Kill spam visibility
52 posts
• Page 3 of 4 • 1, 2, 3, 4
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I like it please keep it.
Iradra - Sorc <we wuz kangz> Uthgard
Iradar - Bard <The Last Maul> Uthgard ________________________________________________ Circa - RR7 Warden <Aeon/Liberated> Guinevere Drado - RR6 Shaman <Zenith> Percival Rbiz - RR6 Druid <Nitro> Gareth |
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The real problem is that if the hib zerg recognise a kill spam in another realm they wipe, go there and zerg thise groups to death. In my opinion destroyed the zerg the rvr in evry realm because after 10 mins there run 3-5 hib groups to find them.
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leave that all zone kill spam exactly as it is.
It is so much better than running blind because you can only see the one zone that you're in. |
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I would like to see if only if you where in that realm, not world wide. |
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Kill spam is perfect both NA and Euro.
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Having kill spam in the same window as your chat is clearly an user error.
The change itself is very welcome, please keep it. |
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I really love it ! Makes the RVR look much more alive
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Its awesome, keep it as it is. If ppl dont want to see it, they can just turn it off.
Ololofeld - BD - Lyo/Mid
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Since I have been quoted, I also voice my opinion to keep it as it is, the point of my original post was more to emphasize that the server is not dead.
I like how player numbers seem to go up with worldwide killspam ![]() I am aware of the possibility to have the kills in another window and thats also my personal solution for it ![]() |
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its fine, people are more than welcome to sort out their chat tabs if it is to overwhelming
Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive
Alb - Djfalken (Minstrel) - Inactive Mid - Tooeasynothanks |
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I like how it works with being in bordering zones to RvR. But I think only showing kills of the current realm you are zoned + the bordering zone in the RvR dungeon (like Dodens while being in Midgard, but not Summers Hall which you only see when entering the dungeon).
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One option could be to randomly filter some of those messages when population is higher!
if (popIsTooHigh && rand.Next(100) >= 80)) { // drop 20% of messages return; } I like the change(s) though, tyvm staff! |
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Combined population in RvR zones would be an interesting factor to manipulate the distance you see kill spam. The minimum distance would be see the current all directly neighbouring zones. The maximum could be like 6 zones while counting the zone distances Odins Gate, Hadrians Wall and Emain Macha would count as neighouring zones as well.
So for example seeing kills from Emain or Summoner's Hall in Uppland (replace with any main frontier castle) would require the "watch distance" to be 3 neighbouring zones (except for hibs, which would then have a 1 zone viewing distance advantage compensating for their longer way to arrive in Emain). Only problem could be transparency for player to recognize how far the kill spam goes. Maybe the /server command could provide the kill spam distance as information? As a side effect it would be a measurement how much RvR (or at least how many people are in RvR zones) is going on at the present in some really, really rough numbers. If we are too worried from level group as SH zergs, we could set a level limit on the count function. So only everything 45+ or so is counted. |
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Imo it should not be removed, personally the only thing I would like to see changed is put the "killed by *name*" last in the message, easier to see who it was without reading the whole thing then.
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Please keep it the way it is
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52 posts
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