Thane class question

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Meogwen
Guardian
 
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Postby Meogwen » Jan 22, 2017 02:13

We all know that a thane is not that bad if he can play him but its the weakest class hands down.
Is there a chance that you update dat class like the later updates who made dat class better
and balance it with the others or will you stay with dat version forever? I like the classic thing
but Its a bit sad for dat class..

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Wulver
Myrmidon
 
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Postby Wulver » Jan 22, 2017 06:36

I don't like how the server limits itself to a set in stone patch date. I played on a UO server that failed because of this, one that is thriving is set in an era but with perfected enhancements. I also think things should be slightly balanced, to base a game off a set patch date is a good starting point but not a good end point.

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TreeHugginHibby
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Postby TreeHugginHibby » Jan 22, 2017 16:53

I'm curious what's bad about them? Obviously they don't get DET which stinks, but they can still be plenty of fun in keep siege/defense, small man RvR, and zerg. They won't get picked for a set 8 man roam, but that's only a small part of RvR.

From the stand point of PvE, which most of us are focusing on right now, I think they are pretty great. I've had Thanes tank for my Shaman and the only thing I notice between a Thane and Warrior tank is the Thane seems to have an easier time keeping aggro so I don't have to get wailed on all the time while healing.

TL:DR - Outside of no DET I don't see what's bad about Thanes, they will always be welcome in my groups!

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Rynzer
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Postby Rynzer » Jan 22, 2017 17:03

I think most people are nostalgia-blinded by hammers breaking their AE mezzes.

They're on the hybrid damage/weaponskill table, but that's made up for a bit with insta DDs. Hybrids also have less HP than both heavy tanks and light tanks, so they can be a bit squishy in RvR. Dex isn't a rising stat for Thanes, so their cast speed is generally pretty lacking when freecasting. They also suffer from the same problem as Valewalkers in that casting spells uses endo, so they can be a bit endo starved by the time they reach melee. I suppose this isn't as big of a problem on Mid though since having End and PoM at the same time is easier than Hib (Bard can't play two songs at once and Mana Ments are rare in RvR).

Templating one can also be tough as they need five stats, +skills, and resists. Still, a fun class, and if I had decided to play Mid I'd likely be on one.

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TreeHugginHibby
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Postby TreeHugginHibby » Jan 22, 2017 17:37

Rynzer wrote:I think most people are nostalgia-blinded by hammers breaking their AE mezzes.

They're on the hybrid damage/weaponskill table, but that's made up for a bit with insta DDs. Hybrids also have less HP than both heavy tanks and light tanks, so they can be a bit squishy in RvR. Dex isn't a rising stat for Thanes, so their cast speed is generally pretty lacking when freecasting. They also suffer from the same problem as Valewalkers in that casting spells uses endo, so they can be a bit endo starved by the time they reach melee. I suppose this isn't as big of a problem on Mid though since having End and PoM at the same time is easier than Hib (Bard can't play two songs at once and Mana Ments are rare in RvR).

Templating one can also be tough as they need five stats, +skills, and resists. Still, a fun class, and if I had decided to play Mid I'd likely be on one.


Aren't most of these things drawbacks that have always existed for the hybrids? What are the percentages we are talking about as far as WS and HP? It would have to be pretty large to make an impact. My typical groups so far with a Thane has either a PAC Healer pulling with Mezz, and if we don't have one I pull with Root, whatever add comes running in the Thane nukes till it gets in and the fight begins, rinse repeat for every mob it's usually smooth and I never notice a large difference between healing a WAR or Thane. I imagine the discrepancy grows as we level more and more.

I do know I hate when I have a Warrior tank, mez pull and the add is running at me and the Warrior whiffs his first swing and I get smacked in the face.

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Rynzer
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Postby Rynzer » Jan 23, 2017 07:53

I'm not sure of exact percentages, perhaps someone else can enlighten us. I have vague ideas, but I don't want to post misinformation.

As far as ranking goes for highest and lowest damage tables I believe it's roughly: Warriors > Arms/Hero >= Light Tanks > Hybrids > Rogues > Healers > Casters. Again, not sure what numbers that actually translates into.

t-bone
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Postby t-bone » Jan 25, 2017 11:26

Rynzer wrote:I'm not sure of exact percentages, perhaps someone else can enlighten us. I have vague ideas, but I don't want to post misinformation.

As far as ranking goes for highest and lowest damage tables I believe it's roughly: Warriors > Arms/Hero >= Light Tanks > Hybrids > Rogues > Healers > Casters. Again, not sure what numbers that actually translates into.

Actually warrior is highest then all lighttanks+arms/hero is same (except savage who didnt count as a lighttank by mythic)

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Rynzer
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Postby Rynzer » Jan 25, 2017 17:23

Yea, that's why I used the >= between Arms/Hero and Light Tanks; couldn't quite remember if they were different. It's just a rough idea anyway. I think some classes may have their own unique placement, like Valewalkers, but that should give you a rough idea of who is where.

Rendiviel
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Postby Rendiviel » Jan 25, 2017 17:39

Thanes are just a lot more difficult to get rolling on. Why play a class that is decent at nuking and melee when you could just play a class that is fantastic at one or the other, without the drawbacks. Thanes have a lot working against them. DET is always mentioned, but it goes beyond that. Thanes are, generally speaking, getting the same damage output as a warrior without being able to defend as well. Warriors are just better at being shield tanks, and any caster will outdamage a thane. The main issue I have with Thanes is how expensive they are to template. 5 Attributes, 4 skills, all resists, and hits AND power mean you need some extremely high value items in your template to even come close to that number. If you can template yourself, you're going to dominate most 1v1 fights. That's what they're designed for, keep defense and 1v1s. You're basically playing a BM with no Det, no DW but castables+self buffs, and with some very niche RAs. Thanes aren't a bad class, they're just not in the best state. It doesn't help that Midgard has so many Str/con charge items this patch, so even your self buff isn't that useful.

bm01
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Postby bm01 » Jan 25, 2017 17:57

Rendiviel wrote:It doesn't help that Midgard has so many Str/con charge items this patch, so even your self buff isn't that useful.

What's the difference in potency between the self buff and the charge items? The reason I'm rolling a Thane is because of that self buff (and also because I loved my Valewalker, castable DD on a melee class is my thing), so if it's similar / worse I'll be greatly disappointed.

On a side note, noticed that Thane's DD can't crit though Valewalker's can. That doesn't make much sense.

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mgX
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Postby mgX » Jan 26, 2017 12:50

Whether youre in pve or pvp youll usually have buffs making your self buffs kinda meh... You could argue that you save conc by buffing str/con yourself, but honestly...this shouldnt even be an issue...


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