Buffdistribution 8man (buffcap)
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Hey guys,
Please comment on my buff hierarchy with the 20 buffs cap. assuming i have a fg consisting of the typical: Healer - d/q + endu Healer - d/q + endu Sham - d/q + endu Caster - d/q + int + endu Skald - s/c + endu Melee - s/c + endu Melee - s/c + endu Melee - s/c + endu = 17 buffs. If there is a savage, he will get d/q as well. The remaining buffs (up to 3), who would you buff and how? I would tend to s/c for healers&sham > s/c for caster or d/q for str based melee dmg dealer. What do u think? Greets Gesendet von meinem SM-G925F mit Tapatalk |
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since the aug healer has a selfbuff for str/con you can buff yourself, the pac and caster with str/con
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Healer - d/q + endu
Healer - d/q + endu Sham - d/q + endu Caster - d/q + int + endu Skald - s/c + endu Warrior - s/c + d/q + endu Savage - s/c + d/q + endu Berserk - s/c + d/q + endu (with savage and berserk only getting blue dq) |
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No need to make rocket science out of this. Dexqui + endu to support, Strcon+endu to zerkers and skalds, Dexqui+endu to savages and warriors. Player crafted or drop acuity charges still have higher value than shaman buff, so there is no excuse for casters not to charge their acuity. If you end up in a group with 3 savages, hopefully one of them has the damn dexqui charge which is not THAT hard to acquire. Zerkers should not be getting Dexqui, they can also charge it. If you end up having no savages in group, you can give yourself or a caster Strcon and Dexqui to any zerker that doesn't have a charge. It is what it is.
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I do 8x endurance 7x d/q and 5x s/c with Aug acuity 2 leaves me just enough conc for all 20.
Everyone gets endurance tanks get both specs, skald gets s/c only and seers get d/q only. If there is a caster they get full buff like a tank and they charge acuity. All seers charge s/c except one. |
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