Rvr and résist...
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We are all aware that this is how it is SUPPOSED to work... but has any dev actually confirmed that this bit of code checks out properly? - Love,
Grunkle Mordred <FE> <Validus> // Gareth (Ringer extraordinaire) Try and read between the lines." |
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I would agree that melee miss rates have never really caused me to raise an eyebrow. Spell resists against other players on Uth 2.0 are a completely different story. - Love,
Grunkle Mordred <FE> <Validus> // Gareth (Ringer extraordinaire) Try and read between the lines." |
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I just did ![]() News || Getting Started || Rules || Issue Tracker
Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement. |
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Oh, awesome. Thanks a lot for the response man ![]() - Love,
Grunkle Mordred <FE> <Validus> // Gareth (Ringer extraordinaire) Try and read between the lines." |
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Level 50 spells have a 12.5% chance to resist against level 50 players. These screenshots don't prove to you that this is incorrect? With the luck we're having here, I should have a beach front mansion from playing the lottery. There is no way you can tell me that this percentage is functioning properly.
I'm not trying to be a dick here, but come on man. Enchanter
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Another mid 8v8 fight tonight, 4+ resists, more not even included in screenshot.
http://imgur.com/a/ZEFMR We run a caster assist group. We are noticing that assisting on targets sometimes that we all resist at the exact same time. That further includes my theory that resists / the RNG is linked to server timing. Enchanter
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Hey at least your pets landing every spell
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2-3 resists in a row on red spells = broken
The enemy should be lucky to resist one red NS or one red Nuke in a fight, but 2 or 3 in a row? Simply Shouldn't happen. |
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Ofcourse it does happen. Why you assume it should not? 12% is not so less that 2-3 resists can't follow each other. 12% assumes you use a level 50 spell. With lower spells resist rate goes up.
With assumed 12% resist chance it means that on average you will resist 2 times in a row after 70 cast attempts. 3 resists in a row will happen on average after 578 cast attempts. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Gonna test that rougly in a duel. So with the 49 heat debuff lets round up to generously to 15% and i will count the number of resist streaks on 100 casts. I bet there will be more then 2 resist streaks. Those are numbers to work with and test ![]() Gesendet von meinem LG-D855 mit Tapatalk Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0 Mugad - Warden 4lx Uth 2.0 Esigil - Druid 3lx Uth 2.0 Hioisx - Nightshade 1lx Uth 2.0 |
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Apparently resists stats don't affect spell resist chance - it's spell level vs target level and that's it.
Yeah 3-4 resists in 5 casts sucks, but probability is probability and that kinda of streak is within the realm of possibility, mathematically speaking. Evinak - Eldritch
Evinac - Hero <Blazed> |
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I miss the old slam animation from Uthgard 1... Now you just swing your weapon when you miss which makes no sense of you think about it. |
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Have you had the chance to test this yet? Zocci <Njord> - Skald
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To be honest, i think crafting is the same way :p |
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Alright, I'm just flat out getting sick of this garbage. Losing fights & kills specifically due to this resist rate. There is zero reason that this shouldn't be a top priority issue. Anyone that is attempting to claim that this is normal is either completely uninformed, not experienced, or down right stupid.
What is fact at this point: There are intervals in server timing that all nukes & melee attacks will resist or miss. I imagine this probably translates to crafting that that time too. If it happens to be during that time, everything will resist & miss for a number of seconds. This has happened time & time again for me to be certain of this. This is not debatable at this point. I'd simply like it acknowledged that this is an issue. Saying that this is working correctly just makes your credibility irrelevant. Enchanter
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