My Personal Opinion:Rewards Needed for Keep Takes
|
viewtopic.php?f=47&t=36209 News || Getting Started || Rules || Issue Tracker
Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement. |
|
Unfortunately, that doesn't change the point that taking keeps is incredibly boring and has no immediate reward. That's just the way DAOC is (for me anyways). Jeff - 50 Necromancer
Jeffena - 50 Theurg Jeffasaurus - 50 Eldritch |
|
Not to mention the bugged repop that sometimes spawn like 4-5 guards litelly one second after killing them.. Not to mention the insane amount of guards.. Not to mention the lack of rewards for putting sooooo many efforts for taking it (without defenders).. Etc.. etc.. etc.. Pointing out a miserable % change for number of keeps, isn't something that would push people to actually put their (already small time) into such (wasted) part of the game. On Uth 1.0, there were tons of keep takes, and constant actions around keeps, for both Zerg fights and smallman fights, and people who bring the topic of "rps from npc is bad" they don't take into consideration the whole picture and mechanics/rvr scenarios that it does would bring. At the moment all those previously flourish rvr scenarios (aka from uth1.0) are completely dead. Enjoy empty keeps There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
|
|
On page 3 of this thread, Gandagorn is so excited he states he might make a wizard due to his perception of how keep raid action would be. This was on 4/26/16. Today is 4/4/17. Is Gandagorn playing? Did he ever make that wizard? If he did (and if he didn't) <and if he is playing>, how does he feel about the keep raid action? Relvinian4President2k17
|
|
The main reason for the non existing keep warfare on this setting is that all keeps (except Beno/Bled/DC for crafters) are mostly worthless. You don't have to conquer any keep to attack a relic keep.
Therefore if one realm wants to start a relic raid they just run to the relic keep, kill guards, open doors and get the relic. Response time is much too short in most cases especially for the magic relic keeps (no porter to the border keep available). Doors 1 or 2 are open very often till the first groups of defenders arrive. (just look at the current keep situation, alb has DF, mids have all their keeps, hibs getting all magic relics out of midgard...) On the other hand in new frontiers the enemy had to capture a minimum of 3 keeps to open a relic gate giving the defending realm much more response time (and additionally they had more possible porter options). I think devs should think about the linkage of keeps and frontier bonuses again. The linkage of keeps was a very good solution to make keeps more important. |
|
Hardcore players will leave whenever they lose their advantages. Take away their fun of steam rolling casuals and they will most certainly leave. So what QoL changes can you add which will empower casuals enough to give them confidence to challenge the premade hardcore groups but at the same time does not subdue the hardcore premades edge? |
|
Thats the reason why delegate guards got implemented. But the associated keeps they came from should be at a high level so that these guards also have a high level. Ofcourse against a zerg its difficult to put anything against. If delegate guards do not fulfil their role to hold back attackers long enough we have to strengthen forces up there. But we can't work around non-upgraded keeps. Thats the responsibility of the realm and guilds. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
|
This entirely depends on how many people you have. If you have 150-200+ yes, you can probably ignore all the keeps. But I tried a few weeks back to take Hib power relics (they had 4 relics total) with ~75 players and Hibernia was missing 2 keeps I think. It was VERY difficult just to deal with all the delegate guards without any Hibs defending. So in my opinion you really do need to take keeps to for a successful relic raid. Nezix - 50 Minstrel <The Band>
Merlin: Arthur, what is best in life? Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens. |
|
As I said above if the keeps are upgraded to level 10 it should get alot more difficult to get through defenses. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
|
I fully support the idea of incentivizing more keep sieges. Some classes, such as my hunter, are designed for keep sieges. Part of the reason I rolled a hunter was looking forward to attacking/defending keeps. But keep battles are extremely rare, it seems.
![]() |
|
I know it'd be a custom change, but I can't particularly see the downside of it.
What about a once daily task to take a keep with an RP/BP/potentially XP reward? No it isn't Classic, but it also isn't something that is going to end up changing the landscape of the game very much. Currently the only rewards for taking keeps are... -XP/Gold you get from guards - The passive bonuses you get from that keep (afterwards) - The security of holding that keep/relic defense relevance. You changed housing to increase RvR, you removed killspam which I believe has done more harm than good for RvR - what exactly would such a mechanic hurt in terms of RvR - allowing a once a day, or even a diminishing return for taking more than one? Keep fights are fun for people who don't engage solely in the 8v8 style of gameplay. People come out to defend (usually) and it allows classes that don't shine in 8v8 field fights a chance to have some good fun. This is one of those things - back in 1.65 people did these things just because it was fun, and they still do today, but too much of the game has been washed down what is the most effective and everything else collects dust. I think Blue mentioned RvR tasks way deep into another thread - and I'd implore him to consider something like this. You want people to RvR, we want to RvR, but the keep taking rewards simply aren't immediate enough, particularly if you take the keep and have to log off afterwards - you don't really reap much of any reward. Hell, the /title system still doesn't work with keep takes either which is a bummer (but understandable with all the stuff on your plate). |
|
Not in Hibernia they don't. Trying to get people to go take keeps is like herding cats. It's pretty horrible, ppl only want rps and 8v8/zerg fighting rather than trying to pull out more enemies with keeps. Then when some can't even get 8v8 groups, becomes pointless. <Blood Feud>
Druid - Bubbler Hero - Cramit Enchanter - Rounder Bard - Melody BladeMaster - Crunch Mentalist - Dottie |
|
The last several successful relic raids have also not even bothered with taking keeps beforehand, seems they don't even make much of a diff guardwise for that.
Getting mass numbers attacking the relic keep before defending realm can respond is more beneficial than taking any keeps to reduce guard count. Maybe the guards are too weak if this is the preferred method, Orrr increase respawn rate of the purp guards. Sent from my SM-G920V using Tapatalk Last edited by dblaha86 on Apr 05, 2017 15:55, edited 2 times in total.
|
|
plus the old keep & warmap design sucks for interesting keep fights... not in view issues everywhere, only 1 attackpoint (gates), no need for additional sieges, no oil, no real visible upgrades to keeps (only gate & guards) etc. <Riot Control> Albion
Rentwin (28) Sorc, Relante (32) Necro, Gwinn (9) Cleric <Blood Feud> Hibernia - paused Rent (50) Druid, Rentina (50) Enchanter, Ofreal (20) BM |
Who is online
Users browsing this forum: No registered users and 86 guests