Animists exploits in RvR?

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Zob
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Postby Zob » Dec 17, 2017 06:51

Is it exploiting when Animists cast shrooms at from the couryard walls up to the top of a mid keep with the inner gate still up?

Also, those shrooms are unhittable from melee range.

Image

Image

Please investigate !

Buckshroom, Shroomies and Turt were casting those, maybe I forgot one or two of them.

Sjet
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Postby Sjet » Dec 17, 2017 07:02

Also, like it says in the image for Arynia, I was casting pbae directly on top of the shrooms and they would take like 150-200 dmg like i was standing 10 feet away or something

Celeny
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Postby Celeny » Dec 17, 2017 07:51

Legal. this is not an exploit. I dunno if you've ever used a ground target before but this is kind of how it works? It's hittable, seems visable, nothing is wrong. It's infuriating is the only problem I see here fellas.

Ilduce
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Postby Ilduce » Dec 17, 2017 07:56

More importantly, can we discuss your awful UI setup?


Also, you're not even in combat mode in that screen shot so your screenshot doesn't prove anything you're claiming.

Nehm
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Postby Nehm » Dec 17, 2017 08:00

Your screens don't really show anything related to what you're saying, they just show you standing there being a troll.

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wonshot
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Postby wonshot » Dec 17, 2017 08:11

Sjet wrote:Also, like it says in the image for Arynia, I was casting pbae directly on top of the shrooms and they would take like 150-200 dmg like i was standing 10 feet away or something


Pretty much this. Every shroomer out there does it. They place them juuuust a tiny bit over the surface so melee swings bug out(swings unable to reach) and bpaoe effects does way less damage than intended to for when you stand with same distance on a targetdummy or player/mob

(I am sure some melee people out there can provide better intell on the bug where their attacks cant reach, even if they are standing right on top of the stack)

But whats the point in reporting it, when it just gets assigned and nothing happends after that right :roll:
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silenced
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Postby silenced » Dec 17, 2017 08:23

wonshot wrote:Pretty much this. Every shroomer out there does it. They place them juuuust a tiny bit over the surface so melee swings bug out(swings unable to reach) and bpaoe effects does way less damage than intended to for when you stand with same distance on a targetdummy or player/mob


I can't remember that you are able to pixel-perfect place anything with a GT, especially regarding height. It's pretty annoying too to place a GT where you want it.

Anyways, that's just how animist works. Rally out and kill them all!
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Abydos
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Postby Abydos » Dec 17, 2017 10:23

There is a GT-possible exploit we're trying to nail down. If I see animists doing it I politely message them and tell them to fix it. If a shroom is out of melee range and you're standing at it (as shown in the screenshot), appeal and someone will try to find the owner.

Animists reading this: If staff member messages you about this and we later see you repeating it after we made you aware of the specific reproduction conditions (which I won't post here to limit exposure) expect a ban.

Before everyone gets up in arms about this, they deserve a warning because most don't know what is happening.

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Jerrian
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Postby Jerrian » Dec 17, 2017 10:35

Abydos wrote:There is a GT-possible exploit we're trying to nail down. If I see animists doing it I politely message them and tell them to fix it. If a shroom is out of melee range and you're standing at it (as shown in the screenshot), appeal and someone will try to find the owner.

Animists reading this: If staff member messages you about this and we later see you repeating it after we made you aware of the specific reproduction conditions (which I won't post here to limit exposure) expect a ban.

Before everyone gets up in arms about this, they deserve a warning because most don't know what is happening.


Huh? Am I getting it right that casting shrooms on walls is exploting in your view?
Otherwise I would like to see further explaination on this exploit thing. On live it wasn ´t forbidden to cast shrooms on walls, otherwise they had fixed the ability to cast shrooms with groundtarget in differents heights long ago.
So it ´s imo not an exploit to do. so but it ´s a bug that shrooms can ´t be attacked on walls on this server that has to be fixed. Punish animists for that, as they play the class with an game mechanic implemented ability? Hmm thin ice I would say.

Correct me please if I ´m wrong and give correct details about this I ´m pretty sure many animists don ´t know about this issue.

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Abydos
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Postby Abydos » Dec 17, 2017 10:48

There is a way to legally cast on walls. There is also an exploit. If I see you doing the exploit, you get 1 warning with an explanation of what you're doing wrong and how to avoid it. If you ignore what I say, that is considered RVR exploiting and will face discipline. (Most everyone I've spoken with has been understanding on this issue and ceased -- at least for while I've been around).

Cirath
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Postby Cirath » Dec 17, 2017 16:39

All those "useless" nightshades we have in hib seem to be best friends with our anis and gtae elds.....I wonder why....

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Zob
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Postby Zob » Dec 17, 2017 19:07

There is no way a nightshade can climb into the dungeon with the inner door up :D

MORE EXPLOITZZ

Cirath
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Postby Cirath » Dec 17, 2017 19:33

I set GT's inside CK's from atop the outer walls of keeps and relic keeps all the time. those windows work both ways you know. Run with some veteran wall climbers in your BG and reap the rewards :wink:

Celeny
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Postby Celeny » Dec 17, 2017 19:54

Abydos wrote:There is a way to legally cast on walls. There is also an exploit. If I see you doing the exploit, you get 1 warning with an explanation of what you're doing wrong and how to avoid it. If you ignore what I say, that is considered RVR exploiting and will face discipline. (Most everyone I've spoken with has been understanding on this issue and ceased -- at least for while I've been around).


There's a ton of legal ways to do it no? Anyone with 1/4 of a brain is gonna ask a NS to set a GT. Just like other realms get to use their GTAOE any sensoring that isn't explicitly a bug in view or something would be purposefully ****** us. This is a super fine line we're walking.

But punishing animists for using a key and moving their gtaoe while doing nothing special would show some nice favouritism.

This is legal Abydos and I'd fight this hard. Using team work to set a gtaoe IS NOT AN EXPLOIT. We use NSes and we assist them how the heck are we about to discourage teamwork in a realm game?!? Please guys this is an absurd thread that is just crying about mechanics that are TONED DOWN FROM LIVE AT THIS PATCH... You guys spam the ****** outta gtaoes with no sight JUST LIKE LIVE WAS AT THE TIME but no hibbies complain about that because we have mechanics like that too. God damn this is logic hurts my brain.

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Abydos
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Postby Abydos » Dec 17, 2017 19:55

You're being ridiculous - I've straight up told you that I will stop EXPLOIT. There is a difference between NORMAL use and EXPLOIT use. When I tell you you're using EXPLOIT, you are expected to stop. Plain and simple. No discussion necessary.

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