onizukasensei wrote:Zurffette wrote:1st - Why not take into account SLAM? It actually STOPS the person you are chasing, from kiting. THUS you yourself stop sprinting (and gain more endo/tick since you're not sprinting). Also, if you are a merc with PF, or simply an arms with anytime snare, you dont need to chase your target too much. One hit, they are snared, you kill sprint (since you're ontop of them anyway).
2nd - LW2 + Endo3 = perma sprint
LW2 + Endo 4 = permasprint + endo regen for styles.
All this means, is we push 2 more buttons. One endo regen potion at start of fight (2min duration), and an endo heal at around 1minute(1min cooldown-if we are endo starved).
It doesnt matter if the enemy has red endo buff and you get a yellow potion +lw2 (or even blue endo, if you're a caster, lw2 + endo3 = permasprint, dont forget that) . You both gain almost equal endo anyway. YES red is better, but it doesnt matter since you can pop endo heal pots every 1 minute.
So, it all boils down to 2 things.
Knowing when to pop potions (so as not to screw your cooldown).
Knowing when to stop sprinting (after a snare,slam) so you regen more from the potions.
Only real issue will be that after 10 or so fights, you will have to restock on endo potions. that's all.
Nice paper DAoC you have there m8.
Have you actually tried all these before or you are just theorycrafting?
Because in the meantime of (SLAM, YEAH BABE), you'll have to face:
1. CC on you
2. Various snares, hinders, stuns
3. Actually reach the enemy that's kiting you
4. There are also enemy players competing in this game as well
When you'll actually consider all these then your paper daoc theorycrafting works only on...Paper.
Nevertheless, I truly wish good luck on your setup because dead Albs = More RPs to the enemy realms.
My2cents...