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Mikhailovitch
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Postby Mikhailovitch » Jul 07, 2017 12:46

/clap
good job guys, thks

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kinthos
Gryphon Knight
 
Posts: 417
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Postby kinthos » Jul 07, 2017 12:48

Almost got it....

* Extend BGs to lvl49

* Enable /xp off

* Allow level down capability to over BG level chars. Perhaps force a respec to ensure people spend skill points for the new level.
^^ This is a nice change for people who have outleveled the BG but are still low RR.
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Caemma
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Postby Caemma » Jul 07, 2017 12:52

Very nice changes, hopefully it will increase the love for this server and bring back at least part of the players that left :!:

Here some feedback that i would point out that might be discussed for next patch:

- The timesink for not having bind points in BGs is unnecessary, i doubt there will be too many people inside that would require it. (rvr sickness will be enough to defer the action imho)
- The last battleground should at least increased to at least 48 for the reasons people expressed already
- I still believe that one of the most effective "action-bringers" were the RvR Quests about capturing a keep or killing enough enemies to collect a reward for your efforts protecting the realm (I'm sure you all know the positive effects on encuranging play of what is commonly called <daily quest mechanic> on almost every mmo)
- Lastly, but not last, please.. enhanche the PvE spots across all realms.. some zones felt so empty.. and people always converge on the same good spots and start drama about who holds it, or just create queues of several hours that makes people sick..

Keep it up
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Pbuck
Myrmidon
 
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Postby Pbuck » Jul 07, 2017 13:33

So..before commenting on the changes i think people should be more cautious and try them out. Abermenai is almost empty of mobs, arent there supposed to be camps in bgs so people can have an incentive to go there for xp as well ? As someone that has played in this server -hardcore- since launch, it feels that devs are making half-assed changes because their intention is to change as little as possible so they won't disrupt their 1.65 vision. Personally i think thats bs, and i have yet to see a change that will stabilize the server. It took me just 5 mins to log my alt onto the bg I am eligible to play in, and see that i have close to 0 mobs to xp on.This is just terrible.I would much rather wait 1-2 months more , so that you can implement bgs properly than get disappointed like this( also NO bind stone on bgs and NO exp changes, something ALOT of players asked/hoped for). Making a few beneficial changes here and there won't kill your vision of a hard game. Uth 1 was fine for 10 years with the qols and died when you removed them.Wake up please.

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ZaiQQ
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Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Jul 07, 2017 13:36

Some nice changes without compromising things, excited to see what part two brings.
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barto22
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Postby barto22 » Jul 07, 2017 13:50

Positive changes, well done staff and thanks.

Some alterations to the xp system or the grouping bonus and I think that would be enough for me to log in again. I'd perhaps just start again like it was a whole new server. That could be fun.

I'd love to see the caledonia BG go to 48 or 49. 47 just seems like a random number. Maybe because you 'feel' as though level 48+ should be in big boy rvr? Is there a reason behind the choice of 47 as cap? 3L3 I think is a little low, but it could be worse so I'm content with your choice. Bindstone still a missing feature though in my opinion.

Good job on the gold for RvR. What sort of formulae have you used to determine the amount gained?

Looking forward to see what part 2 brings. Any teasers for us?
My mind’s made up, don’t confuse me with facts.
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gavanna
Myrmidon
 
Posts: 182
Joined: Aug 06, 2007 00:00

Postby gavanna » Jul 07, 2017 13:52

Pbuck wrote:So..before commenting on the changes i think people should be more cautious and try them out. Abermenai is almost empty of mobs, arent there supposed to be camps in bgs so people can have an incentive to go there for xp as well ? As someone that has played in this server -hardcore- since launch, it feels that devs are making half-assed changes because their intention is to change as little as possible so they won't disrupt their 1.65 vision. Personally i think thats bs, and i have yet to see a change that will stabilize the server. It took me just 5 mins to log my alt onto the bg I am eligible to play in, and see that i have close to 0 mobs to xp on.This is just terrible.I would much rather wait 1-2 months more , so that you can implement bgs properly than get disappointed like this( also NO bind stone on bgs and NO exp changes, something ALOT of players asked/hoped for). Making a few beneficial changes here and there won't kill your vision of a hard game. Uth 1 was fine for 10 years with the qols and died when you removed them.Wake up please.


Blue said me that worlbuilder gm need to adjust mobs and guard level that was not possible to do it during first pach this morning so be patient !
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Alcyon
Eagle Knight
 
Posts: 618
Joined: Apr 01, 2016 23:17

Postby Alcyon » Jul 07, 2017 13:56

Pbuck wrote:So..before commenting on the changes i think people should be more cautious and try them out. Abermenai is almost empty of mobs, arent there supposed to be camps in bgs so people can have an incentive to go there for xp as well ? As someone that has played in this server -hardcore- since launch, it feels that devs are making half-assed changes because their intention is to change as little as possible so they won't disrupt their 1.65 vision. Personally i think thats bs, and i have yet to see a change that will stabilize the server. It took me just 5 mins to log my alt onto the bg I am eligible to play in, and see that i have close to 0 mobs to xp on.This is just terrible.I would much rather wait 1-2 months more , so that you can implement bgs properly than get disappointed like this( also NO bind stone on bgs and NO exp changes, something ALOT of players asked/hoped for). Making a few beneficial changes here and there won't kill your vision of a hard game. Uth 1 was fine for 10 years with the qols and died when you removed them.Wake up please.

Please reread what was written.
Note: We are working on re-vamping the PvE mobs for charming and hunting in the BGs. They should be available for the weekend but they will not immediately be available
People coming together as a community can make great things happen.

Xym
Guardian
 
Posts: 2
Joined: May 18, 2017 16:39

Postby Xym » Jul 07, 2017 14:00

Thanks for the changes, really guys. I'm however half happy and half disappointed. Half disappointed because this first patch really feels like it is missing some crucial things to really bring people back. Half happy because you made changes in the good direction and because there is a second patch to come, so hope is still there.

Most people pointed out once again what's still missing (and should hopefully come with the next patch) but let me clarify:
- BG bind. Exp increase is good but no bind simply kills the action and makes absolutely no sense. Why would you not want to do that?
- Give /xp off and /rp off cmds. A lot of people are simply having more fun in the BGs than in RvR. Why trying to force them away from BGs when you could give them an easy way to stay there and enjoy the server? If you want to push them to RvR, give more incetive to play in RvR, but please don't do things the wrong way around.
- Increase BG limit to level 49. Why would you stop the fun at level 47? I'm sorry but I cannot understand this.
- Drastically improve PVE exp rates (with group bonuses or whatever), especially for level 40 through 50. More people need to roll more characters to bring the action back. BG xp * 2 is something towards that, but again, its not enough. You need to find more ways to bring people back to RvR.

People most of the time do things for a good reason, so it's all about finding incentive and good workarounds when a problem arise.
- Too many players in BGs? Don't remove the bindstone but instead put a player limit per bg (20-30 ppl per realm or based on current population) and build a queuing system so that it's not frustrating trying to get in
- Too many people grinding the same spot? Don't nerf the spot but add other spots or improve loot rates or whatever on other spots
- Too many people PLing? Don't forbid the PL but give bonuses to people building a fullgroup with chars in the same level range
- Nobody playing hybrids classes? I'll let you guys figure that one

Thanks again, keep up the good work and let's hope those changes didn't come too late!
Last edited by Xym on Jul 07, 2017 14:02, edited 1 time in total.

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Dragoonn
Gryphon Knight
 
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Location: Firenze (Italy)

Postby Dragoonn » Jul 07, 2017 14:01

Please increase Caledonia level to 48 for autotrain classes.

Ty
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Alcyon
Eagle Knight
 
Posts: 618
Joined: Apr 01, 2016 23:17

Postby Alcyon » Jul 07, 2017 14:02

Please be patient for the second patch before making assumptions that we have not listened to and addressed other concerns our players have expressed.
People coming together as a community can make great things happen.

Kunae
Warder
 
Posts: 41
Joined: Mar 29, 2017 16:29

Postby Kunae » Jul 07, 2017 14:13

Badtzmaru wrote:Nice unexpected changes!
Pls, on top of my old suggestions, consider shortening the realm transfer time to 1 day, which imo is enough to prevent spy stories and good for players' fun. 8)

No.

Absolutely not.

Same with the suggestion for /xp off.

Hell no.

These things helped destroy live.

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Tree
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Postby Tree » Jul 07, 2017 14:16

Overall good start, though those were not the things I personally hoped for, but Ill stay tuned.
BGs to 49 sounds reasonable to me too and I wonder if there is any way to increase the amount of available BGs with smaller level steps.
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gavanna
Myrmidon
 
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Postby gavanna » Jul 07, 2017 14:16

Dragoonn wrote:Please increase Caledonia level to 48 for autotrain classes.

Ty


Never abused mecanic of at with 50 final sced gear.
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Kunae
Warder
 
Posts: 41
Joined: Mar 29, 2017 16:29

Postby Kunae » Jul 07, 2017 14:18

Tree wrote:Overall good start, though those were not the things I personally hoped for, but Ill stay tuned.
BGs to 49 sounds reasonable to me too and I wonder if there is any way to increase the amount of available BGs with smaller level steps.

Yeah, that's really a concern of mine when I saw this. Those level ranges are too wide. There's a HUGE difference in 7 levels, so toons entering a BG will be completely ineffective. It's tough enough with 4.

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