Blue Sunday 27.8.2017

Talk about your RvR experience here
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Gil
Alerion Knight
 
Posts: 2061
Joined: Jan 06, 2010 01:00
Location: Denmark

Postby Gil » Aug 28, 2017 12:52

tharid wrote:
Constantyne wrote:I will never understand all the ****** from people that don't play the game anymore. There were about 400 people out there. DAoC is gonna lag in that situation. That's never a problem though in big zerg fights. In huge ones like today, it's a problem and always has been. In relic raids, etc. we function just fine and never have lag. So I'm not going to gripe about the 1% of the time we have days like today. You say you don't care but you took the time to put together this response. Don't care means you go away and do something else. I love the game, love the server, love the people here and it's all good. It's not perfect but nothing ever is. I appreciate the ability to play the game this way and do so for free.


First rule of the internet: Just because things are free it doesn't mean you can't complain about it.
I played many more hours on this server than you and most people in this thread or in this forum. I experienced all technical issues, all ups and downs, and I always defended the dev team on my stream and ingame. This doesn't entitle me to anything, but I guaranteed love this game as much as you do. What I do not love are empty promises and wrong statements.

And there was one and one reason only why I complained: Because the Lead Developer of this server once told me that this problem got solved when it hasn't been solved yet. That's all there is to it.
Besides that, I have never experienced that kind of input lag on live ever. Framedrops, yes, typical server-client delay, yes, but nothing like this. And since I got told that this wasn't an issue anymore, I was even more angry that it still was yesterday.

At least Abydos admitted that the issue is a "engineering challenge" which basically means that limits are reached; I wish every member of the dev team could be able to admit thinks like that.
Engineering around "worst-case scenarios" like 600 clients in one zone is nothing a server without a paid team will ever be able to do, that's a known fact; another thing is to perceive that fact as a developer.

No need to be an ass. Blue never said there would never ever be lag no matter how many people flooded a zone. He said the problem you were referring to months ago had been solved. Most players agree that it isn't a problem anymore. You've said you don't play anymore, so how would you even know if that problem was solved?
Gil DaTroll - Merlin Zerker | MacDeath - Uth1 Armsman | Gil - Uth2 Zerker | Macdeath - Uth2 Armsman
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Liah
Myrmidon
 
Posts: 141
Joined: Sep 30, 2011 07:19

Postby Liah » Aug 28, 2017 13:13

tharid wrote:
holsten-knight wrote:Welcome, I hope most people enjoyed the event. I was even able to rescue some video parts, but will only get a very short teaser video for the next Blue Sunday.
I promise the next event will be somewhere in the next 4 weeks, and not in 6 months. :wink:


You can always take footage from my marvelous stream, Holsten!


Thank you ! the moment Holsten told us that his programm keep crashing, I told him that you might provide him with some material.. was gonna ask. Thanks for offering :))
Khadafi: You guys are getting schooled by Liah
Khadafi: Get your skills up
Kunta: School these rookies Liah

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Romu
Gryphon Knight
 
Posts: 326
Joined: Feb 22, 2017 23:27

Postby Romu » Aug 28, 2017 13:20

tharid wrote:
Constantyne wrote:I will never understand all the ****** from people that don't play the game anymore. There were about 400 people out there. DAoC is gonna lag in that situation. That's never a problem though in big zerg fights. In huge ones like today, it's a problem and always has been. In relic raids, etc. we function just fine and never have lag. So I'm not going to gripe about the 1% of the time we have days like today. You say you don't care but you took the time to put together this response. Don't care means you go away and do something else. I love the game, love the server, love the people here and it's all good. It's not perfect but nothing ever is. I appreciate the ability to play the game this way and do so for free.


First rule of the internet: Just because things are free it doesn't mean you can't complain about it.
I played many more hours on this server than you and most people in this thread or in this forum. I experienced all technical issues, all ups and downs, and I always defended the dev team on my stream and ingame. This doesn't entitle me to anything, but I guaranteed love this game as much as you do. What I do not love are empty promises and wrong statements.

And there was one and one reason only why I complained: Because the Lead Developer of this server once told me that this problem got solved when it hasn't been solved yet. That's all there is to it.
Besides that, I have never experienced that kind of input lag on live ever. Framedrops, yes, typical server-client delay, yes, but nothing like this. And since I got told that this wasn't an issue anymore, I was even more angry that it still was yesterday.

At least Abydos admitted that the issue is a "engineering challenge" which basically means that limits are reached; I wish every member of the dev team could be able to admit thinks like that.
Engineering around "worst-case scenarios" like 600 clients in one zone is nothing a server without a paid team will ever be able to do, that's a known fact; another thing is to perceive that fact as a developer.


Maybe the reason for your lags is that you are streaming while running in a zerg and your hardware and/or internet is not capable to handle that. I have high end hardware and i am running daoc at 120 frames without any lags, even at the biggest fights yesterday. Missing that inc lag here on uthgard :D

Samirane
Eagle Knight
 
Posts: 621
Joined: Jun 08, 2012 18:52

Postby Samirane » Aug 28, 2017 13:44

i am running a really old machine, and i expected to not be able to play well at the Blue Sunday Event, but tbh.. my lags was really less. Lower then i thought before we start. It was not one time where i had freezes or being not able to cast. Ofc here and there i had massive low frames, but as mentioned, i am running a very old machine, and even my RAM is less, then most of you have at gc ram ;P

for me it was playable even in the Moment where all 3 realms was fighting at amg..

but i need to admit, i turned off effects only for grp and disabled shadows for this Event. Not even all i could do to make my performance any better, and it was for me still enough just to do this both :)

it was my first comming to Blue Sunday too, and the only thing i wonder, was that some other realm groups still prefered another Zone then the Zerg was, even when they was not running 8 too.. *shrug


but overall, it was nice. I dont need this every weekend, but here and there its funny. Please more Zergfights next time, and not only running into keeps^^
Langsam und stetig ernährt sich das Murmeltier

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Stoertebeker
Eagle Knight
 
Posts: 714
Joined: Jan 21, 2017 05:47

Postby Stoertebeker » Aug 28, 2017 15:29

Romu wrote:
tharid wrote:
Constantyne wrote:I will never understand all the ****** from people that don't play the game anymore. There were about 400 people out there. DAoC is gonna lag in that situation. That's never a problem though in big zerg fights. In huge ones like today, it's a problem and always has been. In relic raids, etc. we function just fine and never have lag. So I'm not going to gripe about the 1% of the time we have days like today. You say you don't care but you took the time to put together this response. Don't care means you go away and do something else. I love the game, love the server, love the people here and it's all good. It's not perfect but nothing ever is. I appreciate the ability to play the game this way and do so for free.


First rule of the internet: Just because things are free it doesn't mean you can't complain about it.
I played many more hours on this server than you and most people in this thread or in this forum. I experienced all technical issues, all ups and downs, and I always defended the dev team on my stream and ingame. This doesn't entitle me to anything, but I guaranteed love this game as much as you do. What I do not love are empty promises and wrong statements.

And there was one and one reason only why I complained: Because the Lead Developer of this server once told me that this problem got solved when it hasn't been solved yet. That's all there is to it.
Besides that, I have never experienced that kind of input lag on live ever. Framedrops, yes, typical server-client delay, yes, but nothing like this. And since I got told that this wasn't an issue anymore, I was even more angry that it still was yesterday.

At least Abydos admitted that the issue is a "engineering challenge" which basically means that limits are reached; I wish every member of the dev team could be able to admit thinks like that.
Engineering around "worst-case scenarios" like 600 clients in one zone is nothing a server without a paid team will ever be able to do, that's a known fact; another thing is to perceive that fact as a developer.


Maybe the reason for your lags is that you are streaming while running in a zerg and your hardware and/or internet is not capable to handle that. I have high end hardware and i am running daoc at 120 frames without any lags, even at the biggest fights yesterday. Missing that inc lag here on uthgard :D


Even watching a Twitch Stream while playing DAoC cause performance issues. Told him 6-8 weeks ago that streaming can cause the problems, something that he ignored. :D
.

Kha
Gryphon Knight
 
Posts: 462
Joined: Jul 03, 2016 18:16

Postby Kha » Aug 28, 2017 16:27

Stoertebeker wrote:
Even watching a Twitch Stream while playing DAoC cause performance issues. Told him 6-8 weeks ago that streaming can cause the problems, something that he ignored. :D


Maybe he knows ... Maybe he didn't ignore.

The thing is ... LAG as ALWAYS been the most common excuse. It's the best thing to blame on every game.
We failed because of lags, that's devs fault ! :lol:

I'll repeat, even on the two fights with 200 mids sandwiched by 100 alb and 200 hibs, NO LAG AT ALL.
Some FPS drop, but NO LAG.

Stop twitch, and don't blame lags. The server handled those fights well. Without lag.

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tharid
Myrmidon
 
Posts: 132
Joined: Dec 02, 2009 01:00

Postby tharid » Aug 28, 2017 17:18

I played on the server off-stream countless times and had the exact same issues in zerg fights. And anyone who knows a bit about online gaming recognizes that this problem is 100% server-based and has NOTHING to do with my connection or my hardware.

You're talking about FPS again, Stoertebeker, and that shows me that you have zero understanding of the underlying problem.


On Blue Sunday 1 every single caster complained about the back-then status quo, and I wouldn't have posted my criticism regarding yesterday if I didn't asked several Mid players who were running into identical issues after the first few zerg fights.

And Gil, please spare me with your generalizations. I played yesterday, and that is why I know that this problem still exists.
Did you even read my post? I know which statements I'm talking about, and Blue knows too. It is not about "there will be no lags never ever again", it was about zerg fights in specific, with the negative example of Blue Sunday 1.

My initial post was about miscommunication regarding a "solved problem" that still exists, not about the playability of zerg fights.

Edit: These are my last words regarding this issue in the forums, only for the reason that I respect Holsten's efforts and I don't want to turn this thread about a very successful event into a ****** about server perfomance and developer behaviour.

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Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Aug 28, 2017 17:24

I believe you may be confusing what was addressed before. We upgraded hardware to handle massively more data than previously. That much was a success. This allowed us to get 4500 people online at once.

The issues with zerg fights are multiplied -- for every player in range, spell effects, health updates, positions etc need to be sent. in a zerg vs zerg vs zerg encounter, this will and always will be a challenge. However, save for about 90 seconds yesterday, the fights went pretty smoothly and you saw some 200v200 fights without any server lag.

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holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Aug 28, 2017 17:49

I am no caster, but every melee also had problems, like not being able to draw a weapon for up to 10 secs, during the first blue sunday in march. Yestaday I had zero lag, delay or anything during the whole event, although recording with fraps all the time and I had all effects on. I never saw a live server running so smooth with such player masses.

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Stoertebeker
Eagle Knight
 
Posts: 714
Joined: Jan 21, 2017 05:47

Postby Stoertebeker » Aug 28, 2017 18:07

tharid wrote:
You're talking about FPS again, Stoertebeker, and that shows me that you have zero understanding of the underlying problem.


I don`t need much understanding if i had only frame drops and no lag, not on client, not on serverside. I had a 3s casting delay for maybe 45seks that happened as i was searching something in the background, and that was the only performance issue the whole evening.
.

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Romu
Gryphon Knight
 
Posts: 326
Joined: Feb 22, 2017 23:27

Postby Romu » Aug 28, 2017 19:18

tharid wrote:I played on the server off-stream countless times and had the exact same issues in zerg fights. And anyone who knows a bit about online gaming recognizes that this problem is 100% server-based and has NOTHING to do with my connection or my hardware.


I am playing in WHQD with full details in 120 Hz, never had any fps issues or server lag. I played cleric yesterday and never had any issues, even the big fight with 3 realms at amg run perfectly smooth. So it can not be a server issue, guess you have 1 mb upload and thats not enough for streaming and playing in big zerg.

Zaya
Myrmidon
 
Posts: 125
Joined: May 30, 2013 03:16

Postby Zaya » Aug 28, 2017 20:44

Loved, loved, loved this event! :grin: Thank you so much @ holsten and DG, all zergleaders in every realm (special thanks to Kiriana for stepping up on hib side, you were amazing!) and just everyone who participated and made this happen.

Just reached lvl 50 on my first hib char yesterday and the event was a perfect way to celebrate :-P Nice action, nice teamwork (mostly :wink: ) and shrooms army taking over emain. Awesome!

Looking forward to the next one.

Best regards
Zaya

Glenad
Myrmidon
 
Posts: 63
Joined: Jul 17, 2017 15:56

Postby Glenad » Aug 29, 2017 14:24

I run this game on a 10 year old laptop, I realize almost all of you run with better equipment, the only hard to manage lag I encountered was during the keep defense where we had, I don't know, 400ish people packed into a keep?


Give a little, that's a lot of spell effects in a small space, that kind of concentration back in the day may well have caused server crash.

Having some experience from back in the day handling severe lag helped me frame by frame my way across the courtyard and into the tower.

I will say it again for the umpteenth time..Large scale hobby paying only in headaches and complaints, ease up a little..geez

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Phw0ar
Warder
 
Posts: 12
Joined: Jul 09, 2017 23:27
Location: London

Postby Phw0ar » Aug 29, 2017 22:57

Hey all - here's some videos from the recent Blue Sunday.

I begin trying to play my lvl36 SM but then switch to my main 50 RM.

Big 3-way
https://www.twitch.tv/videos/170793190

Big 3-way
https://www.twitch.tv/videos/170795180

Midgard attacking Dun Bolg
https://www.twitch.tv/videos/170796742

Enjoy.

Phwoar / Mezcal
https://www.twitch.tv/phw0ar
[url]https://www.twitch.tv/mezcal[/url]

Telcontar
Warder
 
Posts: 53
Joined: May 22, 2017 22:41

Postby Telcontar » Aug 30, 2017 13:28

important information for anyone keeping score



^^ 2:44 - Telcontar sighting in bottom left corner of the screen. You get to see me stand and take a DoT in the face.
^^ 3.40 - Telcontar kill spam. i dont know who Zepii is, but shame should be all he's feeling right now.
^^ 5:30-6:15 - Telcontar doing the slow run across the screen after being rezzed :P




^^ 3:07 - I do an abe simpson loop - Run in, realise whos there and run away again
^^ 4:30 - Classic OGs guildy Tolarius doing the PBAE thing right side of the door.


----------------------

In truthfulness though, it;'s great to see so much Champion kill spam. Emma,Yomi,Aarane,myself. When we're billed as a frontload damage tank class, we really deliver.
Realm points for door repairs, that's all I want!

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