+ Rejuv with using spec heals
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Is there a need for this in templates if you use spec heals?
With 35+ in rev + rr would even having no + rej in your template have the variance still acceptable using baseline heals (for whatever reason you are using baseline heals) |
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As you said, +Reju should only make a difference for baseline casts.
I have no +Reju in my SC, works great (never tested the difference, if there is any). If we tested it right, more than 50 comp. Enhance doesn't make a difference either. (Not sure, just did some quick tests) Greetings |
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So actually one could say that gaining in realm rank gives you points to spend for your realm abilities but for the rest the + in your skill line is useless, apart the variance of baseheals, which in pvp are not that much needed.
Whereas meele classes result in higher weaponskill, better defence skills and casters in lower variance of low level skills- am i wrong? Would be cool if spec-heals and buffs would slightly increase. Well but it's just the way it is. |
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Apparently I think +6 enhance is needed for baseline buffs to cap? (Edit: maybe not just+6 but enough +enh to get composite 50 enhance)
The templates I've seen posted in this class forum have the DF Sapphire Ring for + enh, which also has + rej. Other than those stats I think the rest is wasted utility, unless there is really no other rings to get. Sent from my SM-G870W using Tapatalk |
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Yes, all you need is 50 enhance (composite), to cap the base buffs. Therefore, if you are on 42 enhance and rr5 (+4), only +4 would be needed. |
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Cleric template is pretty easy and cheap to cap EVERYTHING without any MP item on and RR 2. Don't know why you don't want to cap ench....
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The small baseline heal is really efficient so you should go for rej cap especially since cleric temp are easy.
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