berserker DMG is reality

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dblaha86
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Postby dblaha86 » May 05, 2017 04:34

Hitting for ~320 with spear rear snare on mid chain users with a 4 sec swing time (5.6 speed wep)... Yikes. Feels like zerker and savage melee is like somewhere between 150%-250% more DPS. Assuming Most are getting 1.5-1.8 swing time, and i've been getting hit for 180-400 per round(sometimes 600+ with triple and quad hits+crits).

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holsten-knight
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Postby holsten-knight » May 05, 2017 13:56

MotaroReloaded wrote:No :) , you re talking rubbish .. Divinarchangel last Uthgard warior rr10+ norse had augm str 4 and +26 str cause of TOA template ..he never did 480 unstyled on anything with his Dragonstorm :)) .. mostly 350 styled + on most chain wearers and 450+ on studded maybe leather ..but then again hammer line nothing goes higher the 1 gr rate , Holst take ur guild and crawl back in whateva hole you came from .


Can't tell you what he did wrong, but styled hits around 500 and up to 567 (was my cap dmg on Uth 1 with the tajendi hammer),fullbuffed in group ofc, on bards were possible. With haste and d/q more like 400-500. Bards are vulnerable to hammer ofc. Can't even remember my RA, but not more than aug str 2 I guess.
And what TOA template? Uthgad 1 had no TOA bonuses.

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pweet
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Postby pweet » May 05, 2017 14:45

base dmg is not modified by haste buff or quickness, that goes into style dmg

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KatinaZ
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Postby KatinaZ » May 07, 2017 15:46

Flump wrote:Image



My scout doing half dmg of this with CS on caster...... O.o Many ppl leaving Uth2. We got atm to many bugs, GM's are to ... to fix something or to change something...

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Genjiro
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Postby Genjiro » May 07, 2017 17:18

KatinaZ wrote:My scout doing half dmg of this with CS on caster......

Why are you comparing a skill line ability with no cooldown to an realm ability with an 10min cooldown and a cost of 10 ra points?
I think it is quite understandable that both abilities will have different impact and effects.

Following your argument any rezz spell should be comparable to the Perfect Recovery realm ability regarding its effect?

KatinaZ wrote:We got atm to many bugs, GM's are to ... to fix something or to change something...

We are monitoring as well as discussing internally all the time.
We do fix bugs. Some will take more time than others. Mostly a reliable source or test is needed for all of them.

We do not change an ability on our own just because players don't like it.
We had an similar argument with the old SoS realm ability. This is simply how it works/worked.
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KatinaZ
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Postby KatinaZ » May 07, 2017 18:19

Crit shot with no CD? Well yes, but...for one shot atm i need 4.7s. My target must stand still and must be out of the fight. Its not so easy to hit but when i hit...then i make 350-450 dmg.

Genjiro, pls make CS then as Realm Ability with 10 min CD. I want to make to about 1300-1600 dmg with 2h! :hammer: And im ready to spend for it 20 realm points.

I dont ask u to change the game, Genjiro. Just a little balance would be nice. And im speeking not only about classes, skills or dmg. I mean PVE to. For exemple.....on midgard its easy to get items with spec buffs charges on alb not....why?

Im just a little bit sad about Uthg2. Maybe i expect to mutch from server....scout is not playble atm. I'll be back maybe after fix...

bb

P.S. my english is bad? y i know, sry :D

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Torgo
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Postby Torgo » May 08, 2017 16:02

Genjiro wrote:
KatinaZ wrote:My scout doing half dmg of this with CS on caster......

Why are you comparing a skill line ability with no cooldown to an realm ability with an 10min cooldown and a cost of 10 ra points?
I think it is quite understandable that both abilities will have different impact and effects.

Following your argument any rezz spell should be comparable to the Perfect Recovery realm ability regarding its effect?

KatinaZ wrote:We got atm to many bugs, GM's are to ... to fix something or to change something...

We are monitoring as well as discussing internally all the time.
We do fix bugs. Some will take more time than others. Mostly a reliable source or test is needed for all of them.

We do not change an ability on our own just because players don't like it.
We had an similar argument with the old SoS realm ability. This is simply how it works/worked.



Translation: Working as intended. :)

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barto22
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Postby barto22 » May 08, 2017 16:11

I don't like this whole reliable source trash. The thing is, these reliable sources are only as good as the time they were conjured up in.

The timeline of daoc evolved for 2 reasons. 1) money. 2) player desire.

So just because a few shmucks back in 2003 thought xyz was what the game needed doesn't make them any wiser than the people playing today. You can trust your 15~ year old source and his wisdom about what the game and its mechanics or you can trust today's players and see what they think. We are the largest daoc community left standing, why can we not try to compromise a little bit to the needs of everybody here?


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Kadorna
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Postby Kadorna » May 08, 2017 16:35

KatinaZ wrote:. I want to make to about 1300-1600 dmg with 2h! D


it's so easy:
1-Play a class that can use 2h (melee)
2-Play on a realm that can hold mostly relics (if not all) to get some nice +% bonus damage from relics/keeps
3-Play on a group to get full buff to max ur dmg.
4-Play a class that have some RA style with very high damage and get that RA
5-Play a class with some kind of ability that grant a 100% crit chance (with some high %crit damage), or pray to get a crit when u use your RA style.

But hey, u want a class that can stealth, can shoot from max range (not melee), totally unbuffed (or crap buffs from pots) who can use a hability without cooldown and make the same damage...sure, looks fair...why not??

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MotaroReloaded
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Postby MotaroReloaded » May 08, 2017 21:14

holsten-knight wrote:
MotaroReloaded wrote:No :) , you re talking rubbish .. Divinarchangel last Uthgard warior rr10+ norse had augm str 4 and +26 str cause of TOA template ..he never did 480 unstyled on anything with his Dragonstorm :)) .. mostly 350 styled + on most chain wearers and 450+ on studded maybe leather ..but then again hammer line nothing goes higher the 1 gr rate , Holst take ur guild and crawl back in whateva hole you came from .


Can't tell you what he did wrong, but styled hits around 500 and up to 567 (was my cap dmg on Uth 1 with the tajendi hammer),fullbuffed in group ofc, on bards were possible. With haste and d/q more like 400-500. Bards are vulnerable to hammer ofc. Can't even remember my RA, but not more than aug str 2 I guess.
And what TOA template? Uthgad 1 had no TOA bonuses.


Bards are vulnerable to crush dmg not hammer ..dont talk like a 10 year old , 450+ can be 500 dmg if u r hasted and bufed or not but from 480 UNSTYLED to 500 dmg STLED is a big difference , tundra is a very high dmg style , nothing special about that , just a better growthrate on an anytimer .

Look at Flump s dmg vs some targets with this style , unstyled dmg is on average 500 dmg because it can variate , from where so much? as atm on alb i barely reach 300 dmg i think.
1st DMG VS BM DIONZA : 942 total dmg (style dmg 452) shows unstyled dmg 490

2nd DMG VS BARD Atrival: 1083 total dmg (style dmg 599)shows unstyled dmg 484

3rd DMG VS BARD ATRIVAL: 1036 total dmg ( style dmg 543) shows unstyled dmg 493

4th DMG VS CABALIST MOOFINS: 1032 total dmg( style dmg 504) shows unstyled dmg 528

5th DMG VS THEURG EUI: 941 total dmg ( style dmg 502) shows unstyled dmg 439

6th DMG VS BARD LISELEI: 933 total dmg (style dmg 492) shows unstyled dmg 441

7th DMG VS MENTALIST AMATERASU: 980 total dmg (style dmg 562 ) shows unstyled dmg 418

Flump s dmg pic :
Image







Genjiro wrote:
KatinaZ wrote:My scout doing half dmg of this with CS on caster......

Why are you comparing a skill line ability with no cooldown to an realm ability with an 10min cooldown and a cost of 10 ra points?
I think it is quite understandable that both abilities will have different impact and effects.

Following your argument any rezz spell should be comparable to the Perfect Recovery realm ability regarding its effect?

KatinaZ wrote:We got atm to many bugs, GM's are to ... to fix something or to change something...

We are monitoring as well as discussing internally all the time.
We do fix bugs. Some will take more time than others. Mostly a reliable source or test is needed for all of them.

We do not change an ability on our own just because players don't like it.
We had an similar argument with the old SoS realm ability. This is simply how it works/worked.


WHo made u devs ?? I really really wana know ! .. What realm ability ? Tundra is nothing different then a normal style but with Very high attack dmg , somewhere close to a few good styles in the game, Defender s rage in polearm line and a few others , NOTHING ELSE SPECIAL ABOUT IT !

Actually a guy said that after berserker nerf ..which is our patch 1.65 Tundra did lower dmg then Ragnarock style in Sword line :
"I had tundra before the nerve of the zerk and the style was doing big damage in 2H + rage, but now a ragna hurts more than tundra I will say a ra that no longer serves ... " proof: http://forums.jeuxonline.info/showthrea ... RA+Toundra


So whoever implemented it from my point of view , lacks the game mechanics of this game..bad ..really bad.

barto22 wrote:I don't like this whole reliable source trash. The thing is, these reliable sources are only as good as the time they were conjured up in.

The timeline of daoc evolved for 2 reasons. 1) money. 2) player desire.

So just because a few shmucks back in 2003 thought xyz was what the game needed doesn't make them any wiser than the people playing today. You can trust your 15~ year old source and his wisdom about what the game and its mechanics or you can trust today's players and see what they think. We are the largest daoc community left standing, why can we not try to compromise a little bit to the needs of everybody here?


Sent from my iPhone using Tapatalk


Large comunity doesnt mean smart .. previous ppl on forum when Uthg 1.0 was on knew stuff , new ppl that came in with release of Uthg 2 are a bunch on noobs who dont even know what styled and unstyled dmg are or how r they calculated .. compromise ???? I dont compromise when its about bugged game mechanics and stuff put in game just to be there . They ve released Uthg 2 in haste ! there s basci things that were fine in previous Uthg and they re ****** up here on Uthg 2 ! last night i slamed a ns and did 2 polearm hits on him tried to engage him after CANT ! i m not alowed to engage a target that was hit .. well ****** me .. should i pet him instead and give him some biscuits?
Last edited by MotaroReloaded on May 10, 2017 18:30, edited 1 time in total.
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Genjiro
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Postby Genjiro » May 08, 2017 23:01

MotaroReloaded wrote:WHo made u devs ?? I really really wana know !

Blue did.

MotaroReloaded wrote:What realm ability ? Tundra is nothing different then a normal style but with Very high attack dmg , somewhere close to a few good styles in the game, Defender s rage in polearm line and a few others , NOTHING ELSE SPECIAL ABOUT IT !

Realm abilities: By class: Berserker
Tundra
http://web.archive.org/web/200308101133 ... erker.html

MotaroReloaded wrote:Actually a guy said that after berserker nerf ..which is our patch 1.65 Tundra did lower dmg then Ragnarock style in Sword line :
"I had tundra before the nerve of the zerk and the style was doing big damage in 2H + rage, but now a ragna hurts more than tundra I will say a ra that no longer serves ... " proof: http://forums.jeuxonline.info/showthrea ... RA+Toundra

Do you have any other sources besides one guy posting on a public forum?
Looking for a patch note, grab bag, screenshot with damage values from ~2003 or even a team lead report!

MotaroReloaded wrote:Large comunity doesnt mean smart .. previous ppl on forum when Uthg 1.0 was on knew stuff , new ppl that came in with release of Uthg 2 are a bunch on noobs who dont even know what styled and unstyled dmg are or how r they calculated .. compromise ???? I dont compromise when its about bugged game mechanics and stuff put in game just to be there . They ve released Uthg 2 in haste ! there s basci things that were fine in previous Uthg and they re ****** up here on Uthg 2 ! last night i slamed a ns and did 2 polearm hits on him tried to engage him after CANT ! i m not alowed to engage a target that was hit .. well ****** me .. should i pet him instead and give him some biscuits?

Here you go! https://www2.uthgard.net/tracker/issue/4194/
Only 2 more confirmations needed.
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Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement.

aylictal
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Postby aylictal » May 08, 2017 23:13

MotaroReloaded wrote:Large comunity doesnt mean smart .. previous ppl on forum when Uthg 1.0 was on knew stuff , new ppl that came in with release of Uthg 2 are a bunch on noobs who dont even know what styled and unstyled dmg are or how r they calculated .. compromise ???? I dont compromise when its about bugged game mechanics and stuff put in game just to be there . They ve released Uthg 2 in haste ! there s basci things that were fine in previous Uthg and they re ****** up here on Uthg 2 ! last night i slamed a ns and did 2 polearm hits on him tried to engage him after CANT ! i m not alowed to engage a target that was hit .. well ****** me .. should i pet him instead and give him some biscuits?

Genjiro wrote:Here you go! https://www2.uthgard.net/tracker/issue/4194/
Only 2 more confirmations needed.


Aha! Genjiro, if we're talking about bugs, does count even matter?

I've been tracking this since 5 months ago (the bug is actually over a year old) and has 36 votes.

fyi, it is assigned to you ;)
Last edited by aylictal on May 08, 2017 23:17, edited 1 time in total.

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Genjiro
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Postby Genjiro » May 08, 2017 23:17

aylictal wrote:
MotaroReloaded wrote:Large comunity doesnt mean smart .. previous ppl on forum when Uthg 1.0 was on knew stuff , new ppl that came in with release of Uthg 2 are a bunch on noobs who dont even know what styled and unstyled dmg are or how r they calculated .. compromise ???? I dont compromise when its about bugged game mechanics and stuff put in game just to be there . They ve released Uthg 2 in haste ! there s basci things that were fine in previous Uthg and they re ****** up here on Uthg 2 ! last night i slamed a ns and did 2 polearm hits on him tried to engage him after CANT ! i m not alowed to engage a target that was hit .. well ****** me .. should i pet him instead and give him some biscuits?

Genjiro wrote:Here you go! https://www2.uthgard.net/tracker/issue/4194/
Only 2 more confirmations needed.


Aha! Genjiro, if we're talking about bugs, does count even matter?

I've been tracking this since 5 months ago (the bug is actually over a year old) and has 36 votes.

fyi, it is assigned to you ;)

Yes, we are still collecting data.
I actually talked to the testers today since they found a lot of new useful information!
I am happy we can make this finally right soon :grin:
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buddhazeng
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Postby buddhazeng » May 08, 2017 23:18

Bards are vulnerable to crush dmg not hammer-MotaroReloaded
How can you call people noobs and say something like this, what type of dmg do you think hammer spec is? You ever cut something with a hammer?
Nobody is going to take you serious with talk like this.
Buddhazeng

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pweet
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Postby pweet » May 08, 2017 23:46

Genjiro wrote:We do fix bugs. Some will take more time than others. Mostly a reliable source or test is needed for all of them.

What source are you using to validate 450base dmg?

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