Few Questions
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Trying to make sure im doing everything right.
I installed DAoC Plat Edition, and DAoC Catacombs. Download DAoC portal. Changed my update.dats to eu updates paths. and im currently updating my game. is this everything i need to do? cant wait to play. |
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Should be enough - when the patching process has finished up, you start daoc portal, search for the wright directory, choose Uthgard and start playing
![]() <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Thraxia" />
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glad to know that i have done everything i should have. cant wait to play.
another question i have is this. when i left live daoc a few years back melee classes were next to useless compared to casters. is this the case on Uthgard? hope not as melee is my favorite way to play. |
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Eheh you have my same problem. I'll try to explain without start a flame:
There are some bug which advantage caster (there is no nocast time after using quickcast and you can avoid meele attack strafing making enemy tank losing weapon delay). But in the server you have no way to heal nearsight except with purge, so caster with a red nearsight are heavly penalized and this gives tanks some possibility However I guess that with a good debuffer setup you can easly kill every kind of tank group (of course you have to find a good debuffer group) because in uthgard there are old heals, which heal less and cost more power and cure disease with 1000range, so a tank disease with 2 caster in assist is dead Thus I suggest you to start a tanks, if on the way to 50 you find it bad reroll a caster like I did^ but remind that without a good guild group caster life is hard |
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On Uth Tank>Caster in most cases,at least in Emme.Cause you need a pure Caster Grp to not nuke on 50% Resi all the time,and even if you have debuff you miss things like resist Pierce,overcap Dex,+castspeed etc. pp. so Tanks on Uthgard are alot stronger gainst mages then on live.
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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Are you Tulkas from Tristan back in the old old days?
Aerewyn |
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Well, there are many more stuffs to count. You have to had that on live there are champion levels (more hits) and like overcap dex, also overcap const and hits. Also healers have stronger heals, if you nuke an enemy with a healer whois healing him, you will end your power faster that the healer. On uthgard or the nuked target dies, or the healer ends power (of course it's bit hard that an enemy can nuke for so long time) Of course in 1 vs 1 tanks are stronger (except for cases like speeder mage vs nospeed tank), if you resist/purge caster cc you won, but in group imho without nearsight tanks are not stronger |
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Hmm Demi,i am quite sure that Tanks in most cases are stronger,cause Casters on Uth go down to quick and are to easy to interupt (even though thats live like,on live you can do 2-3 more casts before the Tanks is at you beating you).
Sure you can rock with a Caster Assist too,but it is much harder than with a Tanktrain,cause Tanks cannot rly be rupted ![]() Also you may not forget that many Tanks on Uth are nearly not CCable (DET4 or 5 ftw) which means that they are at casters nearly all the time dealing damage. And so far,i haven´t seen a pure Castergrp owning in Emme at all. Even though,casters can be devestating here to if played good and supportet good. Just my 2 Cents <img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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on uth casters are playing another role.. they aren`t here to just nuke 4 times for 400dmg+ and there target is down they are in rvr to kite, to ns the supps, to debuff dex/str/str/con etc.., to give a bit cc, to rupt (theurg
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Casters on uth go down quickly and they are easy to interrupt? Why only here?
I guess there is no good caster group because exping casters is really hard. If a skilled guild would like to come to play here for lv 50 rvr, it probably will choose tanks setup because of slow leveling. Det4-5 is in every server, btw tanks don't stay mezzed a lot, usually someone cleanse their mezz fast. What I'm tryng to say is that in a inc, if you disease+snare tank train and kite with caster group, you need just to nuke a tank and he dies in 3-4 nukes with debuff. Healers (if they don't have nearsight) can heal disease just from 1000 range, and they would never go so near the tanks train. So healers could heal for 100-200 hits (if high mend spec) in long seconds of cast. @ malle: you are talking about 1 caster in tank setup (who plays just for utilities) not about caster group. |
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yup.. we played caster grp too here.. and u are right its very well
![]() but in alb u can heal disease in 1,5 k range :p but alb got best caster setup too ^^ ![]() |
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