Avoidance of Magic
43 posts
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By coming after the tier1 resist, and resist buffs, it reduces the reduced dmg/CC duration...
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I think it's absolutely worth it. AoM has been my "temporary" RA while saving for others. I think rr7+ aom 3 is totally justifiable on any melee. Especially peelers. since they cost the same amount of points: Mastery of pain 4: 5% increased crit chance AoM3: secondary magic damage reduction and small reduction in CC durations. for me on Arms it's a no-brainer. Maybe savage would want the extra burst potential, but even then they face more caster trains than I do, so the reduction would be nice. could still see an argument. but personally I don't think of it as "only 3-4 seconds" CC reduction. when the mez lasts like 12 to begin with and savages/zerks can kill casters in 2 swings, 3 seconds is massive. |
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for the most part. you get it to reduce damage taken until you can afford something like IP. |
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AoM does not reduce CC duration for Minstrels from Mage or Elementalist roots, so pretty sure it does nothing at all.
73 second root lasts 54 seconds with 26% resist and AoM 3. AoM does nothing for duration. Charades <Buds>
#1 pet abuser |
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Interesting, are you saying it does not reduce CC at all or that it only reduce CC on some spells? As a hybrid with no access to the holy grail of determination any and all CC reduction is most welcome. I specced out of AoM as I was under the impression that it only worked on damage and not duration. Cirdans post is clear though. Perhaps there are some unknown bugs or issues that needs to be addressed? Have you given it some tests Ensley? Zocci <Njord> - Skald
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I think it's worth it too. I bought AoM II until I can get enough points for IP. Infinitely better than just letting those RPs sit in my character sheet for another half a realm rank. Severian, RR5 Skald
Sacrament, RR4 Healer Darkcircle, RR4 RM |
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if i remember correctly 2nd tier resists should not only NOT reduce cc duration but actually INCREASE cc duration
this was changed only like 3-4 years ago somewhen before/after 1.11 and made speccing aom/em viable |
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curious to know this myself |
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EDIT: My bad, wrong math.
Last edited by joshisanonymous on Apr 26, 2017 16:23, edited 1 time in total.
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the tests i ran myself were with skalds on uthgard live. there could be a problem with the spells you tried or the classes in alb
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Just here to say norad is bad. That is all. Rune - Ntce
Arms - Ntco Cab - Magas Old AE Vids (Percival) https://www.youtube.com/watch?v=IGLd2U4tEJE (Percival) https://www.youtube.com/watch?v=e45zPBzc9_0 (Gareth) https://www.youtube.com/watch?v=d4eC1K4o1bM |
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not supposed to do that anymore in 1.65. however it seems to have a tiny effect on CC duration on uthgard. Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins
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It should and does reduce CC duration based on our research for 1.65. Still, it is only a secondary reduction and cannot be compared to Det-reduction or primary resists! If you find spells not being affected it is a bug and will be corrected. Please open a new issue for those spells you find. News || Getting Started || Rules || Issue Tracker
Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement. |
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If I remember it correct it always had the wrong description (does not reduce effect of crowd control spells, or something like that) but it did indeed always reduce them. But as Genjiro pointed out, just as second tier resist.
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nah it didnt always but he is right for once in 1.65 it still did. secondary resists eventually got changed to only effect direct dmg spells (not CC, disease or even dots) and mythic ****** it up royally and then aom would actually increase CC duration. that bug stayed in the game for many years and appearantly recently got fixed. Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins
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