Duo: Skald + Shaman or Skald + Savage/Zerker?

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Quintall
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Postby Quintall » Jun 08, 2016 14:41

Hey everyone !

Since a friend and me are starting on uthgard after relaunch, we are still debating whats the best Team for us two.

I think that Skald + Shaman would be the first choice, because of buffs, Speed, doting/kiting, disease and roots.

My friend always brings up our downside then, CC.
We are pretty much dead when a mezz or a root lands on either of us, cuz of no Det on the chars.

Thats why he thinks Skald + Savage/Zerker is stronger by a Long run, cuz the light tank wont be Standing around in cc.

What are your suggestions ?

Stick with Skald + Shaman for obvious reasons or take the skald / light tank road?

Thank you very much for your Input, it seems right now we are standing at a dead end :D

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barto22
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Postby barto22 » Jun 08, 2016 14:57

I'd say skald and shaman will be more powerful. You bring more to the table with a shaman in terms of range and interrupts. Not to mention heals disease and dot.

Even if you have det, you'll still die from range and cc will still get you even if the duration is significantly shorter.

As long as you keep some sort of range with the shaman then I think that a skald shaman duo will trump anything else you suggested. Think speed 6 too for when things get tough.

Also, on Uth1, myself and a friend were able to farm pretty well as a skald shaman duo even in the mid 40s. Yar and medina etc.

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Last edited by barto22 on Jun 08, 2016 14:59, edited 1 time in total.
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barto22
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Postby barto22 » Jun 08, 2016 14:59

<double post sorry>
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3stack
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Postby 3stack » Jun 08, 2016 15:05

Mid is not the best suited for 2mans group, that being said I think Skald + sham is quite fun to play but not the best as you'll only kill solo or 2 mans or players less good than you.

On the long run you'll get either bored or not challenged enough.
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Liss
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Postby Liss » Jun 12, 2016 20:07

Consider Healer + Savage

OGCFTW
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Postby OGCFTW » Jun 16, 2016 00:01

Played Skald/Shaman on Mordred since SI release. Stupid strong duo. 38 aug 27 mend 27 cave or 9 mend 38 aug 37 cave are solid specs.

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Quintall
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Postby Quintall » Jun 16, 2016 12:01

OGCFTW wrote:Played Skald/Shaman on Mordred since SI release. Stupid strong duo. 38 aug 27 mend 27 cave or 9 mend 38 aug 37 cave are solid specs.



I would love that duo on Mordred or camlann, where it is all about the 2vs2 or 2vs1 or other smallman.

But i really have my doubts on Uthgard, will there ever be a smallman fight ?
Maybe stealther is the way to go for Duos or 3 Guys...

:)

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Postby OGCFTW » Jun 16, 2016 18:58

If you're *only* going to duo, sure, stealthers are likely the way to go. Every RvR group needs a skald and a shaman, which is why it makes a good choice. If you want to run around at Speed 6 duoing, you're set with permasprint and get choose your battles. I keep hearing echoes of "there's no smallman action", but in my case I've played since SI through Mordred, Galahad/Merlin/MLF/Ywain... there's always smallman action. Maybe not plentiful, but there are simply players that enjoy smallmans.

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Postby Rin » Jun 17, 2016 15:40

Liss wrote:Consider Healer + Savage


This. Or Healer+warrior even

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Liss
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Postby Liss » Jun 17, 2016 18:30

OGCFTW wrote:...
Every RvR group needs a skald and a shaman, which is why it makes a good choice.
....

Actually skald is optional, and because they do not get the powerful NF RA's here, they are often a wasted slot; I would say even more so than a paladin is.

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Postby OGCFTW » Jun 23, 2016 01:45

Liss wrote:
OGCFTW wrote:...
Every RvR group needs a skald and a shaman, which is why it makes a good choice.
....

Actually skald is optional, and because they do not get the powerful NF RA's here, they are often a wasted slot; I would say even more so than a paladin is.


People prefer not having Skald speed? That seems insane to me; can't say I've ever seen it before.

Are you Liss from Mordred by chance? Lissx the Savage?

isocleas2
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Postby isocleas2 » Jun 23, 2016 15:06

Liss wrote:
OGCFTW wrote:...
Every RvR group needs a skald and a shaman, which is why it makes a good choice.
....

Actually skald is optional, and because they do not get the powerful NF RA's here, they are often a wasted slot; I would say even more so than a paladin is.


We run w/o a skald sometimes but most groups usually run one. 90% of mid groups are tanker stanker and its hard to push casters if they have speed 6 and you don't.

Russiancrushian
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Postby Russiancrushian » Jun 24, 2016 18:11

Shaman/skald isn't going to be as strong as other duos due to lack of hard cc. I ran a skald/savage duo with friend and we obliterated people. Even when an 8 man hit us, we'd kill 1 or 2. But that was NF and I had charge 3, which = auto kill.

The trick with a skald duo is having the speed to pick your fights. Otherwise, you drop the skald and get a good hard cc class for when the zerg hits, you can over extend them. Like pac healer/rm for speed.

Skald savage was easy 3-4 man duo to skald's decent cc and savage combat prowess.

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pweet
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Postby pweet » Jun 25, 2016 01:53

I'd also say skald + melee DPS and charge up.
Sure you can make better duos but you won't get better fights since you ll be rolled 90% of your time, making good friends with the gothis.


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