Avoidance of Magic

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moha
Myrmidon
 
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Postby moha » Apr 27, 2017 16:07

Avoidance of Magic should increase CC duration.

Test (in german)

It got fixed with Patch 1.112

Secondary magic resists no longer incorrectly increase the duration of Crowd Control spells.

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Cirdan
Eagle Knight
 
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Postby Cirdan » Apr 27, 2017 17:33

moha wrote:Avoidance of Magic should increase CC duration.

Test (in german)

It got fixed with Patch 1.112

Secondary magic resists no longer incorrectly increase the duration of Crowd Control spells.


The history of AoM goes like this:
- Full tier resist, reduces everything
- 1.65, become secondary resists, still reduce everything, but are less effective
- New Frontiers, becomes a completely different RA, only reducing damage
... <some random patch breaks secondary resists> ...
- 1.112 , fixes said break

Your test post is from 2007, so I don't think it's applicable to old frontiers AoM.

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toaky
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Postby toaky » Apr 27, 2017 17:55

Ensley03 wrote:AoM does not reduce CC duration for Minstrels from Mage or Elementalist roots, so pretty sure it does nothing at all.

73 second root lasts 54 seconds with 26% resist and AoM 3. AoM does nothing for duration.


any gm can comment on this? or is there any further research / evidence for this? considering getting AoM on my warden but not interested in picking it up if this is the case
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Raifs
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Postby Raifs » Apr 27, 2017 18:36

Cirdan wrote:
moha wrote:Avoidance of Magic should increase CC duration.

Test (in german)

It got fixed with Patch 1.112

Secondary magic resists no longer incorrectly increase the duration of Crowd Control spells.


The history of AoM goes like this:
- Full tier resist, reduces everything
- 1.65, become secondary resists, still reduce everything, but are less effective
- New Frontiers, becomes a completely different RA, only reducing damage
... <some random patch breaks secondary resists> ...
- 1.112 , fixes said break

Your test post is from 2007, so I don't think it's applicable to old frontiers AoM.


More like
- Full tier resist, reduces everything
- 1.65, secondary resists get introduced, AoM, EM and Baod now only reduce magic damage and no longer decrease CC duration
- New Frontiers AoM = still secondary tier resist increase
... <some random patch breaks secondary resists> ...
- 1.112 , fixes said break

How secondary resists work was never changed so the test from 2007 still holds

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Cirdan
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Postby Cirdan » Apr 27, 2017 18:59

Raifs wrote:- 1.65, secondary resists get introduced, AoM, EM and Baod now only reduce magic damage and no longer decrease CC duration

How secondary resists work was never changed so the test from 2007 still holds


Would love a good source for that, since the 1.65 patch note doesn't say anything about changing what types of things it reduces, and the discussion I have found around it has been pretty vague "it was nerfed" - well it was.

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Raifs
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Postby Raifs » Apr 27, 2017 19:12

Was/Am trying to find one as well, no luck in patch notes so far. Maybe they had a grab bag for that.

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Cirdan
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Postby Cirdan » Apr 27, 2017 19:20

Raifs wrote:Was/Am trying to find one as well, no luck in patch notes so far. Maybe they had a grab bag for that.


They do, but it only gives an example of how mathematically it works in an example of damage.

moha
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Postby moha » Apr 27, 2017 19:39

Any proof available that secondary resists were broken later to increase cc duration? Maybe they did from the beginning. Probably one of the things that are impossible to research now because nobody tested it back then.

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Caemma
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Postby Caemma » Apr 27, 2017 21:20

What would be nice to know is also how it is implemented at the moment here on Uthgard 2.0 so that we know what we are on.. then if further tests/researchs will bring changes, there will be patch notes..

So, how does it works here now?
- Damage reduction of listed (exact) percentage
- CC duration reduction of bit less of listed percentage (due to 2ndary tier)
- NO change on the resist rates calcs

Confirmed?
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Jaerun
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Postby Jaerun » May 03, 2017 22:55

1.65 was the BAoD nerf. It did not remove the effect of BAOD against CC, but instead (assuming full resists) roughly halved it.

Example, assuming BAOD is 40% -- which I dont remember exactly what it was:

Pre 1.65: 26% item + 24% buff + 40% BAoD = 90% resistance to damage & cc
Post 1.65: (1-(1 - (24%+26%) )*(1-.4)) = 70% resistance to damage & CC

hence the 1.65 patch notes mention that BAoD/AoM pts were returned to players.

You are confusing BAoD with Bedazzling Aura (see patch 1.108), which was limited to damage resistance, and did not affect CC

Edit: Correction, Bedazzling Aura would have gone in in patch 1.70, with New Frontiers. Unfortunately the patch notes do not contain the descriptions, but instead direct you to the realm abilities page.
Last edited by Jaerun on May 03, 2017 23:35, edited 1 time in total.

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MotaroReloaded
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Postby MotaroReloaded » May 03, 2017 23:11

If AoM increased CC duration ..obviously its stupid and forget about it , you buy a RA to decrease dmg done by spels , if live ****** it up..why should we do it here aswell?:)) if it decreased CC duration i d understand the fuss ...but tbh ..i dont.
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Ensley03
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Postby Ensley03 » May 04, 2017 02:18

AoM still doesn't reduce CC duration, at least not for Albs on root and mez in duels with sorcs and theurgs, 100% fact. Can't imagine it's just a broken dueling mechanic. Probably just doesn't help Albs.
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pweet
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Postby pweet » May 04, 2017 11:59

Ensley03 wrote:AoM still doesn't reduce CC duration, at least not for Albs on root and mez in duels with sorcs and theurgs, 100% fact. Can't imagine it's just a broken dueling mechanic. Probably just doesn't help Albs.

Open an issue in the bug tracer.

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