Thanks For The Fun - 8v8 Community Killing Server

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Blue
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Postby Blue » Apr 06, 2017 13:21

All patches have advantages and disadvantages, theres no patch thats perfect. I would like to have NF keeps in OF zones for example with a more classic look and destroyable walls and siege weapons as we had in NF. Without customization you can't get it all.

But thats probably offtopic here. Some like 8v8 play, some are playing it very professional which makes it harder for the average guy to compete. Nothing can prevent that. Having daily zergs would help the ones who aren't at that competetive level of gameplay in my opinion.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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Lilayn
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Postby Lilayn » Apr 06, 2017 13:51

Bring back rps for keeps and you will generate instant more low rr pug action into fz.

Keeps are more or less useless now anyway ...

No need for DF , there is no 10timer to generate action there , no xp bonus like uth1 and no body neck to farm at legion.

Sorry was a bit offtopic...

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Blue
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Postby Blue » Apr 06, 2017 13:56

Lilayn wrote:Keeps are more or less useless now anyway ...

Keeps give you:

- XP bonus
- RP bonus (global)
- BP bonus (global)
- Damage bonus (global)
- Access to DF
- More defenses in relic keeps
- Corpse Summoner (If level 10)
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Kha
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Postby Kha » Apr 06, 2017 14:02

Few rps for keeps wouldn't hurt much i guess.

I can remember some guilds from UTH1 that liked to take keep during the whole afternoon, was actually generating quite some fights, defense/attack/intercept between two keeps etc.

The 0 money for RvR kills can be an issue aswell.
25% of my time is craft & farm to pay the RvR charges/pots. (would rather use this time in RvR solo smallman etc but ... gotta pay stuff)

That would be two Custom QOL tho, am not sure staff would consider it, and even if they do, some people will still be unhappy with it. It's just impossible to make everyone happy.

Rent
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Postby Rent » Apr 06, 2017 14:28

Blue wrote:
Lilayn wrote:Keeps are more or less useless now anyway ...

Keeps give you:

- XP bonus
- RP bonus (global)
- BP bonus (global)
- Damage bonus (global)
- Access to DF
- More defenses in relic keeps
- Corpse Summoner (If level 10)


Yep, keep bonus is fine. We just need NF keeps + custom change (?) you can´t enter gates infight (and if i would have a 3. wish NF zone with towers & bridges & underwater fights, no agramon)
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Ghast_Bors
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Postby Ghast_Bors » Apr 06, 2017 14:39

Blue wrote:I would like to have NF keeps in OF zones for example with a more classic look and destroyable walls and siege weapons as we had in NF.


I have wanted that since NF was released. Would be so awesome.
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pweet
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Postby pweet » Apr 06, 2017 15:01

Blue wrote:
Lilayn wrote:Keeps are more or less useless now anyway ...

Keeps give you:

- XP bonus
- RP bonus (global)
- BP bonus (global)
- Damage bonus (global)
- Access to DF
- More defenses in relic keeps
- Corpse Summoner (If level 10)

All these bonuses dont give rps directly. I think rps is the no 1 thing that motivates ppl to join the battlefield to see character progression.

Give rps for keeps like 1k per keep and cap it at 10k/day per player. Add a quest you can repeat every 24h 10 times shouldn't be too hard to implement. This way you will give casuals more reasons to rvr while limiting the impact of keep raids on rp farming.

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play
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Postby play » Apr 06, 2017 15:16

pweet wrote:
Blue wrote:
Lilayn wrote:Keeps are more or less useless now anyway ...

Keeps give you:

- XP bonus
- RP bonus (global)
- BP bonus (global)
- Damage bonus (global)
- Access to DF
- More defenses in relic keeps
- Corpse Summoner (If level 10)

All these bonuses dont give rps directly. I think rps is the no 1 thing that motivates ppl to join the battlefield to see character progression.

Give rps for keeps like 1k per keep and cap it at 10k/day per player. Add a quest you can repeat every 24h 10 times shouldn't be too hard to implement. This way you will give casuals more reasons to rvr while limiting the impact of keep raids on rp farming.


I like the idea of RP for keeptakes but 1000 rp is honestly too much. Maybe 250 at most per keep which is enought o let starters to rvr get a few ranks with time but not enough to promote farming for rp's.

Makish
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Postby Makish » Apr 06, 2017 15:16

Blue wrote:All patches have advantages and disadvantages, theres no patch thats perfect. I would like to have NF keeps in OF zones for example with a more classic look and destroyable walls and siege weapons as we had in NF.



Yes plzz, for the love of God, yes plz!

pweet wrote:
Blue wrote:
Lilayn wrote:Keeps are more or less useless now anyway ...


Give rps for keeps like 1k per keep and cap it at 10k/day per player. Add a quest you can repeat every 24h 10 times shouldn't be too hard to implement. This way you will give casuals more reasons to rvr while limiting the impact of keep raids on rp farming.


+1
Ololofeld - BD - Lyo/Mid

Jalez
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Postby Jalez » Apr 06, 2017 15:29

8v8 was alwyas the "niche" population of RvR on the Live servers, if 8v8 is the main action then yea, the RvR population will be very low.

I dont see 8v8 as killing the server, some of the groups that 8v8 do have awful attitudes for sure and that never helps things, but to have "real RvR' the casuals need a way to earn RPS besides 8v8, it's that simple. Solo/Smallman/Zerg, these playstyles were always more popular on Live than 8v8 was due to the casual nature of the zerg. Long story short, implement 400rps per keep take reward, you will see BG's forming to take keeps and create alot of RvR action.

Which brings me to my next point:

This Patch is very unbalanced with Albs at the top of the food chain, I know of 2 Hib 8 mans that quit this week not due to NA population, but due to the unbalance on the server.

We as Mids basically have no effective consistent interrupts with Dwarf's taking 3 years to cast a spell and Skald's getting CC'd out of fights, I have pugged with almost every Mid 8 on the server at NA Primetime and it's the achillies heel for Mids this patch level, lack of 'rupts.

We could run BD's yea, that might work, anyone know one? :cry:
Last edited by Jalez on Apr 06, 2017 16:03, edited 1 time in total.

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pweet
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Postby pweet » Apr 06, 2017 15:32

play wrote:
pweet wrote: Give rps for keeps like 1k per keep and cap it at 10k/day per player. Add a quest you can repeat every 24h 10 times shouldn't be too hard to implement. This way you will give casuals more reasons to rvr while limiting the impact of keep raids on rp farming.

I like the idea of RP for keeptakes but 1000 rp is honestly too much. Maybe 250 at most per keep which is enought o let starters to rvr get a few ranks with time but not enough to promote farming for rp's.

Well obviously the final reward will be set by the staff. I don't think 1k per keep with a limit of 10k is too much. It needs to be enough that you see character progression on a daily basis and I think 10k possible bonus will do that job. It also takes a while to raid 10keeps and ppl will still help their friends in raiding keeps or just join a zerg for fun after they accomplished their daily quests.
But 10k is my number only, so it's true there is no right or wrong how big the number should be
But it should reward long term character progression and not just a rr2 boost or it will fail as a motivation to go out in rvr zones regularly.
If someone does the 10keep raids per day it will take him/her 600 days to reach rr10 on one char due to questing. I think that's a fair deal for the effort put.

Rent
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Postby Rent » Apr 06, 2017 16:03

pweet wrote:
play wrote:
pweet wrote:Give rps for keeps like 1k per keep and cap it at 10k/day per player. Add a quest you can repeat every 24h 10 times shouldn't be too hard to implement. This way you will give casuals more reasons to rvr while limiting the impact of keep raids on rp farming.

I like the idea of RP for keeptakes but 1000 rp is honestly too much. Maybe 250 at most per keep which is enought o let starters to rvr get a few ranks with time but not enough to promote farming for rp's.

Well obviously the final reward will be set by the staff. I don't think 1k per keep with a limit of 10k is too much. It needs to be enough that you see character progression on a daily basis and I think 10k possible bonus will do that job. It also takes a while to raid 10keeps and ppl will still help their friends in raiding keeps or just join a zerg for fun after they accomplished their daily quests.
But 10k is my number only, so it's true there is no right or wrong how big the number should be
But it should reward long term character progression and not just a rr2 boost or it will fail as a motivation to go out in rvr zones regularly.
If someone does the 10keep raids per day it will take him/her 600 days to reach rr10 on one char due to questing. I think that's a fair deal for the effort put.


We shouldn´t forget the reward to defend one. You don´t need enemies to take a keep. Means just ignore the crowded zones and take a lonely keep for rps.
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joshisanonymous
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Postby joshisanonymous » Apr 06, 2017 18:29

As much as people like to make fun of it, we simply need zergs. DAoC was fun back at this patch level even for casuals because casuals would regularly join zergs, but so far, at least in Mid, I haven't seen any zerg leaders appear except during relic raids. One thing that might help make this happen more often is actually using RvR CGs for intel. I'm not sure if this happens in Hib or Alb, but Mid uses a BG for relic raids and otherwise does absolutely nothing for intel. Having a fairly constant CG open would make it much easier to naturally form into a zerg, it would help realmmates to quickly zone in on enemy groups, and it would help solos/smallman groups to avoid larger groups or at least feel like their deaths weren't in vain when they get run over because they can easily report the location to everyone in the frontier.

Jalez wrote:We could run BD's yea, that might work, anyone know one? :cry:


I'm one. :)

I'm surprised to read this, though, as the common perception seems to be that BDs are just gimp RMs that no one wants in their group. I'm more into solo play so I leveled this toon without much worry about getting groups at 50, but it's nice to know that maybe some people think I'm needed in groups.

EDIT: Also, I just remembered an interesting exchange from last night where someone from a Mid 8 man messaged me after I got run over by Buds while solo. They wanted to know where that group was so as to avoid them. There were maybe 4-5 Mid 8 man groups running at this time and nothing else, they were all dying to Buds, and from what I'm told, this is the case most nights, and yet they didn't want to just run together to wipe the group that kept beating them. In fact, while sitting at MPK, one of those 8 man groups was complaining to another for "adding". I mean, they're both sitting at MPK, so clearly they both failed anyway, but the reaction of one of them was to ****** at the other (and presumably go get wiped again by Buds).
Last edited by joshisanonymous on Apr 06, 2017 18:42, edited 1 time in total.
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Budikah
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Postby Budikah » Apr 06, 2017 18:30

There are rewards for keep takes but they aren't immediate.

You spend say at least 30-45 minutes building groups, and then sieging the keep.

Then usually you don't just take one since it took you that long to get people involved in the first place. You might as well try and take a few or open DF.


Then people have to go, they get nothing out of the keep takes aside from helping the realm.

Then once DF opens you lose a bunch of the people taking the keeps.

The time/reward ratio just isn't there for keep takes without an immediate reward for doing so. If you have to leave soon after, you walk out fairly empty handed aside from RPs potentially gained for defenders. You could increase the keep take bonuses five fold and the issue would persist because the bonuses only help if you play after you take the keeps, and a bunch of it is locked into the capturing guild instead of being open to everyone who participated in taking the keep, who generally are from multiple guilds.

Making it Alliance based would be a half step to improving it - maybe that could be brought up.

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Pao
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Postby Pao » Apr 06, 2017 18:58

pweet wrote:
play wrote:
pweet wrote: Give rps for keeps like 1k per keep and cap it at 10k/day per player. Add a quest you can repeat every 24h 10 times shouldn't be too hard to implement. This way you will give casuals more reasons to rvr while limiting the impact of keep raids on rp farming.

I like the idea of RP for keeptakes but 1000 rp is honestly too much. Maybe 250 at most per keep which is enought o let starters to rvr get a few ranks with time but not enough to promote farming for rp's.

Well obviously the final reward will be set by the staff. I don't think 1k per keep with a limit of 10k is too much. It needs to be enough that you see character progression on a daily basis and I think 10k possible bonus will do that job. It also takes a while to raid 10keeps and ppl will still help their friends in raiding keeps or just join a zerg for fun after they accomplished their daily quests.
But 10k is my number only, so it's true there is no right or wrong how big the number should be
But it should reward long term character progression and not just a rr2 boost or it will fail as a motivation to go out in rvr zones regularly.
If someone does the 10keep raids per day it will take him/her 600 days to reach rr10 on one char due to questing. I think that's a fair deal for the effort put.


I think its fine too. You cant do this alone and when there is more action based on keep raids there will be defenders too. There should be a rp pool for defending too otherwise we only see raids without defence.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

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