State of the RNG
73 posts
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LOL omg what a perfect summary of Uthgard 2.0 - Love,
Grunkle Mordred <FE> <Validus> // Gareth (Ringer extraordinaire) Try and read between the lines." |
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13k casts from live 1on1 comparison to Uthgard with matching results.
ppl still dont believe it. stop feeling statistics, understand it. |
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Can probably neved be proven to be mot livelike although i still belive mythic changed something on the resist rates somewhere after toa (making resists more common to balancd out toa bonuses) but since it was a nerf prolly never documented
Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0 Mugad - Warden 4lx Uth 2.0 Esigil - Druid 3lx Uth 2.0 Hioisx - Nightshade 1lx Uth 2.0 |
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Last uthg i went live and shoed proof that on Uthg vs yelow u get resisted like vs oorange on Pendragon , Uthg VS orange like Pendragon VS red and so on , i got resisted by blues a couple of times here .. twice ! on same mob ..
![]() Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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No its just incorrect and not live like. Thats why it doesn't get implemented. It skews probabilities. Its wrong. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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No its just incorrect and not live like. Thats why it doesn't get implemented. It skews probabilities. Its wrong.[/quote] Sure, but if the player experience is frustrated by a more absolute RNG system, then what does it matter what is right or wrong? It can skew probabilities all it wants - nobody is sitting there casting a spell going "well, 12.5 percent chance this gets through..." and relying on that - because it's a fools errand when it's just as possible for that and the next four cast spells to be resisted. I don't really have any skin in this discussion. I don't expect it to change. I was just sharing my experiences from another game and another freeserver experience - people simply ended up liking the the faux-RNG better even if it was "wrong" and "not livelike". The same discussion occurred there, and the devs over there largely had the same response you did. For you, yeah, statistics and proper data do matter - for your average player, they're just ****** that they blew 40% of their Mana pool trying to cast one spell, irregardless of if the numbers match up or if you properly emulated the live environment. Satanic Panic - Cleric
Budikah - Cabalist Leader of Primordial Guild / Alliance Primordial Discord ---> https://discord.gg/Fa85ptj |
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RNG streaks/series have a gaussian distribution which includes far ends, which means extremely lucky or extremely unlucky. In the end that creates emotions. Sure negative emotion feels more intensive. But thats the way random works. You can't say I played 1000 times in the lottery, now I deserve a win. You also can't say I made 150 craft attempts, now I deserve a MP with 100% certainty. You would also take 2 MP's in a row instead of preventing that.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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I hear ya Blue, here is something that wouldn't go with my post for some reason.
http://www.uoguide.com/Random_Number_Generator Long story short, humans are flawed in their observations, and nobody has conjured up an RNG system that works flawlessly. My only reply to your above post would be that the RNG takes the role of a dungeon master in games like this - and while nobody "deserves" a MP success after 150 failures, a human dungeon master might eventually take pity, simply for the players enjoyment, and fudge some numbers - because it's a game played for enjoyment after all. Math and algorithms in place currently are indifferent to your suffering. Satanic Panic - Cleric
Budikah - Cabalist Leader of Primordial Guild / Alliance Primordial Discord ---> https://discord.gg/Fa85ptj |
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Their explanation about streaks is just wrong. If something has a 92% probability the check would be randomNr < 0.92. Doesn't matter if the number is 0.920035622, 0.92546323 or 0.93343437. If its above or equal to 0.92 its a miss. If they round random numbers then they are for sure in trouble. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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If someone tested it on live and the results were the same it should stay this way, I hate getting 3 resists in a row but thats what we call RANDOM.
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I love RNG gaussian function induced emotions, negative or positive! Gets the blood flowing ![]() |
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Okay,
This will help put the issue to bed. I did an analysis of a trailing 15, 25, 50, and 100 casts on the daoc chat logs i accumulated and lurker provided, 50 casts was the best representative statistic These numbers are (from lurker's logs) ----------------------------------------------------------------- Resist Rate (Trailing 50 casts) 0% - 2 2% - 22 4% - 37 6% - 119 8% - 243 10% - 307 12% - 346 14% - 405 16% - 467 18% - 546 20% - 414 22% - 251 24% - 138 26% - 74 28% - 24 I generated 10 sets of random numbers, and assuming a resist rate of 15% here is the trailing 50 cast distribution based on an independent RNG. ----------------------------------------------------------------- 4% - 37 6% - 119 8% - 231 10% - 288 12% - 343 14% - 402 16% - 467 18% - 546 20% - 415 22% - 258 24% - 143 26% - 75 28% - 25 30% - 2 32% - 1 0% - 2 2% - 22 4% - 37 6% - 119 8% - 231 10% - 288 12% - 343 14% - 402 16% - 467 18% - 546 20% - 415 22% - 258 24% - 143 26% - 75 28% - 25 4% - 41 6% - 143 8% - 339 10% - 467 12% - 502 14% - 594 16% - 459 18% - 335 20% - 230 22% - 121 24% - 79 26% - 54 28% - 35 30% - 9 32% - 2 2% - 17 4% - 63 6% - 175 8% - 260 10% - 343 12% - 455 14% - 525 16% - 562 18% - 396 20% - 265 22% - 176 24% - 95 26% - 43 28% - 18 30% - 2 4% - 60 6% - 236 8% - 302 10% - 333 12% - 397 14% - 518 16% - 542 18% - 399 20% - 222 22% - 173 24% - 113 26% - 67 28% - 11 30% - 9 32% - 3 34% - 7 36% - 3 0% - 11 2% - 8 4% - 20 6% - 33 8% - 158 10% - 299 12% - 420 14% - 484 16% - 547 18% - 500 20% - 435 22% - 235 24% - 123 26% - 71 28% - 47 30% - 4 4% - 51 6% - 147 8% - 273 10% - 449 12% - 452 14% - 459 16% - 541 18% - 373 20% - 231 22% - 137 24% - 146 26% - 80 28% - 44 30% - 1 14% - 509 16% - 488 18% - 498 20% - 362 22% - 204 24% - 114 26% - 37 12% - 497 10% - 354 8% - 161 6% - 89 4% - 20 28% - 41 30% - 20 32% - 1 4% - 60 6% - 236 8% - 302 10% - 333 12% - 397 14% - 518 16% - 542 18% - 399 20% - 222 22% - 173 24% - 113 26% - 67 28% - 11 30% - 9 32% - 3 34% - 7 36% - 3 0% - 0 2% - 1 4% - 23 6% - 94 8% - 276 10% - 388 12% - 522 14% - 560 16% - 545 18% - 377 20% - 282 22% - 174 24% - 98 26% - 47 28% - 8 I was casting a lvl 47 dd on mobs which were 50-53. My resist rate so far after 1250 casts is 15.54%. I did have 1 streak of 34% resists. I need to get more data, but i had turned on logging AFTER the worst of it came. It is feasible to have a 34% resist rate in 1200 casts, but reaching that rate on 1/3 of the casts as the prior tests makes me skeptical, and it seems it is just VERY unlucky (considering the really bad streaks were behind me). In reality 10% of the 1250 rng stretches I ran hit the 34% resists (or higher) over 50 casts, and 40% resist over 50 casts about 2% of the time. This proves that the rng is correct, but mastery of focus is DESPERATELY needed to balance out the resist rate. If spell resists are reduced by even 3% it has a HUGE impact on the skew and streakiness going from 15% to 12%, makes the upper bound of resist streakiness go from 40% to 34% over a trailing 50, and only 6% of the sets of 1250 will have a trailing 50 casts meet or exceed the 30% resist threshold. |
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Interesting stuff Entrancementx.
Very similar results looking at your simulated RNG vs Live data. Because graphics are lovely for humans to understand data, I popped that all in a chart... ![]() Certainly seems to be a common pattern between live and your test results using a 3rd party RNG. If there was some form of smoothing you would expect to see a noticeable difference for the 'Lurker' set vs any others |
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looks like some of you are missing Pweet's point. please refer to
https://www.surveysystem.com/sscalc.htm - determine your sample size to get statistics you learn in school and college. casting 100 times same spell in game - is NOT statistics. for "population" i would probably use total number of spells casted daily on average. gl |
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I don't think anybody has been looking at samples of 100. They are between 1,250 and 13,000 at present. Obviously larger sample sizes are better, but smaller sample sizes can provide interesting data too, with a lower degree of accuracy... |
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