Best Grpchar

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Kerraf
Guardian
 
Posts: 3
Joined: Mar 21, 2011 19:08

Postby Kerraf » Apr 28, 2016 16:26

Hi all,

i have chosen to play on midside at the betarelease. My main char will be a shadowblade. But to achieve the equipment for the sb i want to level up a grpchar first to go for pvm raids (dragon, tg, df etc)

Iam not sure which class has the best chances to get invited.

Classes i would suggest are:

Shaman: but every grp only needs one shaman. So maybe there will be too many shamies
Healer: Maybe aug speced? I think a lot of healers will go for pac and so there could be a lack of aughealers?
Warrior: How many warrios will be in a tg or dragon grp?
Runemaster: are supprms viable for pvm grps?

What will be the best choice to find pvm grps easily?

thx a lot

hazelhimself
Gryphon Knight
 
Posts: 320
Joined: Apr 19, 2015 23:01

Postby hazelhimself » Apr 28, 2016 18:16

havent played a lot of mid, but when i did, there was a serious lack of aug healers. shamans probably come in second.
most mid players seem to just wanna roll a zerk and doublefrost their way to victory. and i cant blame em.

you could ofc just use the beta to try all classes you like and getting to know some people. who knows? you might end up with a set grp that way which would solve your problem. good luck!

Shinyuka
Myrmidon
 
Posts: 152
Joined: Oct 19, 2013 13:15

Postby Shinyuka » Apr 28, 2016 18:19

Hey!

Here's my opinion:


Shaman: 2 shaman can work aswell, because they could throw out more and better buffs. and since you dont plan to go to rvr, you can go with an aug/mend spec, which is a very welcome spec in every pve encounter.

Healer: 2 Aug healer are fine aswell.. solid base buffs for everyone and lots of heal.. nice!

Warrior: the amount of actual tanks needed heavily depends on the encounter... but even if you dont "tank", you still can put out 2h and dps

RM: also very usefull, but probably only once per grp

berserker: high ws and dual wield make him very important in midgard pve, since we dont have pet spam.. the 4 classes above are the support - he gets the job done (someone has to do the dirty work, right? :D )..

(savage): in uthgard 1.0, I remember him not quite as strong as a zerker, but still ok. someone may correct if im wrong. :)



if I were u, i'd pick healer, shaman, warri


edit: i agree, there probably will be enough zerkers :D didnt take that into consideration

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Krossfire
Myrmidon
 
Posts: 76
Joined: May 02, 2010 00:00

Postby Krossfire » Apr 30, 2016 02:25

Shinyuka wrote:Hey!

Here's my opinion:


Shaman: 2 shaman can work aswell, because they could throw out more and better buffs. and since you dont plan to go to rvr, you can go with an aug/mend spec, which is a very welcome spec in every pve encounter.

Healer: 2 Aug healer are fine aswell.. solid base buffs for everyone and lots of heal.. nice!

Warrior: the amount of actual tanks needed heavily depends on the encounter... but even if you dont "tank", you still can put out 2h and dps

RM: also very usefull, but probably only once per grp

berserker: high ws and dual wield make him very important in midgard pve, since we dont have pet spam.. the 4 classes above are the support - he gets the job done (someone has to do the dirty work, right? :D )..

(savage): in uthgard 1.0, I remember him not quite as strong as a zerker, but still ok. someone may correct if im wrong. :)



if I were u, i'd pick healer, shaman, warri


edit: i agree, there probably will be enough zerkers :D didnt take that into consideration


Shamans - you wont need two for a group, one is all you need.

Rm's - usefull for pve? not really - high level mobs will resist the rm's spells.

Warrior - never use your 2h. always have your shield out, even if your not the main tank, you can guard the main tank.

DearyoDrum
Myrmidon
 
Posts: 113
Joined: Apr 14, 2013 18:00

Postby DearyoDrum » Apr 30, 2016 03:26

Krossfire wrote:
Shinyuka wrote:Hey!

Here's my opinion:


Shaman: 2 shaman can work aswell, because they could throw out more and better buffs. and since you dont plan to go to rvr, you can go with an aug/mend spec, which is a very welcome spec in every pve encounter.

Healer: 2 Aug healer are fine aswell.. solid base buffs for everyone and lots of heal.. nice!

Warrior: the amount of actual tanks needed heavily depends on the encounter... but even if you dont "tank", you still can put out 2h and dps

RM: also very usefull, but probably only once per grp

berserker: high ws and dual wield make him very important in midgard pve, since we dont have pet spam.. the 4 classes above are the support - he gets the job done (someone has to do the dirty work, right? :D )..

(savage): in uthgard 1.0, I remember him not quite as strong as a zerker, but still ok. someone may correct if im wrong. :)



if I were u, i'd pick healer, shaman, warri


edit: i agree, there probably will be enough zerkers :D didnt take that into consideration


Shamans - you wont need two for a group, one is all you need.

Rm's - usefull for pve? not really - high level mobs will resist the rm's spells.

Warrior - never use your 2h. always have your shield out, even if your not the main tank, you can guard the main tank.


BONEARMY BONEDANCER AMIRITE? :bored:
Dearyo Drum
<Rare> - Midgard
Realm ranks don't cure stupid.

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Liss
Eagle Knight
 
Posts: 535
Joined: May 26, 2009 00:00

Postby Liss » Apr 30, 2016 15:36

Kerraf wrote:Hi all,

i have chosen to play on midside at the betarelease. My main char will be a shadowblade. But to achieve the equipment for the sb i want to level up a grpchar first to go for pvm raids (dragon, tg, df etc)

Iam not sure which class has the best chances to get invited.

Classes i would suggest are:

Shaman: but every grp only needs one shaman. So maybe there will be too many shamies
Healer: Maybe aug speced? I think a lot of healers will go for pac and so there could be a lack of aughealers?
Warrior: How many warrios will be in a tg or dragon grp?
Runemaster: are supprms viable for pvm grps?

What will be the best choice to find pvm grps easily?

thx a lot

If you consider epic encounter raids, then the chance of getting randomly invited based on class might be like this:

Light Tank (we use plenty of these) (a savage often outdamages a berserker)

Healer (always lacking, but for more stable raids people prefer known good healers, so you might have to build up a reputation or rr) (there will be more aug healers than pac for epic encounters, since pac is mainly for pom)

Shaman (usually 1 per group, but randoms are invited often)

Runemaster (darkness, you are there mainly for the damage add, so maybe 0-2 per raid) (high level mobs penetrate bladeturn)

Warrior (usually 2 per raid, and both in main group, here you need high rr and good gear to be viable) (if fighting linked mobs in TG, there will be more 'main groups', so more warriors, maybe 2-3 groups)
[example, on uth 1.0, the 12 man dragon-raids used 2 warriors, and almost always the same ones, one rr11, and the other was usually rr8-rr11]

Shinyuka
Myrmidon
 
Posts: 152
Joined: Oct 19, 2013 13:15

Postby Shinyuka » May 02, 2016 11:10

Krossfire wrote:
Shinyuka wrote:Hey!

Here's my opinion:


Shaman: 2 shaman can work aswell, because they could throw out more and better buffs. and since you dont plan to go to rvr, you can go with an aug/mend spec, which is a very welcome spec in every pve encounter.

Healer: 2 Aug healer are fine aswell.. solid base buffs for everyone and lots of heal.. nice!

Warrior: the amount of actual tanks needed heavily depends on the encounter... but even if you dont "tank", you still can put out 2h and dps

RM: also very usefull, but probably only once per grp

berserker: high ws and dual wield make him very important in midgard pve, since we dont have pet spam.. the 4 classes above are the support - he gets the job done (someone has to do the dirty work, right? :D )..

(savage): in uthgard 1.0, I remember him not quite as strong as a zerker, but still ok. someone may correct if im wrong. :)



if I were u, i'd pick healer, shaman, warri


edit: i agree, there probably will be enough zerkers :D didnt take that into consideration


Shamans - you wont need two for a group, one is all you need.

Rm's - usefull for pve? not really - high level mobs will resist the rm's spells.

Warrior - never use your 2h. always have your shield out, even if your not the main tank, you can guard the main tank.


shaman - i said 2 is optional, not a must.. if you go for df raid or dragon, there will NEVER be the situation, where an aug/mend shaman wont find a grp. ("sry, we already have a shaman and dont need any more buffs" -no player ever)

Rm - wow, I hope you play a healer on release. u dont take a RM for nukes, you take him for the auto-bubble, which saves alot of mana.

warrior - ofc guarding can be better than 2h dps, but thats what i meant with "actual tanking" - i incluced 2nd tanks in that thought.. if you arent in the main tank grp as a warrior, 2h dps can be an option


you aren't helping, argueing about minor details, which are very situational and in some cases just wrong (and they dont change the outcome either. shaman/healer/warri are save bets)... if you wanna help the thread opener, give him a VERY general overview - and dont pick certain situations where some setup will be superior to anothers by 0,385% .. thanks

Filters
Gryphon Knight
 
Posts: 258
Joined: May 31, 2013 13:40

Postby Filters » May 02, 2016 12:57

All of You miss The Skald guys ;)

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there are none so deaf as those who will not hear

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Krossfire
Myrmidon
 
Posts: 76
Joined: May 02, 2010 00:00

Postby Krossfire » May 03, 2016 20:20

Shinyuka wrote:Rm - wow, I hope you play a healer on release. u dont take a RM for nukes, you take him for the auto-bubble, which saves alot of mana.



high level mobs - as in Boss Mobs - they will hit through bubble, so why would you take an RM with you when you could have another melee char swinging and doing damage?

User avatar
Nezix
Phoenix Knight
 
Posts: 1138
Joined: Oct 27, 2012 08:41

Postby Nezix » May 03, 2016 20:29

Krossfire wrote:
Shinyuka wrote:Rm - wow, I hope you play a healer on release. u dont take a RM for nukes, you take him for the auto-bubble, which saves alot of mana.



high level mobs - as in Boss Mobs - they will hit through bubble, so why would you take an RM with you when you could have another melee char swinging and doing damage?


I can't remember what I found this but I believe the formula for whether or not a mob's attack will be absorbed by your BT is:
Your level (50) / Mob Level (80 for Dragon) = .625

I'll take a 62.5% chance to completely negate an attack every 6 seconds for the whole party.
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.


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