Shroom Problem - Camp Claim

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Requin
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Postby Requin » Jan 29, 2017 16:12

Hibernia managed to open DF twice within 24 hours, however it was impossible for people to farm in DF since a lot of Animists are camping all the area. They chain mobs from grey to yellow hoping to loot some seals and getting low amounts of exp.

The animists station their shrooms so that any mob of the area will get killed and nobody but them are able to have some crucial farm.

Camp claiming
In Dark Age of Camelot, no one can "claim" a camp. Anyone is free to move in and pull from the same spot you are sitting at. However, please be aware that it is not ok to engage with mobs that other players are already engaged with unless they request help. If realm mates arrive and wish to share a spot we hope that you will work to find a solution among yourselves that leads to success for all. If other players start harming monsters you have engaged, politely ask them to please stop. If the situation escalates to harassment, please contact a staff member. Remember, treat others as you would like them to treat you.


As seen in this post they can claim a spot but still should allow other players to be able to pull their share.
It is however most of the time 90%+ impossible to find a solution they will just not move their shrooms away.

If I start pulling a mob their shrooms will attack it and start leeching my mob.

In this scenario I should be allowed to appeal them for harassment if they refuse to move their shrooms.

In the event that this scenario occurs again I will /appeal <name> refusing to relocate shrooms, harrasment leeching!

And I hope that other Hibernia Players will do the same, so that we all have the possibility to continue leveling and not just the animist-mentalist-bard comp!
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Njor
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Postby Njor » Jan 30, 2017 02:09

well, technically they are not 'claiming' a camp ... that would involve to tell other people to stay away
while I agree that it is annoying I think Anis (and AoE DoT farmers to a degree) will always make a spot unusable for other players/groups ... that does not mean they are doing something which is not allowed

and their shrooms won't go for greys

cheers

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Requin
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Postby Requin » Jan 30, 2017 09:00

I am not saying it is not allowed, but in the event that another player comes and start pulling in the spot where they are sitting, while being unable to avoid their shrooms from leeching, they should relocate.
Their shrooms should not be at the respawn area of the camp, they should have their shroom at an area where they will bring the mobs they pull.
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barto22
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Postby barto22 » Jan 30, 2017 09:33

Requin wrote:I am not saying it is not allowed, but in the event that another player comes and start pulling in the spot where they are sitting, while being unable to avoid their shrooms from leeching, they should relocate.
Their shrooms should not be at the respawn area of the camp, they should have their shroom at an area where they will bring the mobs they pull.


Unfortunately we will only see more and more of this type of thing. With approx. 5k players on, finding and sharing camps is going to be difficult. Even in an "underpopulated" Hibernia.

This server has been customised to hold more players than ever but nothing has been done to accommodate the extra players. Camps will not be made larger nor will respawn rates be made quicker. Eventually we all be Zerg killing low level mobs just to get some xp.


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Requin
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Postby Requin » Jan 30, 2017 10:11

Its not as much an issue for other realms:
Bonedancer and Necro are not much of aoe spammers.
But Animist is such a pain for hibernia :!:
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Koleriker
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Postby Koleriker » Jan 30, 2017 10:17

If the animist attacks your mobs you are allowed to ask him kindly to stop and move bis shrooms a little bit further away so both of you are allowed to pull. If he insists on not moving just /appeal him
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Spivo
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Postby Spivo » Jan 30, 2017 10:30

Putting shrooms in the middle of spawn is the same as putting your pets on aggressive and let them attack whatever they want.
The animist has to set shrooms so they don't attack what other people has "tagged".

Really always been a highly problematic class in many regards, the "fire and forget" part of the turrets being one of them.
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Bloodlance
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Postby Bloodlance » Jan 30, 2017 10:53

Its absurd to demand anything from Animists IF they have a spot for themselves before you come near them.

[FACT] Animists has ZERO control over their 2min pets. AND the pets shoot thru walls also.

[FACT] Grey mobs for anis will not be autotargetted by Animist pets.

[FACT] Animist is the hardest class in Hib to solo grind in dungeons (due to randoms pulling mobs thru the shroom agro range => resulting in massive adds to the solo ani or group => leads 99.99% always to wipe).

[FACT] Animists need larger area to camp (due to pet agro being 360 degree and 1500 range)

It is very uncommon for Animists to come to a spot that is already camped. I personally have not seen this happen.

Personally feel that playing Anis in a dungeon is the most terrible thing i have ever done.....
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Animist - lvl 50 - Tailor(1050)

Spivo
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Postby Spivo » Jan 30, 2017 11:42

Bloodlance wrote:Its absurd to demand anything from Animists IF they have a spot for themselves before you come near them.

[FACT] Animists has ZERO control over their 2min pets. AND the pets shoot thru walls also.

[FACT] Grey mobs for anis will not be autotargetted by Animist pets.

[FACT] Animist is the hardest class in Hib to solo grind in dungeons (due to randoms pulling mobs thru the shroom agro range => resulting in massive adds to the solo ani or group => leads 99.99% always to wipe).

[FACT] Animists need larger area to camp (due to pet agro being 360 degree and 1500 range)

It is very uncommon for Animists to come to a spot that is already camped. I personally have not seen this happen.

Personally feel that playing Anis in a dungeon is the most terrible thing i have ever done.....


I'm sorry if that is not the case, but your post comes of as kinda arrogant.
Because of their class design, they need special treatment and be given more room.

[FACT] writing [FACT] does not make it a fact. For one, try soloing on a bard or druid, and reevaluate which is harder to solo on in dungeons, an animist has time to run while the purple adds agro shrooms, most other classes are not that lucky.

And while animists has no control over WHAT their 2 min pets do, they CAN control where they put them, and putting them on respawn area is what annoys people, because it 100% means they will hit anything that spawns, thereby effectively claiming a spot.

Rarely have any problems with animists, but your post does not give me much hope for the future.
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silenced
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Postby silenced » Jan 30, 2017 11:52

If the Animist was there at first, why not go somewhere else? Realms are big, there's more than DF.

Get used to. I know, Hibernia is kinda annoying in that case, but in the end it's what the players make out of it.
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rawlph
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Postby rawlph » Jan 30, 2017 12:16

It depends on the situation. There are many spots in DF, where an Animist can solo fine without occupying too many spawns.
Although I have seen plenty of Animists who placed their shrooms to maximize the spawns they occupy, like a cross-section somewhere in DF, that makes it impossible for others to pull there.

I guess "technically" it's fine, if a high lvl animist camps low level spawns like this... it's just a dick move, but that seems to be the tendency with animists these days. There are no concrete rules for this kind of behaviour, so it's not gonna change an we have to deal with it.

The new "Camp Claiming" section is a rather cute attempt by whoever in the DEV-Team to reduce this kind of behaviour, but in the end, if they want to avoid toxicity and harassment, they'll have to come up with a few more concrete rules.


Bloodlance wrote:[FACT] Animists has ZERO control over their 2min pets. AND the pets shoot thru walls also.

[FACT] Grey mobs for anis will not be autotargetted by Animist pets.

[FACT] Animist is the hardest class in Hib to solo grind in dungeons (due to randoms pulling mobs thru the shroom agro range => resulting in massive adds to the solo ani or group => leads 99.99% always to wipe).

[FACT] Animists need larger area to camp (due to pet agro being 360 degree and 1500 range)

It is very uncommon for Animists to come to a spot that is already camped. I personally have not seen this happen.

Personally feel that playing Anis in a dungeon is the most terrible thing i have ever done.....


This just cries 'delusional'.
Animist has control over the location he places his shrooms, which should be enough.
Animist is definitly not the hardest class for 'dungeons'.. whatever you mean with 'dungeons'.. because DF hardly qualifies as dungeon, compared to most other dungeons.
A range of 1500 will be enough in almost every spot in DF, if you place shrooms against a wall, and not between 5 different spawns.

It all just comes down to not being a douchebag really, and since people naturally are douchebags, there need to be more rules.
This doesn't only concern animists, of course.

Spivo
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Postby Spivo » Jan 30, 2017 12:36

silenced wrote:If the Animist was there at first, why not go somewhere else? Realms are big, there's more than DF.

Get used to. I know, Hibernia is kinda annoying in that case, but in the end it's what the players make out of it.


Well, if there are other places sure, but DF is not often in Hib hands, and is not that big.

And often I find myself leaving the spot to the animist, but not because I think it's fair he has the whole spawn to himself, but because it's annoying to start a camp struggle with them.

What I see, is that people who are defending it basically are saying: "Animists are the one excuse to good manners, because of their class design". And that is a poor argument.

Would it be okay for me to say: "Sorry my pet hits your pulls, but it is on aggro, and I am not gonna change that"?


Most animists are super cool, and friendly players.
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Njor
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Postby Njor » Jan 30, 2017 14:35

DF is the best example for that nonsense claim that Anis should do something and move their shrooms ... to where exactly? the only thing to prevent their shrooms hitting on your mobs is for the Ani to leave DF ... seems quite clear
if an Ani is at a spot first just don't go there, end of story
if an Ani does come later and sets up at a spot you are camping tell the Ani to not hit your mobs, don't use FnF turrets ... and if the Anis shrooms then interfere with your pull ... only then you have a point to appeal

cheers

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Bloodlance
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Postby Bloodlance » Jan 30, 2017 15:20

Spivo wrote:I'm sorry if that is not the case, but your post comes of as kinda arrogant.
Because of their class design, they need special treatment and be given more room.

[FACT] writing [FACT] does not make it a fact. For one, try soloing on a bard or druid, and reevaluate which is harder to solo on in dungeons, an animist has time to run while the purple adds agro shrooms, most other classes are not that lucky.

And while animists has no control over WHAT their 2 min pets do, they CAN control where they put them, and putting them on respawn area is what annoys people, because it 100% means they will hit anything that spawns, thereby effectively claiming a spot.

Rarely have any problems with animists, but your post does not give me much hope for the future.



i did not state anything that is not a pure fact. (simple things stated).

if you want to grind on top of the Animist, you could always ask him to stop hitting your mob. ie. move his shroom pile (if he or she is a creep spec).

after the Ani moves to a 2nd spot, then there will be a 2nd guy saying, please move your shrooms.

I personally cant see a way for the Animist to play his class if he is asked to move 24/7.

=> I would personally (as the ani) take 50% of a grind spot, and leave the rest to the other players.
=> => altho it is not the anis fault if you pull thru his area of control.

my 2c
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
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rawlph
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Postby rawlph » Jan 30, 2017 15:43

Bloodlance wrote:i did not state anything that is not a pure fact. (simple things stated).
...
my 2c


https://en.wikipedia.org/wiki/Fact

here ya go buddy, this might help with the whole [FACT] situation you got going on in your head.

the rest of this discussion will be useless made up and hypothetic scenarios which probably never occured, just to 'prove' ones point. be it pro-animist or contra.

just dont be a douchebag.

a) set your shrooms so that you dont occupy 120% of all spots in the zone
b) try not to farm green/grey level spots which could possibly supply 1-3 fullgroups of hibs
c) dont pull mobs into animist shrooms and then complain
d) dont pull mobs into animist shrooms to wipe them

Nobody is entitled to anything PLUS the devs thought it's wise or whatever to not provide clear rules on many topics.
The only way we can get along is not the be a complete asshole and, from time to time, accept that not everything can be done your way or to your advantage.

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