Salvage without loss

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CowwoC
Gryphon Knight
 
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Postby CowwoC » Jan 21, 2017 15:29

Is there any indication which crafting-level i need to salvage without any loss? For example i have a tailor at level 600 including leathtercrafting etc - which item level can i salvage without any loss? Is the item factor deciding?

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Zaltor_Kabalen
Myrmidon
 
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Joined: Jun 19, 2016 12:55

Postby Zaltor_Kabalen » Jan 21, 2017 17:54

I wish I could give you an honest answer.

900 in all salvage-related skills should be enough for max return.

Fiordiluna
Myrmidon
 
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Joined: Feb 17, 2011 14:03

Postby Fiordiluna » Jan 22, 2017 14:50

After a little research on the topic, i came with this information (which i cannot still fully confirm).

- Itemlevel vs skill required : there are 50 levels and 1000 skill levels. Means that each 100 tradeskill levels cover 5 itemlevels. So a level 38 item should be salvageable with 700 skillevel (integer of 38/5)

- Add to the above, the fact that you can start salvaging an item 100 skill level points earlier, with a greater chance of failure or less-than-max material recovery. So in the above example, an item level 38 could be salvageable at skill level 600+

- You can easily figure out the itemlevel of an armor piece by its armorfactor: cloth item level is EQUAL to their AF, anything else is AF/2. So a Chain item with AF 54 is itemlevel 27, which requires at least 400 skill (integer of 27/5 = 5 --> 500 --> 400 skill points to start being able to salvage it with losses)

- Logical speculation: if melee hits and spells have variances with lower spec, then tradeskills and salvages should have that too. IF minimal (100 tradeskill points below itemlevel) means bigger loss chances, AND equal level (item level = tradeskill level) means good chances of complete material recovery, THEN 100 points above (optimal) SHOULD mean total material quantity recovered.
(do note the capital 'SHOULD')

Yeah, but what about weapon?
Err.. i still have to figure out the conversion from DPS of a weapon to its itemlevel :P
(Booooo! Shame on you !! You were looking soo professional, 20 seconds ago...)

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CowwoC
Gryphon Knight
 
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Joined: Dec 28, 2010 01:44

Postby CowwoC » Jan 22, 2017 15:47

Fiordiluna wrote:After a little research on the topic, i came with this information (which i cannot still fully confirm).

- Itemlevel vs skill required : there are 50 levels and 1000 skill levels. Means that each 100 tradeskill levels cover 5 itemlevels. So a level 38 item should be salvageable with 700 skillevel (integer of 38/5)

- Add to the above, the fact that you can start salvaging an item 100 skill level points earlier, with a greater chance of failure or less-than-max material recovery. So in the above example, an item level 38 could be salvageable at skill level 600+

- You can easily figure out the itemlevel of an armor piece by its armorfactor: cloth item level is EQUAL to their AF, anything else is AF/2. So a Chain item with AF 54 is itemlevel 27, which requires at least 400 skill (integer of 27/5 = 5 --> 500 --> 400 skill points to start being able to salvage it with losses)

- Logical speculation: if melee hits and spells have variances with lower spec, then tradeskills and salvages should have that too. IF minimal (100 tradeskill points below itemlevel) means bigger loss chances, AND equal level (item level = tradeskill level) means good chances of complete material recovery, THEN 100 points above (optimal) SHOULD mean total material quantity recovered.
(do note the capital 'SHOULD')

Yeah, but what about weapon?
Err.. i still have to figure out the conversion from DPS of a weapon to its itemlevel :P
(Booooo! Shame on you !! You were looking soo professional, 20 seconds ago...)


Thank you, thats indeed realy helpful - go on!

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Bloodlance
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Postby Bloodlance » Jan 23, 2017 14:14

Zaltor_Kabalen wrote:I wish I could give you an honest answer.

900 in all salvage-related skills should be enough for max return.


the exact correct amount 950 in Metal,Leather,Wood or clothworking, depending what type of an item you trinket.

to salvage to bars/leather/wood/strips, you need 900 skill, but to trinket and get the gold you need 950.

when you trinket, yellow colored never breaks.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Animist - lvl 50 - Tailor(1050)

Moumoule
Myrmidon
 
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Postby Moumoule » Jan 25, 2017 11:41

My 2 coppers about salvaging :

3 Head slicers from the Salisbury giant (http://camelot.allakhazam.com/item.html?citem=3248):

- first try (AC @ ~400): 32 fine alloy metal bars
- second try (AC @ ~440): 24 fine alloy metal bars
- third try (AC @ ~480): 28 fine alloy metal bars

That's about the less-than-max material recovery. Just observed that on this item ...
Olek - Reaver

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Ilerget
Phoenix Knight
 
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Postby Ilerget » Jan 25, 2017 12:01

Moumoule wrote:My 2 coppers about salvaging :

3 Head slicers from the Salisbury giant (http://camelot.allakhazam.com/item.html?citem=3248):

- first try (AC @ ~400): 32 fine alloy metal bars
- second try (AC @ ~440): 24 fine alloy metal bars
- third try (AC @ ~480): 28 fine alloy metal bars

That's about the less-than-max material recovery. Just observed that on this item ...

what counts to salvage is your level in metalworking (if the item return metalbars), not your AC level
It's the thrill of the chase
and I'm coming after you.

Moumoule
Myrmidon
 
Posts: 77
Joined: May 17, 2016 16:04

Postby Moumoule » Jan 25, 2017 12:05

Ilerget wrote:
Moumoule wrote:My 2 coppers about salvaging :

3 Head slicers from the Salisbury giant (http://camelot.allakhazam.com/item.html?citem=3248):

- first try (AC @ ~400): 32 fine alloy metal bars
- second try (AC @ ~440): 24 fine alloy metal bars
- third try (AC @ ~480): 28 fine alloy metal bars

That's about the less-than-max material recovery. Just observed that on this item ...

what counts to salvage is your level in metalworking (if the item return metalbars), not your AC level


That's right.

Mw was ofc higher on the second try and on the last try.
Olek - Reaver

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Bloodlance
Myrmidon
 
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Joined: Nov 10, 2012 14:09

Postby Bloodlance » Jan 25, 2017 16:34

Yea you need 500 skill in metalcrafting to salvage that optimally.

Everything below that count is "random"

-- -- --
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Animist - lvl 50 - Tailor(1050)

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silenced
Phoenix Knight
 
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Joined: Sep 28, 2006 00:00

Postby silenced » Jan 25, 2017 22:25

Another observation I made, with 1128 skill in clothworking, is, that if you salvage robes or vests, you get different amounts. Sometimes 53, sometimes 54 cloth, even if it's the very same type of item. And that's not limited to silksteel, also true for wyvernskin.

Got no issues with metal/wood/leather items so far, always the same amount.
Albion Forever!

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Bloodlance
Myrmidon
 
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Joined: Nov 10, 2012 14:09

Postby Bloodlance » Jan 26, 2017 17:37

i have this memory, from live, that this happened in live also.

back in the day.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Animist - lvl 50 - Tailor(1050)


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