How does this sound?
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Stealth @ 68% of level
Thrust @ 58% of level Shield @ 84% of level Bow @ 90% of level Remaining points in Slash I know it's not possible to get exact percentages at lower levels, but with judicial use of a character builder you can stay close to the percentages, whilst training to get new styles as points become available. At level 50 this would be:- 34 Stealth 29 Thrust 42 Shields (gets "Slam") 45 Bow 5 Slash This is for a Saracen Scout, spending 15 points in Dex and 10 in Quick at creation. |
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I feel specing stealth while leveling is a waste, it doesnt help you.
You can have at level 46 45 bow 42 shield 29 weapon (7 stealth) Then you can spend all remaining points in stealth from lvl 46.5 to 50. |
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Here how i going to make.
Saracen scout 15 dex, 10 con. AT rr5 solo scout Thrust 18 Bow 45 Stealth 34 Shield 50 No AT rr5 grp/solo scout Thrust 20 Bow 50 Stealth 34 Shield 42 Or Briton Scout dex 15 con 10 AT rr5 grp/solo scout Slash 23 Bow 50 Stealth 34 Shield 42 Good Luck Sent from AMG using Crtical Shot
Bistravoda = Clean Water |
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iam going to be rolling a scout as well. will be looking for a small team to roll with of like minded SCouts that want to have some fun.
i ill be going AT rr5 grp/solo scout Slash 23 Bow 50 Stealth 34 Shield 42 i would think as 50 bow moredammage on the crits and things need to die before they get to me. and if somthing gets jump on me its not really goin to make thaat much diference if i have a few more points in slash |
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I have a question about this and it concerns stats and skills ..
How does Quickness affect damage ? Is it a shadow stat like it boosts your attack speed BUT it lowers the damage per attack ? Let's say i have 40 in Longbow, i use Rapid fire I and 75 bonus quickness on my gear and i attack every 1.5 second (totally random number i pull out of my butt) and i deal 250 damage per attack on a target. Now let's assume 45 in Longbow for RF II but with 40 Quickness on my gear only .. and it has the same attack speed of 1.5 second. Will it do also 250 damage ? That, of course, assuming the extra 5 points in Longbow doesn't help the damage at all since it's not using styles and work as a composite skill when if you reach 50-something, you're good. In that case, if it just makes you do attack a little less faster, 45 bows would be absolutely not necessary. That assuming i'm right. But am I ? |
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- Archers receive Rapid Fire 1 at 35 specialization level in their particular bow skill, and Rapid Fire 2 at spec level 45. The difference between the two is how much endurance they take - RF 2 takes less endurance than RF 1. what i relly miss is lvl 45 sure shot skill is patch 1.69h
Sent from AMG using Crtical Shot
Bistravoda = Clean Water |
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I have been thinking of a scout spec. The problem with scout is after slam is purged not much options to kite/survive. This build gives much more options and retains the similar play style.
37 stealth 50 thrust 27 shield 35 bow Instead of slamming right off the bat try to land wyvern fang snare to kite away and if during this setup evade = dragonfang stun and block = beartooth stun for critshot. If the snare gets purged you still got the stun and vice versa. Anytime stun still possible with 23 shield style back positional. At higher RR, or if autotrain, can drop more stealth to slightly boost block chance. |
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I am leaning towards (AT)
36 stealth 29 Slash 42 shield 45 bow 50 bow skill after reading up seems sorta useless as 1. you cant penetrate caster self BT 2. its one arrow difference 3. probably at most you are losing 125 dmg? assuming 500 dmg crit shot. Seems a little nuts to go 50 bow for (what I assume) is minimal damage increase. |
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Since the attack speed caps at 1.5 you will still do less damage the more quickness you have cause the quickness is lost, but obviously this scenario never happens, To cap swing speed needs 250 qui, haste and celerity with a slow hitting bow. Just make sure you do not go above 250 qui: saracen=60 qui +10 creationg=70 +23 leveling=93+75 sc'ed = 168 (+potion dex/qui =30)=198 If you get buffed by cleric you can get up to +93 quick so 168+93=261 meaning you should not put any point in qui if you plan on grouping with a cleric, which is very unlikely as a scout so, i suggest you put 10 quickness at start. Lets say you have a weapon with 9 DPS at 4.5 speed Your quickness (+haste) impacts your swing speed: if your quickness lowers your swing speed to 1.5, your weapon will become 3DPS and 1.5 Speed, but will still do the same dps after 4.5 seconds. Swinging faster allows you to place more positionals, will drain your endurance faster, will make you miss/fumble more. Swinging faster will make your fumbles and miss more insignificant, will allow you to place more damage since you place more positional styles, will use arrows faster (=more money/need more weight). Swinging faster will also allow you to proc more (your weapon), and your opponent armor. Swinging faster will also break the reactive styles of your opponent (on block, on parry, on evade) Swinging faster allows you to strafe more. If both people have few health left, a fast swinger has more chances to kill the opponent. For scout i think, shoot quick arrows fast, get to melee, stun, land 4 positionals.
Reminder to Self: Quality over Quantity, what is the Value here?
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It's always been my understanding that quickness doesn't affect bow speed.
Can anyone confirm if this is true? |
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Quickness does affect bow speed.
Dexterity affects bow damage. Reminder to Self: Quality over Quantity, what is the Value here?
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Yeah if you pick up bow and hit someone in the head with it. I believe you are wrong. Quickness effects only Melee weapons. Dex will effect Damage and speed. Speed of bow and arrows, and of course buffs raising dex. |
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No this is with new archery. Requin is right. It's quickness here
Fabienne - Blademaster
Junia - Bard Audrina - Ench ----- Zoe - Sorc Stella - Pala Devon - Scout |
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