Archers: Critshot being randomly aborted on non-combat enemy

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Celteen
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Postby Celteen » Sep 15, 2016 22:46

Critshot works perfectly fine in RvR.

#1 Wait for the fight club crew at amg and for their /bow
#2 Watch their fight till someone is at 70-80% hp.
#3 Wait for the slam and prepare crit shot
#4 3x crit gg =)

Works for grp fights as well, just wait for it wait for it - any slam is a gg :)

Ps: This is a spoiler for the relaunch.
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Torgen
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Postby Torgen » Sep 15, 2016 23:01

Celteen wrote:Critshot works perfectly fine in RvR.

#1 Wait for the fight club crew at amg and for their /bow
#2 Watch their fight till someone is at 70-80% hp.
#3 Wait for the slam and prepare crit shot
#4 3x crit gg =)

Works for grp fights as well, just wait for it wait for it - any slam is a gg :)

Ps: This is a spoiler for the relaunch.



:D :D :D

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Ilerget
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Postby Ilerget » Sep 16, 2016 07:58

Dont forget that you only need to do this once to be in the KoS list of every solo/small men/fg, maybe in your own realm too :lol:
It's the thrill of the chase
and I'm coming after you.

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silenced
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Postby silenced » Sep 16, 2016 10:16

Ilerget wrote:Dont forget that you only need to do this once to be in the KoS list of every solo/small men/fg, maybe in your own realm too :lol:


Who cares anyways? As long as you have fun.
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pweet
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Postby pweet » Sep 16, 2016 11:05

Ilerget wrote:Dont forget that you only need to do this once to be in the KoS list of every solo/small men/fg, maybe in your own realm too :lol:

There is just one offical KoS list and that is Hinatas notebook, and dont try to hide, all your twinks are linked to you already!

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borog
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Postby borog » Sep 16, 2016 11:07

dont forget you need to wait for combat timer to expire before you can land those 3 crit shots; and that the timer based off the attackers weapon.

So if they get stunned by some hib with a large weapon or a door sized shield with slam, and unless they then do nothing for 6 seconds, you aint landing any crit shots.

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gavanna
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Postby gavanna » Sep 18, 2016 12:22

Dark Age of Camelot

Version 1.56 Release Notes

Tuesday, December 3, 2002

ENTER: SHROUDED ISLES

With 1.56 comes the launching of Dark Age of Camelot: Shrouded Isles, the first expansion pack for the game. Shrouded Isles is a major upgrade for players of Camelot - it has an all-new graphics engine, an ambient music soundtrack, revamped interfaces, new lands to explore, six new classes, and three new races. With Shrouded Isles, you'll be able to find new weapons and armor, experience a newer, deadlier, monster AI, and loads of new content. As of today, if you have purchased the SI box, you'll now be able to explore the new continents and play the six new classes. For information on the new continents, races, and classes, please visit the Shrouded Isles web site at http://www.shroudedisles.com.



A NOTE ON CLASS CHANGES

1.56 has a lot of class tweaks and balance changes, and new stuff to test. Hunters and Warriors get boosted in melee power. Healing-types now get RP for resurrecting their friends, and we've changed resurrection spells around a bit to support that. There is a new type of healing spells for each Realm's primary healers that will make keeping people alive in RvR much easier. We have also taken steps to address the problems of Assassins being able to fight in melee combat better than we intended. Read through these notes closely.



HUNTER CHANGES

We've decided to make Hunters more effective in Melee combat. These changes will help them greatly in both PvE as well as RvR:

- All Hunter melee skills base damages have been increased "behind the scenes". The specific melee skills involved are sword and spear. Hunters will now notice that they do more damage every time they attack an opponent with these weapon types. Hunters now do more base damage than the other two Archer classes, and will not need to do anything to take advantage of this change - it will happen automatically every time they hit with a weapon.

- Hunters have been given a new line of spells in their Beastcraft specialization that allows them to insta-cast a wolf pet. This can be done at any time, even in combat. These are shouts that cost 25% power and have a 2 minute recast time. Please note that if a Hunter is controlling a charmed pet, they cannot summon a wolf pet. Here's the list:

1 Hunter's Companion 80%
7 Hunter's Pet 80%
13 Hunter's Ally 80%
20 Hunter's Protector 80%
32 Hunter's Avatar 82%


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=gavanna&s=15">

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Torgen
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Postby Torgen » Sep 18, 2016 14:40

gavanna wrote:

HUNTER CHANGES

We've decided to make Hunters more effective in Melee combat. These changes will help them greatly in both PvE as well as RvR:

- All Hunter melee skills base damages have been increased "behind the scenes". The specific melee skills involved are sword and spear. Hunters will now notice that they do more damage every time they attack an opponent with these weapon types. Hunters now do more base damage than the other two Archer classes, and will not need to do anything to take advantage of this change - it will happen automatically every time they hit with a weapon.

- Hunters have been given a new line of spells in their Beastcraft specialization that allows them to insta-cast a wolf pet. This can be done at any time, even in combat. These are shouts that cost 25% power and have a 2 minute recast time. Please note that if a Hunter is controlling a charmed pet, they cannot summon a wolf pet. Here's the list:

1 Hunter's Companion 80%
7 Hunter's Pet 80%
13 Hunter's Ally 80%
20 Hunter's Protector 80%
32 Hunter's Avatar 82%


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:


Mythics balancing was just pure ****** back then. What were they actually thinking?

"Hey there is this Hunter class but it completely sucks ass and can't kill ******. Their main dmg source can hardly ever be used due to a f*ckton of conditions. What do we do about this?" - "Well, f*ck bows, just improve their melee dmg a bit so they can do 5% more dmg to assassins before they die!" - "Hey, I got a nother idea.. lets give'em the worst pet in the whole game. This will surely fix it!"

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RonELuvv
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Postby RonELuvv » Oct 07, 2016 21:15

Lol, as far as the "useless" pets go you can ask many ****** off people about my hunter. My favorite thing to do was to charm a pet, stay stealthed, send the pet on an enemy at AMG without coming unstealthed. As soon as the person attacked it I would release the pet so now they would have a mob on them. Then I would start shooting with bow, call my wolf and send it on them. Now said person has a mob, me, and my pet attacking them. After the fight, if the mob was still alive I would release my wolf and recharm the pet. Worked awesome! I didn't like doing it because it was cheap, but it did provide some entertainment. People would PM me asking how I had 2 pets. :)

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Oct 08, 2016 17:40

RonELuvv wrote:Lol, as far as the "useless" pets go you can ask many ****** off people about my hunter. My favorite thing to do was to charm a pet, stay stealthed, send the pet on an enemy at AMG without coming unstealthed. As soon as the person attacked it I would release the pet so now they would have a mob on them. Then I would start shooting with bow, call my wolf and send it on them. Now said person has a mob, me, and my pet attacking them. After the fight, if the mob was still alive I would release my wolf and recharm the pet. Worked awesome! I didn't like doing it because it was cheap, but it did provide some entertainment. People would PM me asking how I had 2 pets. :)


how i hate facing this :D
minstrels often got me like this :C

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Torgen
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Postby Torgen » Oct 09, 2016 22:11

RonELuvv wrote:Lol, as far as the "useless" pets go you can ask many ****** off people about my hunter. My favorite thing to do was to charm a pet, stay stealthed, send the pet on an enemy at AMG without coming unstealthed. As soon as the person attacked it I would release the pet so now they would have a mob on them. Then I would start shooting with bow, call my wolf and send it on them. Now said person has a mob, me, and my pet attacking them. After the fight, if the mob was still alive I would release my wolf and recharm the pet. Worked awesome! I didn't like doing it because it was cheap, but it did provide some entertainment. People would PM me asking how I had 2 pets. :)


I already did that during the beta and its as cheap as it goes, plus you have to run back every time to recharm, plus the few ppl hanging out at amg realized what I was doing and just CCed the pets and sprint away, plus some smallmans started Kill in my charmed mob even when i tried t hide it cos they know a wolf is not supposed to be standing outside of its spawn zone. Guess they were tired of having a hunter and 2 pets add on their "fair" fights

I had super fun moments with this but it doesnt make the class much more viable and it doesnt change the fact that Hunter insta pets are just way worse than any other pets in daoc.

I know I sound very negative but am just frustrated I cant realiy enjoy hunter on uth like I did on Live.

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svperstar
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Postby svperstar » Oct 10, 2016 09:31

Torgen wrote:I know I sound very negative but am just frustrated I cant realiy enjoy hunter on uth like I did on Live.


Archers are garbage at this patch level. Its just a world of pain.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Thalien
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Postby Thalien » Oct 10, 2016 18:39

Please check the open archer issues. Besides the 1.65 archer balancing problems there seem to be some additional uthgard issues that need to be fixed to not totally doom archers.

Truesight range too low
https://uthgard.org/tracker/issue/2502/ ... s_intended

Arrows can be parried
https://uthgard.org/tracker/issue/540/@ ... be_parried
https://uthgard.org/tracker/issue/2665/ ... parry-able
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RonELuvv
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Postby RonELuvv » Oct 11, 2016 00:43

svperstar wrote:
Torgen wrote:I know I sound very negative but am just frustrated I cant realiy enjoy hunter on uth like I did on Live.


Archers are garbage at this patch level. Its just a world of pain.


Me and Svp had some good battles and he is right here. They are stealther support at this patch setting. Also, I understand your frustrations, but it is what it is. My comment was just in relation to your comment about the weak pets.

Thalien makes a great point. Better to test the stuff thats broke and give up on balance on this one.

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Bistravoda
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Postby Bistravoda » Oct 21, 2016 20:48

too much talk, one tip for all archers is return to basis and all will be oke. :gaga:
Sent from AMG using Crtical Shot


Bistravoda = Clean Water

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