Salvage without loss
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Is there any indication which crafting-level i need to salvage without any loss? For example i have a tailor at level 600 including leathtercrafting etc - which item level can i salvage without any loss? Is the item factor deciding?
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I wish I could give you an honest answer.
900 in all salvage-related skills should be enough for max return. |
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After a little research on the topic, i came with this information (which i cannot still fully confirm).
- Itemlevel vs skill required : there are 50 levels and 1000 skill levels. Means that each 100 tradeskill levels cover 5 itemlevels. So a level 38 item should be salvageable with 700 skillevel (integer of 38/5) - Add to the above, the fact that you can start salvaging an item 100 skill level points earlier, with a greater chance of failure or less-than-max material recovery. So in the above example, an item level 38 could be salvageable at skill level 600+ - You can easily figure out the itemlevel of an armor piece by its armorfactor: cloth item level is EQUAL to their AF, anything else is AF/2. So a Chain item with AF 54 is itemlevel 27, which requires at least 400 skill (integer of 27/5 = 5 --> 500 --> 400 skill points to start being able to salvage it with losses) - Logical speculation: if melee hits and spells have variances with lower spec, then tradeskills and salvages should have that too. IF minimal (100 tradeskill points below itemlevel) means bigger loss chances, AND equal level (item level = tradeskill level) means good chances of complete material recovery, THEN 100 points above (optimal) SHOULD mean total material quantity recovered. (do note the capital 'SHOULD') Yeah, but what about weapon? Err.. i still have to figure out the conversion from DPS of a weapon to its itemlevel (Booooo! Shame on you !! You were looking soo professional, 20 seconds ago...) |
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Thank you, thats indeed realy helpful - go on! |
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the exact correct amount 950 in Metal,Leather,Wood or clothworking, depending what type of an item you trinket. to salvage to bars/leather/wood/strips, you need 900 skill, but to trinket and get the gold you need 950. when you trinket, yellow colored never breaks. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Animist - lvl 50 - Tailor(1050) |
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My 2 coppers about salvaging :
3 Head slicers from the Salisbury giant (http://camelot.allakhazam.com/item.html?citem=3248): - first try (AC @ ~400): 32 fine alloy metal bars - second try (AC @ ~440): 24 fine alloy metal bars - third try (AC @ ~480): 28 fine alloy metal bars That's about the less-than-max material recovery. Just observed that on this item ... Olek - Reaver
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what counts to salvage is your level in metalworking (if the item return metalbars), not your AC level It's the thrill of the chase
and I'm coming after you. |
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That's right. Mw was ofc higher on the second try and on the last try. Olek - Reaver
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Yea you need 500 skill in metalcrafting to salvage that optimally.
Everything below that count is "random" -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Animist - lvl 50 - Tailor(1050) |
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Another observation I made, with 1128 skill in clothworking, is, that if you salvage robes or vests, you get different amounts. Sometimes 53, sometimes 54 cloth, even if it's the very same type of item. And that's not limited to silksteel, also true for wyvernskin.
Got no issues with metal/wood/leather items so far, always the same amount. Albion Forever!
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i have this memory, from live, that this happened in live also.
back in the day. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Animist - lvl 50 - Tailor(1050) |
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