Unstyled dmg lower then it should on Alb

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norada
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Postby norada » May 10, 2017 17:40

Kha wrote:It's actually a very small sample 39 none / 500 skill for pally ... and 15 none / 209 skill for skald...
You had no variance at all during your tests ? Or you just tested your parser with a "sample" ?

Am just curious, am a minstrel i won't do any melee damage anyway, even +19 or +30% :lol:
Btw, just for a binary Resist/Success on charm pulses, we test 3000 pulse for example (even if 10.000 would be more accurate).
That's why i ask ... 200 hits is nothing.


i did say it's a small sample but I think it's easy enough to prove that alb 1h dmg isnt 19% below mid :>

minstrel's are on a low damage table is why also. if he believes alb 1h is 19% less than he can be the autist and test 10k hits like you said though with a total controlled environment of alb vs mids with same stats/weapon speed etc I just wanted to show him my tests after a couple of hundred hits vs the 3-4 he did in a duel

Kha
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Postby Kha » May 10, 2017 17:43

I see thanks for answer.

As i said, no opinion on this topic, was just curious about the test you did.

norada
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Postby norada » May 10, 2017 17:46

ya my tests were just to see the difference if damage tables actually worked. wanted to see with low sample if skald = pally zerk = arms and war > better than anything else and it seemed to be true. thought it could help prove the 1h damage in every realm is the same, if it needs to be buffed through every realm that's something i dont know.

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MotaroReloaded
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Postby MotaroReloaded » May 10, 2017 18:07

norada wrote:
Kha wrote:It's actually a very small sample 39 none / 500 skill for pally ... and 15 none / 209 skill for skald...
You had no variance at all during your tests ? Or you just tested your parser with a "sample" ?

Am just curious, am a minstrel i won't do any melee damage anyway, even +19 or +30% :lol:
Btw, just for a binary Resist/Success on charm pulses, we test 3000 pulse for example (even if 10.000 would be more accurate).
That's why i ask ... 200 hits is nothing.


i did say it's a small sample but I think it's easy enough to prove that alb 1h dmg isnt 19% below mid :>

minstrel's are on a low damage table is why also. if he believes alb 1h is 19% less than he can be the autist and test 10k hits like you said though with a total controlled environment of alb vs mids with same stats/weapon speed etc I just wanted to show him my tests after a couple of hundred hits vs the 3-4 he did in a duel


You dont need to do 10 000 hits to find out a min and a max , and those 30 hits were enough for me to find a 100%-144% dmg variance , what you shown is that indeed paladin is on same dmg table with skald nothing else , when you will go on uthg and hit with a class vs chain for example and get a min and a max and compare it here then we can say if midg needs adjusted or not .
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MotaroReloaded
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Postby MotaroReloaded » May 10, 2017 18:12

norada wrote:My program is a parser of actual tests of dmg I did with both classes. It takes the chatlog and puts it in. It's not using some calculation you think works.. it's actual test data. Basically if you believe 1h damage should be more that's a different argument, all im trying to tell you is that 1h damage is the same on every realm. So it wouldnt just be a problem on alb like your topic states.

EDIT: Also the link of damage tables I have is correct, and I dont believe it's anymore complicated where factor 22's have differences etc


edit2: also in your original post you talk about using a slash pole with 51 but then go and use a 1h thrust which will be lower spec? you dont even take into consideration about armor tables and what damage it's vulnerable/resistant too etc.

idk why i took the bait to this retarded post


Retarded is you... maybe , why would i care about what is vulnerable to what when I M ADDING T AS A TOTAL UNSTYLED DMG? Why would i care about something that is non relevant? resists ! resists will be aplied after the dmg is corrected , we have a problem with unstyled dmg , my arms is double spec slash /thrust and i used the slash pole otherwise if I used the thrust pole it would kill the cleric faster and i d need more heal , is that making any sence to you? if not then bugger off , and stop asking stupid questions which have no relevance with the problem .
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ntc
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Postby ntc » May 10, 2017 21:57

norada wrote:ya my tests were just to see the difference if damage tables actually worked. wanted to see with low sample if skald = pally zerk = arms and war > better than anything else and it seemed to be true. thought it could help prove the 1h damage in every realm is the same, if it needs to be buffed through every realm that's something i dont know.


pretty sure my 5.8 isn't hitting hard enough. no tests needed, just saying....
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MotaroReloaded
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Postby MotaroReloaded » May 10, 2017 22:26

ntc wrote:
norada wrote:ya my tests were just to see the difference if damage tables actually worked. wanted to see with low sample if skald = pally zerk = arms and war > better than anything else and it seemed to be true. thought it could help prove the 1h damage in every realm is the same, if it needs to be buffed through every realm that's something i dont know.


pretty sure my 5.8 isn't hitting hard enough. no tests needed, just saying....


I m doing full bufed 1900+ WS something like 330 ~ 350 dmg on casters non Phisical defense with cripling blow and close to 400-410 dmg with back styles .. its laughable .
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Vashna
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Postby Vashna » May 11, 2017 07:03

MotaroReloaded wrote:I m doing full bufed 1900+ WS something like 330 ~ 350 dmg on casters non Phisical defense with cripling blow and close to 400-410 dmg with back styles .. its laughable .


I'm getting hit for 300-350 from skalds as a caster. All good i guess ! ;)

Kha
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Postby Kha » May 11, 2017 10:51

Vashna wrote:
MotaroReloaded wrote:I m doing full bufed 1900+ WS something like 330 ~ 350 dmg on casters non Phisical defense with cripling blow and close to 400-410 dmg with back styles .. its laughable .


I'm getting hit for 300-350 from skalds as a caster. All good i guess ! ;)


Not sure,
Skald seems to be factor 19 in damage table (like paladin)
Savage is 20 (for example)
Armsman is supposed to be 22.
(Since warrior is supposed to be 23 should be the one you compare with instead of skald. At the same weapon speed)

http://camelotherald.wikia.com/wiki/Damage_Table

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Postby Joppen » May 11, 2017 13:51

Maybe same bug on bow damage?
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t-bone
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Postby t-bone » May 11, 2017 15:17

lol same armsman who thinks 400 unbuffed/debuffed damage on sbs is bad on his arms.
move on

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oLd-Sneakers
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Postby oLd-Sneakers » May 11, 2017 15:23

Relics don't increase your cap damage, has never worked that way.

Relics let you hit closer to cap damage, it is applied after the regular formula.

The only thing that determines cap dmg is spec level and damage table.

Str, af, resists, armor abs, and relics are modifiers who work against each other.

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oLd-Sneakers
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Postby oLd-Sneakers » May 11, 2017 15:26

MotaroReloaded wrote:
ntc wrote:
norada wrote:ya my tests were just to see the difference if damage tables actually worked. wanted to see with low sample if skald = pally zerk = arms and war > better than anything else and it seemed to be true. thought it could help prove the 1h damage in every realm is the same, if it needs to be buffed through every realm that's something i dont know.


pretty sure my 5.8 isn't hitting hard enough. no tests needed, just saying....


I m doing full bufed 1900+ WS something like 330 ~ 350 dmg on casters non Phisical defense with cripling blow and close to 400-410 dmg with back styles .. its laughable .



The only high growth rate style armsmen has in 1.65 is the defenders rage "after enemy hits you" and the 2nd style in the back style.

Crying about crippling blow with like 0.4 growth rate is just silly, it isn't supposed to do a lot of damage since its an OPed anytime snare.

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oLd-Sneakers
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Postby oLd-Sneakers » May 11, 2017 15:33

Post some screenshots of your slash pole 5.8 spamming defenders rage when your fully buffed by a cleric using red s/c and you having 370 str. Lets see how "bad" your damage is then.


57 pole vs say 50+18 = 68 hammer ( flump ) is easily 50 damage in increased theoretical cap damage. Add to that 30 more str, relics and flump will hit near his cap theoretical damage a lot easier.

11 spec points difference.

I am all for looking into the damage tables and variance, making sure its correct. But this armsman seem to be making a hen out of a feather.

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MotaroReloaded
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Postby MotaroReloaded » May 11, 2017 16:30

oLd-Sneakers wrote:Post some screenshots of your slash pole 5.8 spamming defenders rage when your fully buffed by a cleric using red s/c and you having 370 str. Lets see how "bad" your damage is then.


57 pole vs say 50+18 = 68 hammer ( flump ) is easily 50 damage in increased theoretical cap damage. Add to that 30 more str, relics and flump will hit near his cap theoretical damage a lot easier.

11 spec points difference.

I am all for looking into the damage tables and variance, making sure its correct. But this armsman seem to be making a hen out of a feather.


This post is not about style its about unstyled dmg , i dont post what you want ..i post what i want! ..ok? 57 pole vs 68 hammer is a difference in weapon skill and 2h weapon bonus = (1.1 + (0.005 x 2-hand Spec) ) where mine is 1,385 and Flump's 1,435 , in the post about Flump you can see his unstyled dmg and mine with these given by the ecuation.


Vashna wrote:
MotaroReloaded wrote:I m doing full bufed 1900+ WS something like 330 ~ 350 dmg on casters non Phisical defense with cripling blow and close to 400-410 dmg with back styles .. its laughable .


I'm getting hit for 300-350 from skalds as a caster. All good i guess ! ;)



This is not Phisical defense DAOC m8 , caster love came with TOA . .. remember that ..


Joppen wrote:Maybe same bug on bow damage?



DIfferent formula for archers :


Effective DPS * (your WS/target AF) * (relic bonus) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * arrow bonus * toa bonus


Where EDPS is the effective dps on the weapon being used

SPD is the listed weapno speed

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


Absorb is the absorption figure of the armor as a percentage (.27 for scale)

Where ffb arrow bonus = multiplier of the type of arrow used (ex. barbed flight footed broadhead arrow is 1.25)

GSV bonus is the archery damage multiplier from a TOA bow.
Last edited by MotaroReloaded on May 11, 2017 16:49, edited 1 time in total.
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