Performance, Mass Ban, and Behavior
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Most important update, going to 4000-4500 people on the server will help a lot to play with friends
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Good job !
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Good stuff, good stuff!
Just about done..
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Is the craftbar tool which is very useful for spellcrafters also evaluated as third party tool?
This tool can be found in this Forum, for ppls who dont know what it is. It places gems on the ui quickbars which makes it a lot easier to spellcraft items. |
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I dont see why it would. you arent automating anything. you are just playing from a phone rather than a PC. that would be like banning someone for using a laptop if they normally use a desktop. |
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Its clear in the statement bro. Very clear. You can put ur camp away from the bg tho and pull to there. Im sure the bg wont interfere if u are not in range with the shrooms : ) |
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The launcher looks at running programs .... note looks at running programs. I Run CE to mod nwn2 characters and it was open (not inserting anything to the game).... boom banned. The mods don't ban for actual cheating, just looks snoops through your system at start up.... pretty scummy. |
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They don't need to do any of the sort. You're not paying for a product/service. They can ban you just cause your account name irritates them. lol |
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Great Job all around, thanks for the update with the servers and getting rid of cheaters.
Taimok - Warden Lv 49 A/C 1002
Urseth - Enchanter Lv 39 S/C 308 Jandur - Mentalist Lv 13 Evilstar - Ranger Lv 35 FLetcher 552 Githyanki - Nightshade Lv 20 Alc Treeofwoe - Animist Lv 10 Deathblow - Guardian Lv 10 |
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Uthgard 1.0 had a publicly viewable ban thread. I know you've said you don't discuss bans publicly, but I really think you should bring that back. Showing that you're banning people, complete with names and reasons, will prevent others from cheating or running multiple accounts. Just my two cents.
Either way, keep up the awesome work! |
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Have you ever seen a ban forum on an offical server in any game? |
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I agree 100% with that. But its also something that makes me loose interest in a game even if its classic DAoC.
Thats also true, but this dosent concern isolated ban incidents. We are talking about a specific policy which has to do with the ownership of programs that can potentialy be used for cheating on Uthgard even if the user never tried that. In all my years of online gaming, this is a first for me. Last edited by Vang86 on Jan 29, 2017 20:31, edited 1 time in total.
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Small appendix:
Housing crafting merchants We have decided to implement the crafting merchants in housing, however to avoid the cities being abandoned, and to ensure that there is a large incentive to be active in RvR, we have decided to only implement the merchants that are currently available in the cities. (This means the highest tiers of crafting materials are still only available in relic keeps and the outer crafting keeps for each realm except for alchemy and spellcrafting). - We want to remind players that this change will remove most of the time consumption for doing RvR as it will be possible to buy and craft all potions in houses. Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Uthgard Rules || How to connect || FAQ |
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Thank you GMs and Devs for all their hard work! Loving my time on this server.
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Wait so 800+ materials for base trade skills can still only be bought at relic keeps? So this is a custom change and is not like 1.65? Am i mistaken? <Bushido>
Ardri - Minstrel Quickonthedraw - Cabalist Bareknucklechamp - Merc http://imgur.com/P2fR3JZ |
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