Which crafting specialization to pick?
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Hello, my process of settling on Uth. 2.0 is proceeding.
I've just hit level 50 with my main (and only atm) toon, a druid. The house with a merchant is bought. Now i feel the need to have my own crafter for trinketing and repairing my own stuff (as well as realm comrades' one of course). I'm debated about which craft specialization to take. Please, give me your opinion about this: shall i train on my druid, which therefore means having to become a LG armorcrafter, or shall i roll a small chanter (for speed) and make it a LG tailor? Having the crafting abilities on the main toon, already 50, is ofc a bonus (and i could craft my template armour by myself, one day...) but the druid is speedless, i'm lazy ( ![]() I've heard discordant rumors about the final costs, so other opinions are very welcome. Atm i'm leaning toward taking tailoring on a small chanter for the sake of easy living. ![]() PS: practically i'm guildless and will stay so for i while, so being indipendent is important. On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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Well you can choose between AC and SC. I'd do AC to 800 on your main char. Then you can salvage and trinket all diamond level stuff. Sure it's more expensive than tailoring, but you can carry more bars with your strength buff instead of crawling around with your weak lurikeen or elf. Consider investment cost vs quality of life. (800 AC likely to be cheaper than LGM tailor tho)
Plus later you can make your own armor. But IMO if planning for only one 99qua set, I'd stop at max 900 AC. Then just buy stuff off other crafters. Getting to LGM AC means that you have to have a lot of sales to cover the investment cost of getting to that point. Then you could rather have used that cash to get RvR/PvE template capped. Which in turn would last a really long time, since it's so easy to get a good template at this patch level. I stopped at 800 AC and also unguilded, 100% independent freelance and nearly finished my RvR template. No handouts, PL or anything from anyone, which is important for me. Uncarious bard
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First of all thanks for your kind answer and your point of view. After reading your reply, some questions arise into my mind: 1) How much did you fork out to hit 800 with AC? 2) How much does it cost to become LG with tailoring? 3) With 800 in metalworking, is it possible to losslessly salvage and trinket every possible drop? (i had 2 LG crafters on Uth 1.0, but i forgot almost everything ![]() 4) How much does it cost to bring AC from 800 to 1100? Thanks to whoever will be able to answer them and to cope with my doubt! On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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you cannot salvage 42+ stuff with 800 skill and get more then 1/4 return
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From the guide linked above: "Target Skill Level The first thing to decide is what level materials you want to salvage and trinket. Pre-Shrouded Isles the highest materials you generally saw were tier seven (Diamond metal bars, etc.). Darkness Falls seals were turned into gold by purchasing items and salvaging them for large quantities of tier seven metal bars which could then be trinketed. Many drops like the popular Hibernian Finlaith Firebrand also yielded tier seven materials. To salvage and trinket at that level you needed to have 700 in metalworking or the comparable secondary skill like clothworking for cloth items. woodworking for staves, bows and instruments, etc. But is 700 enough? At that level you can trinket one metal bar at a time with a yellow con trinket. You can’t increase your secondary skill beyond your main skill so if you’re only 700 in tailoring it’s going to take you a long time to get the trinketing done. I remember the first Firebrand I trinketed. 68 Diamond Metal Bars and I had to do 100+ 13 second trinkets just to get it converted to gold because I failed a lot on yellow. If you raise your skill to 750 you can make hinges. Hinges trinket two metal bars at a time, so you’d only need to do half as many trinkets, still all at 13 seconds though. If you raise your main skill to 800 and your metalworking to 800 then you’ve got it made. You’re successful every trinket, you can trinket two bars at once and the hinge is grey so each trinket takes only 6.5 seconds to complete. You can turn a Finlaith Firebrand into 151g in about eight minutes, not bad. So, 800 sounds good? Enter Shrouded Isles where most of the high level drops yield tier 10 materials. Now you need 900 skill in each secondary to be able to successfully salvage drops and start to trinket. One aside here; yes, you don’t absolutely need 700 or 900 skill to salvage an item of that tier. However, if you’re significantly lower than the required skill you may yield fewer materials or fail and lose the item altogether. Bottom line, the ideal goal is to have 1000 in all secondary skills. Then you can salvage and trinket everything in the game at half trinket time. You can buy drops off people and pay them a percentage of the yield value, you can salvage your own drops and make sometimes upwards of three times the money you made in gold and loot alone." So, who's right? The guide states clearly that until SI comes into play, 800 is enough to salvage and trinket the highest drops without any loss of material. I would'nt like to start ACing and later discover that i cannot safely salvage stuff without becoming first LG crafter. ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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I have 890 metal / leather / cloth / wood and you will not get even a half return of tier 9 stuff
you need 950 not 850 |
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Ok, so that guide is unrealiable. ![]() Question: how much money do i need to hit 950/1000 on AC? ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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It is not. It explicitly states that you need 900 skill to salvage tier 9 material and 1000 to trinket tier 9 efficiently. Cave shaman is incorrect about 42+ items: there is only a correlation between item lvl and material tier. That is :a 42+ item might give tier 7, 8 or 9 material. |
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Yeah, i've read that to trinket as fastest as possible, you need 1000 skill, but as long as i don't lose material while salvaging, even less would suit my needs finely. Thanks for the clarification! Now i would really need to know the cost of hitting 900 and 1000 skill on AC. ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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Getting to 800 is fairly cheep, I am currently pushing to 900 and 800-825 cost me around 200g..
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Idk what I'm doing different but I went 800-900 for less than 600g last night. I made 100 tacuil gloves and boots and went 800-861 and that was 252g. I made 40 nadurtha boots went from 861-880 and that was 136g. Finally made 40 tacuil sleeves and got 899 and that was 190g. I got a little lucky as I was 896 and my last 3 I had materials for gave 3 points in a row. 578g total Assuming the same formula, 900-1000 should take me 868g |
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just keeplooking at that little green bar and wait for gameplay to commence
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