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Grunklestank
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Postby Grunklestank » Apr 17, 2017 17:34

Genjiro wrote:Resist buffs do not affect the resist chance of spells.

We are all aware that this is how it is SUPPOSED to work... but has any dev actually confirmed that this bit of code checks out properly?
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Grunklestank
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Postby Grunklestank » Apr 17, 2017 17:37

holsten-knight wrote:Miss rate with shield and melee styles feels absolutely normal and correct is my perception so far. Of course you miss more with slam shield style as with melee styles with to hit bonus. But that was always the case.

I would agree that melee miss rates have never really caused me to raise an eyebrow. Spell resists against other players on Uth 2.0 are a completely different story.
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Genjiro
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Postby Genjiro » Apr 17, 2017 18:29

Grunklestank wrote:
Genjiro wrote:Resist buffs do not affect the resist chance of spells.

We are all aware that this is how it is SUPPOSED to work... but has any dev actually confirmed that this bit of code checks out properly?

I just did :wink:
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Grunklestank
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Postby Grunklestank » Apr 17, 2017 18:32

Genjiro wrote:
Grunklestank wrote:
Genjiro wrote:Resist buffs do not affect the resist chance of spells.

We are all aware that this is how it is SUPPOSED to work... but has any dev actually confirmed that this bit of code checks out properly?

I just did :wink:

Oh, awesome. Thanks a lot for the response man :)
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Sendnudez
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Postby Sendnudez » Apr 17, 2017 19:49

Level 50 spells have a 12.5% chance to resist against level 50 players. These screenshots don't prove to you that this is incorrect? With the luck we're having here, I should have a beach front mansion from playing the lottery. There is no way you can tell me that this percentage is functioning properly.

I'm not trying to be a dick here, but come on man.
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Sendnudez
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Postby Sendnudez » Apr 18, 2017 04:15

Another mid 8v8 fight tonight, 4+ resists, more not even included in screenshot.

http://imgur.com/a/ZEFMR

We run a caster assist group. We are noticing that assisting on targets sometimes that we all resist at the exact same time. That further includes my theory that resists / the RNG is linked to server timing.
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unty
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Postby unty » Apr 18, 2017 16:16

Hey at least your pets landing every spell ;)

Eclipz
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Postby Eclipz » Apr 20, 2017 13:34

2-3 resists in a row on red spells = broken

The enemy should be lucky to resist one red NS or one red Nuke in a fight, but 2 or 3 in a row? Simply Shouldn't happen.

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Blue
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Postby Blue » Apr 20, 2017 15:13

Ofcourse it does happen. Why you assume it should not? 12% is not so less that 2-3 resists can't follow each other. 12% assumes you use a level 50 spell. With lower spells resist rate goes up.

With assumed 12% resist chance it means that on average you will resist 2 times in a row after 70 cast attempts.
3 resists in a row will happen on average after 578 cast attempts.
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Foneb
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Postby Foneb » Apr 20, 2017 15:36

Eclipz wrote:2-3 resists in a row on red spells = broken

The enemy should be lucky to resist one red NS or one red Nuke in a fight, but 2 or 3 in a row? Simply Shouldn't happen.

Gonna test that rougly in a duel. So with the 49 heat debuff lets round up to generously to 15% and i will count the number of resist streaks on 100 casts. I bet there will be more then 2 resist streaks.

Those are numbers to work with and test :-)

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Evinac
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Postby Evinac » Apr 20, 2017 15:48

Apparently resists stats don't affect spell resist chance - it's spell level vs target level and that's it.

Yeah 3-4 resists in 5 casts sucks, but probability is probability and that kinda of streak is within the realm of possibility, mathematically speaking.
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Seksy
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Postby Seksy » Apr 24, 2017 21:56

holsten-knight wrote:Miss rate with shield and melee styles feels absolutely normal and correct is my perception so far. Of course you miss more with slam shield style as with melee styles with to hit bonus. But that was always the case.


I miss the old slam animation from Uthgard 1... Now you just swing your weapon when you miss which makes no sense of you think about it.

Zocci
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Postby Zocci » Apr 25, 2017 09:54

Foneb wrote:
Eclipz wrote:2-3 resists in a row on red spells = broken

The enemy should be lucky to resist one red NS or one red Nuke in a fight, but 2 or 3 in a row? Simply Shouldn't happen.

Gonna test that rougly in a duel. So with the 49 heat debuff lets round up to generously to 15% and i will count the number of resist streaks on 100 casts. I bet there will be more then 2 resist streaks.

Those are numbers to work with and test :-)

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Have you had the chance to test this yet?
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aylictal
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Postby aylictal » Apr 26, 2017 05:26

Sendnudez wrote:Another mid 8v8 fight tonight, 4+ resists, more not even included in screenshot.

http://imgur.com/a/ZEFMR

We run a caster assist group. We are noticing that assisting on targets sometimes that we all resist at the exact same time. That further includes my theory that resists / the RNG is linked to server timing.


To be honest, i think crafting is the same way :p

Sendnudez
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Postby Sendnudez » Apr 27, 2017 07:03

Alright, I'm just flat out getting sick of this garbage. Losing fights & kills specifically due to this resist rate. There is zero reason that this shouldn't be a top priority issue. Anyone that is attempting to claim that this is normal is either completely uninformed, not experienced, or down right stupid.

What is fact at this point: There are intervals in server timing that all nukes & melee attacks will resist or miss. I imagine this probably translates to crafting that that time too. If it happens to be during that time, everything will resist & miss for a number of seconds. This has happened time & time again for me to be certain of this. This is not debatable at this point.

I'd simply like it acknowledged that this is an issue. Saying that this is working correctly just makes your credibility irrelevant.
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