Valewalkers in Uthgard 2.0
44 posts
• Page 3 of 3 • 1, 2, 3
|
Sorry for my bad english... I've edited my post.
Knowledge is power : ProGamers in need of optimisation won't grp a VW, that's a fact... |
|
Np i know what u mean!
But i think VW will be much fun ! ![]() What u think is hard to kill in 1on1 with VW ? |
|
thanes and reavers IMO
anything with a shield spec keeping you from carrying combos |
|
friars and assasins with dodger will be tough, too.
[url=https://www.cialispascherfr24.com/]link[/url]
|
|
It depends a lot of the start situation : Do you engage the fight first or not, do you start with some range or not...
In 1.0 i remember having some difficulties with = every pet class, assa/sb, friar, warri (sword spec), arms, sham, nearsight casters and reavers. I had purge3 so I was able to remove every slam/stun. + with the free RR5 abla proc that gave me some free more "HPs" (not rly because it's an abla buff but you know what I mean). In 2.0 u won't have that free toolz Imo u'll have to learn = how to straff to be able to land back stun how/when to kite with your isnare+disease proc to dd drain how to use tour environement (drain gray pet around to heal yourself) |
|
Hi, iam looking for any info about 1.65 vw styles growing rate and combat speed value. I have low lvl vw on uth2 and need comparison. Of ongoing testing results growing rate for sawagrass(lvl 4 after parry) 0.7 same for arboreal fire(lvl 8 after evade) - 0.7. And self combat speed - lvl3 speed of kudzu 8% haste, lvl8 rushing kudzu 9% haste - i didnt test speed, its only from in game description. All values seem low. Thanks for any capable source.
|
|
Haste values shown in the spellinfo are atm only showing half of the real value but add correct haste% when using in combat.
https://web.archive.org/web/20040603153 ... bernia.htm This source from 2004 should fit pretty close. Pre or around 1.65 they adjusted vw stylechains, the longer the combo the higher the growthrate of the followup would be, afaik. Scythes Lv. Style Name: Fat. Dam. Atk. Def. Opening Requirement Special 2 Reaper H L- - - Anytime - 0.90 4 Sawgrass L H L - After You Parry Proc 'Pierce Armor' 0.58 6 Taunting Scythe M L - -M Anytime Taunts Target 0.88 8 Arboreal Fire L M M - After You Evade Proc 'Scythe of Flame' 0.88 10 Stunning Blade M M - - From Beside Target Target is Stunned 0.94 12 Foxfire L H H - After 'Arboreal Fire' Proc 'Flickering Flame' 1.18 15 Thorny Shield L H L H After You Parry Proc 'Thornsprout' 0.87 18 Winter's Scythe L M - - After 'Stunning Blade' Proc 'Scythe of Ice' 1.31 21 Grasping Roots L- H M H After 'Thorny Shield' Proc 'Spray of Needles' 25 Nature's Shield M - - - Anytime Can Block Ranged Attacks 0.88 29 Blizzard Blade L M - - After 'Winter's Scythe' Proc 'Frigid Mists' 34 Arboreal Shield M - - M Anytime Detaunts Target 1.17 39 Flaming Scythe L- H - - After 'Foxfire' Proc 'Immolating Sphere' 1.29 44 Damaging Grasp L- H M - After 'Grasping Roots' Target is Hindered 1.44 50 Conflagration - H H - After 'Flaming Scythe' Proc 'Conflagaration' Formerly known as
Touareg- RR10 noobVW on Uth1. Crossfire- RR7 noobAnimist on Uth1. Ohnoes- RR9 noobAnimist on Lolgins. Click this LINK if you want to see the truth about Hibernia |
|
I would recommend to stop assessing your toon by its 8v8-ability. By the looks of it, at least for the initial part of the launch, zerging will be served daily and anyone can participate in that - and who better than an extremely efficient melee'er with ranged DD's? Mind you, that the time spent in mezz can be excruciatingly painful if your bard/mentalist doesn't de-mezz you. In root, just lifetap stuff or pull a mob to get you out of it. I don't know the mob landscape on Uthgard now, but I like to pull a grey mob in when a fight starts to have that one help me out of CC (time this so it doesnt get stuck in aoe cc next to you).
If I were to play hib I would whip out a VW and duo-sidechain suckers with GP (up top for great teamwork mate \o ) I look forward to being on the receiving end of this for the launch. It's hefty from the DD style proc - especially if you both land it at the same time(ish), and now it should even be able to crit. Yikes. Uth1: Equade rr10 ranger, Fight rr7 sb, Sinwar rr6 thane
Genesis: Swift rr7 champ, Reaperinho rr6 vw, Sinwar rr5 eld Uth2: NS, VW and Eld |
|
Totally agreed. I mean, for those who are hardcore in 8v8, great... you should definitely play the game however you enjoy it most. But... for me, and many others, 8v8 is not important. I personally am the type of player who enjoys 1v1 fights when I can get them. So I tend to play good 1v1 classes. I'll definitely at least have a VW alt. They are a fun class for me, for sure. |
|
Hibernia I think is the only Realm in this current Patch that is "allowed" to have Hybrid Classes in their roaster...
Hibernia will always have 2 Group Purge in the 8v8 Setup and even the VW will have a Purge... Being Rooted is not a huge problem for a VW cause he can anyway Interrupt and Lifetap squishy to death... If mezzed there will be De-Mezz from the Bard or Mentalist (If there is one in Group)... Physical Stun that come from the Shields are not reduced from Determination, so If you are a BM or a VW doesn't change anything... Honestly speaking, If a Group have a good Bard/Druids I feel that 1VW/1BM in the 8v8 setup worth much more than having 2 BMs... Valewalkers offer so much more utility that is not negable: 1) Insta-Interrupts from distance. 2) Life-Tap during Soft-CC, that can be used both for interrupt and deal Damage. 3) Much probably the most Tanky Class after the Plate-Armor Users from Albion, combined with Dodger and Master of Parry it become a Juggernaut. 4) Back and Side Stun, that in a 8v8 scenario are insanely good and easy to pull off. 5) A LOT MORE Damage than a BM. 6) Since it don't have the Determination Realm Ability, it will have Free Realm Points to spec early in Damage or Tankyness... Obviusly the lack of Determination is a Cons, but the fact that this will enhanche even more his Damage and/or Tankyness is a pro. |
|
Really? The iDot that put your target out of CC? Or maybe the poor iSnare (root effect) that Root imune your target? You'r missing the part where a VW cost a lot of money. More than you can ever imagine. Cloth = Cheap, but to cap 5 stats + 3 skills + all resists with only 1 weapon slot is a pain. U'll need the best jewelry of the game... That cost a lot of money. So, with your point of view (better to do BM+VW nor 2xBM) i'll consider to do BM+Champ |
|
If you need to interrupt some one much probably the cc are already goes off so is already immune and a DoT will not do much difference, and I think no one will ever DoT someone that is mezzed... For the Root, true, but anyway is anyway a Instant Interrupt. A Champion could Interrupt better for sure! But is not even close to the Tankyness and the Damage of a VW, this is pretty much stated and a fact. And anyway, the cost I don't think is relevant... It can cost 200p to make a Template, but that doesn't change how the Class work when Full-Template, I don't think that DAoC is a Game where time to gain/do things is an important factor... And anyway, there isn't only the point 1) that zHarvest stated, there are various reason why VW is the best Hybrid that you should put in a 8v8 Setup... Paladinodimerda <-> 4l2 Avalonian Paladin - LWRP: 1
|
|
Will they honestly getting in 8 mans?
And will there be plenty of zerging? |
|
viewtopic.php?f=62&t=37195 Paladinodimerda <-> 4l2 Avalonian Paladin - LWRP: 1
|
44 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 25 guests