Change is in the air

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pirhana7
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Postby pirhana7 » May 18, 2017 00:36

Sanik wrote:consider stackable potions!


No, that would only hurt classes that rely on buffs to compete. In the current game form you must choose what you really need because of limited carry and timers. if potions became stackable everyone would have every potion buff up

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Alko
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Postby Alko » May 18, 2017 00:39

Great changes @Devs, appreciate the work you've put in to make them!

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Shalindra
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Postby Shalindra » May 18, 2017 00:41

Very nice changes and still keeping the integrity of our classic DAOC. Here Here.... thanks Devs!

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Vajazzle
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Postby Vajazzle » May 18, 2017 00:43

All fantastic changes! Great work GMs!

pirhana7
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Postby pirhana7 » May 18, 2017 00:43

Garakus wrote:Invig pots need last 10min instead of 2min and have 3 charges per potion. This would be a fantastic QoL change.

Also add /XP off AND /RPS off - For the BG's,

I think opening up the possibility for people to step away from the xp grind and have a little low level rvr fun is good. It will also bring money into the communities because people will template for those zones and stay there for a while or keep a character there for low level fun for whenever.


It wouldnt be QoL because it would hurt or hinder the purpose of classes who give group endo or have self endo regain.

Example.. I play a Warden.. I have self endo regain buff.. this helps me fight other classes and gives me an advantage because otehr classes run out of endo fighting me annd i still have endo. If you make endo potions last longer and stackable that means i will be in more fights that my enemy uses a potion charge or still has endo regain up.....

This would also make bards, shaman, less needed. This woul also be teh nail in teh ocffin for groups needing palys.

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Prometheus
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Postby Prometheus » May 18, 2017 00:44

Great changes, adding group dot's on map would also be a great addition to make it easier to find our way around. :)

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Vlalkor
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Postby Vlalkor » May 18, 2017 00:58

Was XP bonus applied to PvP dungeons as part of the frontier bonus?

otinanai
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Postby otinanai » May 18, 2017 01:01

Great changes but I hope its only the beginning. Hasteners in portal keeps and stackable potions would probably triple the solo/duo action and it's sorely needed.

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Mauriac
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Postby Mauriac » May 18, 2017 01:15

Glad to see you guys make these changes. This will really help the server and keep the experience more enjoyable for everyone.

As for the rest of us, lets get the good the word out to all those who haven't been on in a while to get the population back up!

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Kyleran
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Postby Kyleran » May 18, 2017 01:16

I like the changes, now if only they could find a way to reward players for defending keeps for a period of time perhaps.

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Budikah
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Postby Budikah » May 18, 2017 01:30

The only one I think is unneeded was the portal ceremony one, but that doesn't mean it isn't appreciated.

Good changes all around. Hopefully this helps keep people involved and groovin'.
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Abydos
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Postby Abydos » May 18, 2017 01:39

Crafting merchants are in.

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Ardri
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Postby Ardri » May 18, 2017 02:13

Just when i thought you guys couldn't get any dumber, you go and do something like this...and actually make Uthgard better. Thanks devs.
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Tree
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Postby Tree » May 18, 2017 02:14

Alcyon wrote:Frontiers bonus EXP

We have introduced further EXP bonuses to the frontier zones and have tied them in to our current EXP bonus system around keeps:

    Players will automatically receive:

    1) Static +10% XP zone bonus in the frontiers
    2) +20% XP bonus for exping around a keep owned by your realm (a total of +30%)
    3) +40% XP bonus for exping around a keep owned by your guild (a total of +50%).

    There is a twist to the +40% guild bonus. Players who are in a group where the leader is from the guild who owns the keep will also benefit from the extra +40% bonus.

    Same rules apply to Battlegrounds.


Nice changes overall, but this makes me sad. Levelling in HZ will from now on feel crippling and with that kind of bonus you really have to use frontier and be exposed to constant RP farming. This is not a feature helping people to level, its just a tool for regular RvR groups to get some easy RP all the while ruining the gaming experience for XPers. People already warned of this in previous posts and I am sure you will get the according feedback once it goes live. :cry:
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Grunklestank
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Postby Grunklestank » May 18, 2017 02:16

THANK YOU FOR THESE CHANGES :D
- Love,
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