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dabri0n
- Gryphon Knight
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- Posts: 274
- Joined: Jun 11, 2014 09:21
- Location: Berlin, GER
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by dabri0n » Jun 27, 2016 18:33
Anyone considered Hybrid spec like: 42 chants, 42 shield, 44 2H, 22 slash (full at, can be 25 with chants at) Could go: Purge, Trip, FH, MoBlock, later Hail of Blows + Rain of XX for spikes in AT when you have cc timers.
Not really convinced. Has anyone tried something like this at this patch level?
uwu ~ orz  https://tinyurl.com/y75vcqqm
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OGCFTW
- Warder
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- Posts: 47
- Joined: Apr 14, 2015 06:30
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by OGCFTW » Jun 27, 2016 19:51
I am actually working on a 2H/Shield hybrid atm. Level up as Crush and AT Slash
Higher chant:
42 Chant 42 Shield 30 Slash 4 Parry 39 2H (Rear-snare, woot woot!)
Lower chant:
32 Chant 11 Parry 39 Slash 42 Shield 39 2H
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dabri0n
- Gryphon Knight
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- Posts: 274
- Joined: Jun 11, 2014 09:21
- Location: Berlin, GER
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by dabri0n » Jun 27, 2016 19:58
chants below 42 is not an option i'd say.
More slash vs 2H; could you explain your reasoning ?
uwu ~ orz  https://tinyurl.com/y75vcqqm
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imposibil
- Warder
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- Posts: 18
- Joined: May 24, 2016 16:34
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by imposibil » Jun 28, 2016 11:09
OK i guess u want to go full r****d mode ..... here you go ...
U prolly didnt wanted much DPS (as u rolled a pala ...) and u sayd u are the endo bot so i will go like this ...
42 chants (red endo ... if YOU need to run the ressists chants then ure grp is dead anyway ...)(autotrain till 28) 42 shield (slam obv, guard maybe, engage ofc...) 36 slash (obv autotrain till 48) 34 2h
Yet i am a long time Paladin player and i would nevereverever play a 2h pala w/o celerity ^^
Enjoy
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dabri0n
- Gryphon Knight
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- Posts: 274
- Joined: Jun 11, 2014 09:21
- Location: Berlin, GER
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by dabri0n » Jun 28, 2016 12:19
I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ?
uwu ~ orz  https://tinyurl.com/y75vcqqm
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imposibil
- Warder
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- Posts: 18
- Joined: May 24, 2016 16:34
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by imposibil » Jun 28, 2016 16:56
dabri0n wrote:I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ?
Youre damage comes from slash line .... not from 2h line .... And for snare, you have hinder in slash already .... Again i say, don't compare pala with arms, you are "support/utility" not DPS ...
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dabri0n
- Gryphon Knight
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- Posts: 274
- Joined: Jun 11, 2014 09:21
- Location: Berlin, GER
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by dabri0n » Jun 28, 2016 17:57
back snare is support/utility! thanks for your input though.
uwu ~ orz  https://tinyurl.com/y75vcqqm
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Raifs
- Gryphon Knight
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- Posts: 303
- Joined: Nov 14, 2009 01:00
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by Raifs » Jul 02, 2016 12:37
That has to be the worst idea in this thread so far, go for 2handed and don't get the back snare.
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Eshen
- Warder
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- Posts: 34
- Joined: Nov 19, 2012 04:39
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by Eshen » Jan 16, 2017 03:07
imposibil wrote:dabri0n wrote:I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ? Youre damage comes from slash line .... not from 2h line .... And for snare, you have hinder in slash already .... Again i say, don't compare pala with arms, you are "support/utility" not DPS ...
Your maximum damage will come from 2h spec, your minimum damage will come from 1h spec, so having 1h spec composite 50 will give you more consistent damage, your maximum damage comes from 50 composite 2h.
Osher
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Jamoca
- Warder
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- Posts: 21
- Joined: Feb 09, 2017 16:16
- Location: Humberton Church
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by Jamoca » Feb 10, 2017 09:23
Thanks for the help on the Paladin; just decided to switch to Reaver 
"Never, never, never give up" Yurei Urahara - Infiltrator
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Requin
- Eagle Knight
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- Posts: 878
- Joined: Jan 11, 2017 21:32
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by Requin » Feb 14, 2017 09:16
I do think this spec is only for RR10 paladin: 39 2h ----> backsnare 42 chants ----> last endo buff 42 shield -- -> Slam 31 slash -- ---> 51 composite 10 parry -----> rest of points
But first you need to raise your RR, so don't go 2hander while raising your RR.
I suggest: 48 chants 39 slash 45 shield 14 parry for starting RvR and for PvE raids
Both spec imply full autotrain chants and slash
Reminder to Self: Quality over Quantity, what is the Value here?
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slammajamma9
- Guardian
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- Posts: 2
- Joined: Jun 21, 2007 00:00
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by slammajamma9 » Jun 23, 2017 23:52
I just read through this whole thread and laughed a little to myself as I am in the process of leveling a fully AT pala, and plan on using the following spec: 38 Chants 11 Parry 29 Slash 44 2H 42 Shields Gonna be for a duo with buddy running a minstrel. Not looking for advice or criticism, we just think it will be fun. I do anyway Good luck with your spec Typhus. As long as you have fun who cares what's 'rational'
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MotaroReloaded
- Eagle Knight
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- Posts: 707
- Joined: Aug 31, 2010 00:00
- Location: London
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by MotaroReloaded » Dec 16, 2017 17:42
imposibil wrote:dabri0n wrote:I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ?
Youre damage comes from slash line .... not from 2h line .... And for snare, you have hinder in slash already .... Again i say, don't compare pala with arms, you are "support/utility" not DPS ...
 )) Your dmg comes from 2h line m8 ..2h spec gives you the weapon skill ..all slash line does is maintain the ****** variance albion has to put up with .. and.. i dont build 2h pala to play suport;)) wtf .. i go 2h for being with ATrain. I go AT on chants and slash ..but i stay 44 2h ( 50 2h later when i m higher rr) , 39 crush ( i have anytime 7 sec stun if i want and a good dmg overall unlike slash which sucks donkey balls vs mid chain .. 1h dmg is consistent enough if i get pbt n such in my way), 48 chants ( i want the red heat and cold 20% resists for grp because i ve never seen friars in alb grps and hib heat dmg and mid cold dmg obliterates alb grps sometimes.. plus being a pala i must be grp oriented am I?:) ) and rest parry 16 or whateva s left ..so who needs slam and for what when most mercs spec shield and they got the points for it , all the arms spec shield and they got the points for it ..i believe paladin s/s is a complete waste of time .. keep an arms in the back who has det and can def your suport and doesnt zzzZZZZzzz and who can also slam and hit hard ,..instead of a paladin who cant guard so well as an arms , makes 0 dmg with his puny 1h 29 slash spec or whateva and being CC ed most of the time not helping suport for like 75% of the time . In this patch where paladin has 1000 end range he must be 2h and part of the asist train in front with mercs , ok he gets cc ed but apart from mezz and a 9 sec stun at least he can provide some end and a proper spike dmg when hiting , mind you a 2h pala will hit same as a skald champion etc if not harder as he has dmg add with him all the time:)
Glacius ( previous acount name) Albion
Glacius - WIzzard Disrupter - Armsman
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Requin
- Eagle Knight
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- Posts: 878
- Joined: Jan 11, 2017 21:32
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by Requin » Dec 16, 2017 19:10
I went avalonian with +13 strength and +12 qui. Autotrained chants to lvl 36 and slash to level 48 for a total of 121 skill points. Planning to go with RR5: 47 chants 50 2-hand 36 slash 7 Parry
and at RR10: either 42 chants 42 shield 31 slash 39 2-hand 6 Parry
or 49 chants 50 2-hand 31 slash 14 parry
Reminder to Self: Quality over Quantity, what is the Value here?
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Tohu
- Myrmidon
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- Posts: 100
- Joined: May 09, 2016 21:32
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by Tohu » Jan 17, 2018 00:49
I have always find that with 2h or Hybrid pally, the hardest is to assemble a decent template. Would anyone have any input on this? Something all cap, with shield (slam) and 2h so can be used low and high rank. This is not too shabby, but 18 crush wearing 2h hurts a lot. :/ - Code: Select all
Hybrid Paladin Template. All Pieces (including 2H) are MP. Jewelry is mostly dirt cheap / quest items, except for the cloak.
Sword & Board Stats:
Hits: 203 / 200 STR: 76 / 75 CON: 77 / 75 PIE: 0 / 75 DEX: 77 / 75 QUI: 77 / 75
Resists:
Body: 27 / 26 Energy: 26 / 26 Crush: 27 / 26 Cold: 28 / 26 Matter: 27 / 26 Slash: 26 / 26 Heat: 26 / 26 Spirit: 22 / 26 Thrust: 27 / 26
Skills: 11 / 11 Parry 11 / 11 Shield 11 / 11 Slash 5 / 11 Two Handed
Two-handed Stats:
Hits: 203 / 200 STR: 76 / 75 CON: 77 / 75 PIE: 0 / 75 DEX: 77 / 75 QUI: 77 / 75
Resists:
Body: 27 / 26 Energy: 20 / 26 Crush: 18 / 26 Cold: 28 / 26 Matter: 16 / 26 Slash: 26 / 26 Heat: 26 / 26 Spirit: 15 / 26 Thrust: 27 / 26
Skills: 11 / 11 Parry 3 / 11 Shield 11 / 11 Slash 11 / 11 Two Handed
Chest Name: Crafted Item40 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 4 Slash Skill - Flawed Watery War Sigil Gem 2: 5 Parry Skill - Imperfect Vapor Battle Jewel Gem 3: 5 Body Resist - Flawed Dusty Shielding Jewel Gem 4: 7 Slash Resist - Imperfect Watery Shielding Jewel Utility: 69.0 SC Cost: 10g 84s 20c SC Price: 16g 26s 30c
Arms Name: Crafted Item39 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 28 Quickness - Perfect Airy Essence Jewel Gem 2: 25 Dexterity - Flawless Vapor Essence Jewel Gem 3: 3 Slash Skill - Rough Watery War Sigil Gem 4: 3 Parry Skill - Rough Vapor Battle Jewel Utility: 65.3 SC Cost: 56g 29s 0c SC Price: 84g 43s 50c
Head Name: Crafted Item38 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 11 Slash Resist - Faceted Watery Shielding Jewel Gem 2: 9 Crush Resist - Polished Fiery Shielding Jewel Gem 3: 5 Heat Resist - Flawed Heated Shielding Jewel Gem 4: 44 Hits - Polished Blood Essence Jewel Utility: 61.0 SC Cost: 32g 57s 0c SC Price: 48g 85s 50c
Legs Name: Crafted Item37 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 9 Crush Resist - Polished Fiery Shielding Jewel Gem 2: 16 Constitution - Polished Earthen Essence Jewel Gem 3: 9 Matter Resist - Polished Earthen Shielding Jewel Gem 4: 9 Thrust Resist - Polished Airy Shielding Jewel Utility: 64.7 SC Cost: 35g 68s 20c SC Price: 53g 52s 30c
Hands Name: Crafted Item36 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 28 Quickness - Perfect Airy Essence Jewel Gem 2: 7 Heat Resist - Imperfect Heated Shielding Jewel Gem 3: 11 Thrust Resist - Faceted Airy Shielding Jewel Gem 4: 3 Energy Resist - Rough Light Shielding Jewel Utility: 60.7 SC Cost: 47g 45s 80c SC Price: 71g 18s 70c
Feet Name: Crafted Item35 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 25 Dexterity - Flawless Vapor Essence Jewel Gem 2: 25 Constitution - Flawless Earthen Essence Jewel Gem 3: 7 Heat Resist - Imperfect Heated Shielding Jewel Gem 4: 7 Spirit Resist - Imperfect Vapor Shielding Jewel Utility: 61.3 SC Cost: 59g 71s 60c SC Price: 89g 57s 40c
Right Hand Name: Crafted Item7 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 4 Shield Skill - Flawed Fiery Battle Jewel Gem 2: 4 Slash Skill - Flawed Watery War Sigil Gem 3: 11 Matter Resist - Faceted Earthen Shielding Jewel Gem 4: 7 Strength - Rough Fiery Essence Jewel Utility: 66.7 SC Cost: 16g 50s 60c SC Price: 24g 75s 90c
Left Hand Name: Crafted Item8 Level: 51 Quality: 100 Imbue Points: 37.5 of 32 Overcharge: 5,5 Gem 1: 4 Shield Skill - Flawed Fiery Battle Jewel Gem 2: 9 Crush Resist - Polished Fiery Shielding Jewel Gem 3: 9 Energy Resist - Polished Light Shielding Jewel Gem 4: 7 Spirit Resist - Imperfect Vapor Shielding Jewel Utility: 70.0 SC Cost: 23g 28s 0c SC Price: 34g 92s 0c
2 Handed Name: Crafted Item9 Level: 51 Quality: 99 Imbue Points: 37.0 of 32 Overcharge: 5 Gem 1: 6 Two Handed Skill - Polished Heated War Sigil Gem 2: 4 Slash Skill - Flawed Watery War Sigil Gem 3: 7 Strength - Rough Fiery Essence Jewel Gem 4: 3 Energy Resist - Rough Light Shielding Jewel Utility: 60.7 SC Cost: 11g 8s 0c SC Price: 16g 62s 0c
Neck Name: DF Diamond Necklace Level: 51 Quality: 99 Slot 1: 7 Thrust Resist Slot 2: 7 Body Resist Slot 3: 7 Energy Resist Slot 4: 48 Hits Utility: 54.0
Cloak Name: Cerulescent Silken Cloak Level: 51 Quality: 99 Slot 1: 21 Strength Slot 2: 21 Quickness Slot 3: 8 Slash Resist Slot 4: 64 Hits Utility: 60.0
Jewel Name: Gem of the Spirit Abhorrent Level: 51 Quality: 99 Slot 1: 7 Body Resist Slot 2: 7 Matter Resist Slot 3: 7 Heat Resist Slot 4: 7 Energy Resist Utility: 56.0
Belt Name: Belt of Cladhammer Level: 51 Quality: 99 Slot 1: 5 Two Handed Skill Slot 2: 12 Strength Slot 3: 12 Dexterity Utility: 41.0
Left Ring Name: Exquisite Infernal Black Diamond Ring Level: 51 Quality: 99 Slot 1: 18 Strength Slot 2: 18 Constitution Slot 3: 10 Cold Resist Utility: 44.0
Right Ring Name: Exquisite Infernal Black Diamond Ring Level: 51 Quality: 99 Slot 1: 18 Strength Slot 2: 18 Constitution Slot 3: 10 Cold Resist Utility: 44.0
Left Wrist Name: Veiled Bracer of Eyes (Quest Drop) Level: 51 Quality: 99 Slot 1: 15 Hits Slot 2: 8 Cold Resist Slot 3: 8 Body Resist Slot 4: 8 Spirit Resist Utility: 51.8
Right Wrist Name: Superior Accursed Bone Bracer Level: 51 Quality: 99 Slot 1: 32 Hits Slot 2: 15 Dexterity Slot 3: 3 Shield Skill Slot 4: 3 Parry Skill Utility: 48.0
Thanks! 
Looking for a DAoC 1.65 classic server. Uth-Two: Nightshade <Lonely Teddy Bear> - Minstrel/Paladin <One Man Army> - Runemaster <TEAM AMERICA> Genesis: Bard/Eldritch/Nightshade <Rainbow Unicorns> - Minstrel/Friar <Original Gamers> Uth-One: Bard/Eldritch/Nightshade <The Covenant> - Shaman/Runemaster/Shadowblade <BabyBoyZ>
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