relaunch also. Savage might be good at the start when no one has good realm rank but in the long run the Berserker is probably better I guess. :?
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
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lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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