My Personal Opinion:Rewards Needed for Keep Takes

Talk about your RvR experience here
Ascerian
Warder
 
Posts: 19
Joined: Feb 24, 2017 07:25

Postby Ascerian » Mar 03, 2017 04:23

Rent wrote:
endless conflict between 3 realms.

You been on during US prime time?

kane
Myrmidon
 
Posts: 72
Joined: Jan 12, 2017 22:23

Postby kane » Mar 03, 2017 07:06

Why do we want to encourage player vs keep door? That sounds boring in itself.

User avatar
[DG]Glim
Myrmidon
 
Posts: 167
Joined: Jan 26, 2012 23:22

Postby [DG]Glim » Mar 03, 2017 12:57

A system who benefits raiders and defenders would be nice... like on live in NF. If you conquer a keep with defenders you will get a RP reward and some money. If you defend a keep against invaders you will receive RP reward for defense. Without player involvement you will just get a very small reward.

User avatar
barto22
Phoenix Knight
 
Posts: 1489
Joined: Feb 06, 2011 23:07

Postby barto22 » Mar 03, 2017 14:05

kane wrote:Why do we want to encourage player vs keep door? That sounds boring in itself.


To keep people in the frontiers which in turn creates action.

Boring to me too. But if it even seems worthless to those people who do enjoy it then that's where we have an issue.
My mind’s made up, don’t confuse me with facts.
You mustn't assume that your personal situation is a reflection of every other person that has logged in to Uthgard.

User avatar
Blue
Developer
Developer
 
Posts: 15821
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 03, 2017 14:14

We had an internal discussion during beta about a 1.70 feature in that regard.

Patch note 1.70
The Realm Point Pool

- As players are killed around a keep, bonus Realm Points are added to a Realm Point pool that is awarded on a successful capture or defense of a keep.

- The Realm Point pool message reflects whether you have successfully defended or assaulted the keep.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Schrummel
Myrmidon
 
Posts: 81
Joined: May 22, 2016 00:06

Postby Schrummel » Mar 03, 2017 14:21

barto22 wrote:I don't see how that is the situation being "abused". Seems to be working as intended. Keeping people in frontiers thus creating more action and giving the server and player base longevity. If the reward is small enough or even limited to a daily or weekly amount then I can't see how there could be an issue.



cant take you for serious anymore. you played here when ppl just keep-tasked the whole day, all keeps belonged to one realm because bored people just raided them for some rp - and now you ask "how was it abused?"

You talk about "raiding keeps for rp and getting df" while in the past, ALL keeps were perma-raided by an overpopulated realm. so, 2 realms didnt own DF often - so no inc.

User avatar
[DG]Glim
Myrmidon
 
Posts: 167
Joined: Jan 26, 2012 23:22

Postby [DG]Glim » Mar 03, 2017 14:52

Blue wrote:We had an internal discussion during beta about a 1.70 feature in that regard.

Patch note 1.70
The Realm Point Pool

- As players are killed around a keep, bonus Realm Points are added to a Realm Point pool that is awarded on a successful capture or defense of a keep.

- The Realm Point pool message reflects whether you have successfully defended or assaulted the keep.


And? ;)

User avatar
Madix
Gryphon Knight
 
Posts: 331
Joined: Mar 02, 2012 01:15

Postby Madix » Mar 03, 2017 15:09

That 1.70 feature would be nice. Often people don't take keeps or bother defending them (or repairing the doors... ever).

On a side not, I remember playing a game called Planetside around the time Daoc was out that had a similar mechanic. Capturing bases rewarded battle exp based on how many attackers/defenders there were. It was a good incentive and pretty much what everyone did (there was also other mechanics involved in that game that gave specific bonuses to your faction based on each base- some bases were tech bases and some gave advanced vehicles).

Schrummel
Myrmidon
 
Posts: 81
Joined: May 22, 2016 00:06

Postby Schrummel » Mar 03, 2017 15:11

Madix wrote:That 1.70 feature would be nice. Often people don't take keeps or bother defending them (or repairing the doors... ever).


but do you think they will care about keeps and doors when keeps give rp´s?
they´d rather leave them and raid them back, since it´s easy rp´s.

User avatar
Madix
Gryphon Knight
 
Posts: 331
Joined: Mar 02, 2012 01:15

Postby Madix » Mar 03, 2017 15:18

Well, the point is that you get more RPs depending on how many defenders there are. If you take an empty keep you get hardly anything- taking one with 20 defenders should give you a ton. Also, defenders should get RPs for successfully defending- which means there is an incentive to upgrade doors etc. People aren't just gonna keep rolling over random keeps, they're gonna go where the defenders/attackers already are. Heck, you could just reward gold instead of RPs. That way it won't matter as much if it's "exploited."

That was one nice thing with Planetside. You could see "hot spots" on your map to tell where the action was. I think it would need to be toned down for Daoc but it would be neat to know when guards encounter enemies or something- even if it's not your guild's keep.

Danny89
Myrmidon
 
Posts: 82
Joined: Jan 22, 2017 23:20

Postby Danny89 » Mar 03, 2017 15:49

Funny thing:

- People are suggesting custom changes to OF to make it more casual-friendly

- Most of these and much more (even better ones) were all implemented in NF

:lol: :lol: :lol: :lol: :lol:


I play Utghard because its for free and my friends are playing here too as well. Also, the server is running ok and devs give their best (noticeable) to provide a stable server. The nostalgia feeling was/is great too.

Still, I played live until about 1.100 and I could understand most of the changes done. I even appreciated most of the changes, Mythic did a great job on developing a game.

OF - NF?

OF is 8v8 with no interest for casuals. NF had so many mechanics (war map, porting keeps, rewarding porting keeps after raid, tower, undersiege tower/keeps highlighted on the warmap, zone/mob rework (in OF you only play the hibzones + Odins, soometimes Hadrians. 2/3 of all OF zones are shi-t for rvr purposes))

Classbalance?

Paladin, Friar, Warden, Mentalist, Spiritmaster, Valewalker, and many many more


... and other useful stuff

User avatar
Gil
Alerion Knight
 
Posts: 2061
Joined: Jan 06, 2010 01:00
Location: Denmark

Postby Gil » Mar 03, 2017 16:00

Schrummel wrote:
Madix wrote:That 1.70 feature would be nice. Often people don't take keeps or bother defending them (or repairing the doors... ever).


but do you think they will care about keeps and doors when keeps give rp´s?
they´d rather leave them and raid them back, since it´s easy rp´s.

Back in the day on Uth1, We would have a Mid Keep take team and an Alb Keep take team roaming in Briefine, or Jamptland, or Penine taking down the four keeps running clockwise. The mids would take a keep and move on to the next, meanwhile the Albs were retaking that first keep. As long as the two groups never paused to defend, they could flip keeps all day long.

PvD (Player vs Door) 'earned' more RPs than PvP. That's just one of the exploits. How does that contribute to RvR?
Gil DaTroll - Merlin Zerker | MacDeath - Uth1 Armsman | Gil - Uth2 Zerker | Macdeath - Uth2 Armsman
Image

Trickfinger
Myrmidon
 
Posts: 104
Joined: Feb 21, 2017 16:18

Postby Trickfinger » Mar 03, 2017 16:14

Yeah, I would rather avoid that situation where people are hitting RR4 without getting more than a handful of RvR kills. If you want RPs, you gotta PvP.

User avatar
Vlalkor
Forum Moderator
Forum Moderator
 
Posts: 415
Joined: Jun 23, 2011 03:31

Postby Vlalkor » Mar 03, 2017 16:39

RPs for empty keeps should = zero

RPs for defended keeps for defenders if defended successfully and for attackers if taken successfully would be an extra incentive to get people to defend keeps, but the other bonuses should remain as is. IMO :D

User avatar
Madix
Gryphon Knight
 
Posts: 331
Joined: Mar 02, 2012 01:15

Postby Madix » Mar 03, 2017 17:03

Nobody wants taking keeps to be > killing players for RPs. There just needs to be some extra incentive for people to bother whacking at doors for 10-20 mins.

Keeps shouldn't be worth anything if nobody is there defending it- or at least only give gold as a reward for empty keeps.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: Google [Bot] and 57 guests

Tuesday, 04. March 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff