Buffs Pots

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Trishin
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Postby Trishin » Jan 30, 2017 17:12

We have no intention of changing potions as they are right now.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
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Drastix
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Postby Drastix » Jan 30, 2017 20:33

Trishin wrote:We have no intention of changing potions as they are right now.

Archers... BOHICA

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Rhcrow
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Postby Rhcrow » Jan 30, 2017 20:37

My kingdom for 20 minute potion duration
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angerinc
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Postby angerinc » Jan 31, 2017 04:57

Thanks for clearing that up Trishin!

kxreaper
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Postby kxreaper » Jan 31, 2017 05:27

Trishin wrote:We have no intention of changing potions as they are right now.


Thank for answering, done with with scout. Theurgist here I come!! =)

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darmas
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Postby darmas » Jan 31, 2017 08:47

I played Infiltration on live(EU) , when SI just started and then buff bots weren't a must have. Over a year period it went to must have if you wanted to solo.

Before the use of buff bots, classes that could self buff or beg some periodic buffs* it would make a big difference.
*magician dmg shield, elementalist dmg add, theurgist haste, shaman dmg add and end buff (yes it was on 10 min timer in the old days).

These various buff were of big importance! But with buff bots they were almost redundant in the overall picture.

I look forward seeing these classes having an edge (rangers, hunters, thanes, champions, paladins, friars) in solo rvr. They will have to be very sneaky, running to AMG and hope for a fair solo fight is not going to happen.

Buff pots are there, in the game, with low timer and very low value compared to buff bots. So I'm not to fussed.
If I was a Hunter I would get myself endu and base dex for some fights.
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majky666
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Postby majky666 » Jan 31, 2017 10:34

Using potions results to this:
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Lev
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Postby Lev » Jan 31, 2017 15:36

i liked the solution for this on Uthgard 1.
buff pot barrels with 100 charges (and low weight)
and the good stat charges (like 75 str/con) available for all realms

it still cost time, money and inventory management to keep buffs up, and already enough for my taste.
but it's obvious, that the devs know this and decided against it. so we need to deal with it...

kxreaper
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Postby kxreaper » Feb 04, 2017 01:04

majky666 wrote:Using potions results to this:



LOL this....

Buffs were always a problem in this game and that's never gonna change, especially for soloers, I expected too much fairness.
I'm just not gonna solo. problem solved...

bm01
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Postby bm01 » Feb 04, 2017 15:24

As a Thane (and an Alchemist), I like the current state of potions, even though I wouldn't be against more charges (but same duration and effect).

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JeremiahN
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Postby JeremiahN » Feb 04, 2017 22:19

kxreaper wrote:Buffs were always a problem in this game and that's never gonna change, especially for soloers, I expected too much fairness.
I'm just not gonna solo. problem solved...


LMAO I had alchemy on my Hunter on Live because I solo'd and it helped bring me up a BIT toward where those buff bot'd solo'rs were. The playing field is level with alchemy pots available to all. This is the scenario I dreamed for back then.
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kxreaper
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Postby kxreaper » Feb 06, 2017 19:06

JeremiahN wrote:
kxreaper wrote:Buffs were always a problem in this game and that's never gonna change, especially for soloers, I expected too much fairness.
I'm just not gonna solo. problem solved...


LMAO I had alchemy on my Hunter on Live because I solo'd and it helped bring me up a BIT toward where those buff bot'd solo'rs were. The playing field is level with alchemy pots available to all. This is the scenario I dreamed for back then.


Too many buff pots and not a long enough duration. We spend too much time and energy shuffling potions. I'm not dealing with it, playing with people, not soloing, problem solved...

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dabri0n
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Postby dabri0n » Feb 07, 2017 16:56

farmbooty wrote:i dont remember pots in classic but i dont remember many things so i could be wrong :D


noone does.. because we all had buffbots!
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joshisanonymous
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Postby joshisanonymous » Feb 07, 2017 20:29

Trishin wrote:We have no intention of changing potions as they are right now.


No offense, it's your server so do what you wanna do, but you're gonna to run people off with this attempt at a middle-of-the-road approach. You really need to go all or nothing here, and to be honest, all seems the better option because the game, from very early on, was balanced around the idea that everyone was probably going to be fully buffed at all times. Furthermore, if you went the nothing route, soloers and small-groupers would be trampled by any group that had a buffing class and would become useless in zerg standoffs. Archers, for instance, will never be grouped, no matter what, which means they'd never have buffs, which means that they'd be useless in large standoffs even though their ranged damage should make them valuable in keep fights. An unbuffed archer will never scratch any opponent who's buffed in a group.

So basically, if you make buffs easily accessible, there will be no power hierarchy. The only downside is that self-buffing classes have no use for their self-buffs, which isn't a huge deal.

If you get rid of all buffbots and buff pots and charges, you have a two-tiered power hierarchy: grouped players who inevitably have buffs, and solo/small-group players who inevitably have no buffs. There will never be any possibility of fair interaction between these two, so in effect there will be two separate games occurring in the same space: the 8-man+ game and the solo/duo/trio game. Solo archers and such will never take part even in situations where they should have a role, such as keep fights.

If you stick to your guns and keep these difficult to use and expensive buff pots, you have a three-tired power hierarchy: grouped players who inevitably have all buffs and better buffs, hardcore solo/small-group players who inevitably have some buffs, and more casual solo/small-group players who inevitably have no buffs because they can't afford them. These three types of players will never be able to fairly interact. Those more casual players will have to pray that they only meet others like them because they'll be eaten alive by everyone else no matter what they do. Since that's not likely to happen very often, those players will probably just quit, reducing the population and leading to a weaker game where you're still left with the two-tiered power hierarchy because buff pots are obviously in no way comparable to red concentration buffs, and even those hardcore solo/small-group players might end up getting sick of how much farming they need to do to play the game and simply quit, lowering the population and making for a weaker game.

I thought the point of a "classic shard" was to avoid what happened after ToA, when the game became catered too much to hardcore players and left everyone who didn't have 6 hours a day to farm in the cold, but having these expensive, difficult to use buff pots does the same thing.
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dextur1
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Postby dextur1 » Feb 08, 2017 10:02

I absolutely love the uthgard server but these goddamn buff potions are ****** ridiculous. Why on earth would you not allow buff bots but choose to have every solo player mandatorily use expensive potions just to be able to compete?
Having to waste so much time juggling vaults, moving potions, rebuffing every ten minutes. It is a joke and completely unnecessary. The server would be healthier if the duration was changed or removed completely.
Buff potions should have never been a part of uthgard 2.0.
I would like to see the results of an in-game poll on this subject.


<never happening>

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