Motog's Crafting Guide still accurate/relevant?

Talk about anything crafting related here
Falken
Gryphon Knight
 
Posts: 386
Joined: Apr 25, 2013 22:12

Postby Falken » Jun 09, 2016 03:42

http://motogs.redemptionofdivineharmony ... gguide.php

http://motogs.redemptionofdivineharmony ... tguide.php

Are these links still relevant for the patch level? Some people have said no to starting the high tier cloth @ 525 and just stick with leather gloves/boots/sleeves to lgm. I tried doing the motog route for 525-600 and didn't really see an impressive skill gain difference than what I was getting using the leather.

I am purely leveling tailoring to do salvaging/tinkering, but being cost efficient is always a concern. Thanks for your thoughts!
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Foneb
Eagle Knight
 
Posts: 640
Joined: Jan 15, 2010 01:00

Postby Foneb » Jun 09, 2016 07:14

I noticed that the resell values on motogs are slightly higher then what uthgard has implemented. So in general would be nice to know if motogs is counting as a evidence.

For the guides: the thick stuff just take ages compared to fhe normal stuff so i went with normal leather boots/gloves sleeves ;-)
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Sweetmeat
Guardian
 
Posts: 4
Joined: Jun 05, 2013 23:01

Postby Sweetmeat » Jun 20, 2016 19:34

Material amounts and costs are correct. I don't know about merchant sell back values, I haven't looked.


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