Animists exploits in RvR?

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wonshot
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Postby wonshot » Dec 19, 2017 09:50

Expfighter wrote:
wonshot wrote:
athruh wrote:Are Spiritmaster and Theurgist pets restricted from entering and/or leaving a keep that has closed doors!?
LoS pathing exploits should also be in question here.
Looking for realm balance on the issue.


That goes for all pets (try have two red minstrel pets charge through the gate and twopop you as a caster) and yes it would be lovely not to have this issue with pets of either realm able to run inside door their owners cant bypass.

But I guess now we begin to see from the developers point of view why they dont really change any of the class bugs or imballances, if they fix one all the others will scream for their turn next. Just like if they opened the floodgates on Quality of life changes "We want X now, and Y! and Z!" :gaga:

Btw I had two druid pets stunlocking me yesterday evening in a fight, same fight where my SM pet had a stunproc on a celt and my warrior-guildie couldnt shieldslam him because of the immunity my pet dished out when the pet was just sent to interrupt casts. :roll:


Bombling you are the VERY LAST player who should comment on Exploiting Los bugs! You nuke people thru doors in every keep fight you are in!

Abydos - Take care of PBAOE exploits as well please!


If you carefully read my comment (after a sorc have granted you PoM to calm you down abit :wink:), you will realize I said "all pets" That include my own spiritmaster pet yes. I think its annoying how pets can go through doors, reach people in the lordroom, roof or windows and especially when the lord or other guards dont seem to care about it. But I also understand that it is even for all 3 realms. Just like with your example, how pbaoe goes through floors, doors and walls. aslong as its within the 350 radius yet I didnt hear you complain about this when I played on my ice wizard :roll:

oh and if this is turn based and since I replied I now have to call for something line-of-sight based to be looked into, how about scouts/rangers/hunters being able to shoot the lord when he is pulled to the window in Stealher ninjaraids on Crim/Nott/Eras with a stealther tanking him in the window and arrows are able to reach the lord as the only ranged damage ability? But then again its the same for all 3 realms :roll:

"Ab-Blue-Flump-dos", please! fix this!
:cry: :roll:

On a serious note, it has never been brought to my attention this is not working as intented with pbaoe goes through keepwalls or doors, should this not be the case and in fact an exploit I would ofc stop using these narrow spots for tactical advantages. But untill then.. "You have been slain by Bombling"
<<Bombling>> - Supp SM Lvl 50 - RR 7L0
Bombling Saga part I - VI.
Magnetling Part I&II.
Retired on Uthgard for now. Warhammer RoR private server, and CU beta testing.

Expfighter
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Postby Expfighter » Dec 19, 2017 16:26

wonshot wrote:
If you carefully read my comment (after a sorc have granted you PoM to calm you down abit :wink:), you will realize I said "all pets" That include my own spiritmaster pet yes. I think its annoying how pets can go through doors, reach people in the lordroom, roof or windows and especially when the lord or other guards dont seem to care about it. But I also understand that it is even for all 3 realms. Just like with your example, how pbaoe goes through floors, doors and walls. aslong as its within the 350 radius yet I didnt hear you complain about this when I played on my ice wizard :roll:

oh and if this is turn based and since I replied I now have to call for something line-of-sight based to be looked into, how about scouts/rangers/hunters being able to shoot the lord when he is pulled to the window in Stealher ninjaraids on Crim/Nott/Eras with a stealther tanking him in the window and arrows are able to reach the lord as the only ranged damage ability? But then again its the same for all 3 realms :roll:

"Ab-Blue-Flump-dos", please! fix this!
:cry: :roll:

On a serious note, it has never been brought to my attention this is not working as intented with pbaoe goes through keepwalls or doors, should this not be the case and in fact an exploit I would ofc stop using these narrow spots for tactical advantages. But untill then.. "You have been slain by Bombling"


I was never on the receiving end of your ice wizzie nukes so i would not know, but i have to say that YES it is an exploit that at this patch lvl should not be allowed, this was fixed in later patch lvls. and i have no frame of reference on the scouts/rangers/hunters shooting the lord from the ground. I don't try exploits and haven't in 15 years, so i would not know!

and you are a traitorous pos, going back and forth from realm to realm, and i will continue to laugh at your blueberry pos face everytime i see you dead!

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pweet
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Postby pweet » Dec 19, 2017 18:59

Bombing through walls is intended and by no means an exploit.

Turt
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Postby Turt » Dec 19, 2017 23:38

fun stuff. not an exploit. nor do i ever.

peace.

Plywood
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Postby Plywood » Dec 20, 2017 02:03

Abydos wrote: If a shroom is out of melee range and you're standing at it (as shown in the screenshot), appeal and someone will try to find the owner.


I don't understand this. How does the animist know if a troll standing next to the shroom will be able to hit it or not?

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Abydos
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Postby Abydos » Dec 20, 2017 02:20

Plywood wrote:
Abydos wrote: If a shroom is out of melee range and you're standing at it (as shown in the screenshot), appeal and someone will try to find the owner.


I don't understand this. How does the animist know if a troll standing next to the shroom will be able to hit it or not?
Offending animists will have it explained to them

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massivmampfer
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Postby massivmampfer » Dec 20, 2017 10:05

Abydos wrote:
Plywood wrote:
Abydos wrote: If a shroom is out of melee range and you're standing at it (as shown in the screenshot), appeal and someone will try to find the owner.


I don't understand this. How does the animist know if a troll standing next to the shroom will be able to hit it or not?
Offending animists will have it explained to them


And who explained it to the offending animists? Or did they find out by accident? That would either mean you could do it by accident as well or someone, who exactly knew about these mechanics, brought it to their attention.

Either way, claiming an animist using this bug (by accident or not) having the bug explained to him by an exploiter is a far stretch and by no means a valid argument.

Without further details, its not possible for the animist to distinguish between bug or intended behavoir and it just becomes a freebie to make an animist stop casting shrooms on a wall, if the need arises.
If an army of cowards tries to find a hero there is no need for someone to make a step forwards. Its enough when all others step back.

Spivo
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Postby Spivo » Dec 20, 2017 10:09

massivmampfer wrote:Without further details, its not possible for the animist to distinguish between bug or intended behavoir and it just becomes a freebie to make an animist stop casting shrooms on a wall, if the need arises.


You need to do something that you don't do ever in PvE, it's not something you just do by accident.
And Abydos says he tells the animists to not do it when he sees it to make sure they understand it's wrong.

Seems to me it's a nice compromise till the bug can be fixed.
Albion and having fun

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Abydos
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Postby Abydos » Dec 20, 2017 17:41

massivmampfer wrote:
Abydos wrote:
Plywood wrote:[quote="Abydos"] If a shroom is out of melee range and you're standing at it (as shown in the screenshot), appeal and someone will try to find the owner.


I don't understand this. How does the animist know if a troll standing next to the shroom will be able to hit it or not?
Offending animists will have it explained to them


And who explained it to the offending animists? Or did they find out by accident? That would either mean you could do it by accident as well or someone, who exactly knew about these mechanics, brought it to their attention.

Either way, claiming an animist using this bug (by accident or not) having the bug explained to him by an exploiter is a far stretch and by no means a valid argument.

Without further details, its not possible for the animist to distinguish between bug or intended behavoir and it just becomes a freebie to make an animist stop casting shrooms on a wall, if the need arises.[/quote]please read and understand my replies on this post. STAFF warns players and explains.

trademark
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Postby trademark » Dec 20, 2017 19:37

massivmampfer wrote:And who explained it to the offending animists? Or did they find out by accident? That would either mean you could do it by accident as well or someone, who exactly knew about these mechanics, brought it to their attention.

Either way, claiming an animist using this bug (by accident or not) having the bug explained to him by an exploiter is a far stretch and by no means a valid argument.

Without further details, its not possible for the animist to distinguish between bug or intended behavoir and it just becomes a freebie to make an animist stop casting shrooms on a wall, if the need arises.


I'm not sure how the bug is exploited, but what I do know is legal is setting your ground target above your head, on a ledge that you have visibility on. Assuming it's in range (1000), and you still have vision, you can cast a shroom there. This is something you virtually never do in PvE because, frankly, there's no place in PvE where this is beneficial.

I'm not sure the details of the bug, but I get the sense that it happens essentially when you place your groundtarget too high, above the ground. Normally you get a "You can't cast in the air!" message when you try to cast in this position, but I assume there are circumstances where this is not true, for whatever reason. As an animist, because cameras do not pan out far enough to see the top of a keep, I'm looking at my groundtarget from the bottom and have virtually no concept if my GT is directly on top of the surface I'm placing a shroom on, or above it by some margin. I rely 100% on the "Ground in the air" message to tell me if my target is off.

So no, I have no idea if I'm placing legitimate shrooms or illegitimate shrooms. I believe I've always placed legitimate shrooms when jumping my shrooms onto keep walls, but I have no way to verify other than an enemy mentioning it on the forums, or a GM telling me.
Alainna

Skullbones
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Postby Skullbones » Dec 22, 2017 12:20

I wanted to check back into this thread so I could explain because I've probably used shroom gt more than anyone.

I don't think a shroom being marginally above the pillars of a keep wall produce this bug in a harmful way because the shroom's location is just a tiny bit above the place where the shroom is "landing" on. So everyone can still hit it for basically the proper amounts, and melees can attack it just fine. Pillars of a keep wall act differently than shrooming on the ground itself or the ramparts of a keep. The thing about the pillars of a keep wall is that if the top of your GT is a shroom height above the pillar that you are shrooming, you will get that "You can't cast in the air" message, or it is out of reach entirely. Even at a half of a shroom's height you would get that message. And some wall pillars (alb in particular) you get that "cast in air" message on specific pillars even at the proper height.

So the main problem with this bug isn't really with the pillars of keep walls, but everywhere else. Elsewhere you can shroom 500+ units above your ground target, which means the server thinks the shrooms are that high in the air. So the main spots I would always see this happening was defending a keep. Animists could shroom the rams safely by having their GT in the air and then they didn't have to look over the wall. They either didn't know about the bug, or didn't care. After telling one ani why I wasn't shrooming that way, they told me "look they are hitting them fine", just because some ranged people casting on them. They will keep going until they are warned.

I hadn't seen someone shroom up the lord area like the screenshot of the OP, but as you can see the shrooms are not on a pillar.
Last edited by Skullbones on Dec 22, 2017 12:33, edited 2 times in total.

Spivo
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Postby Spivo » Dec 22, 2017 12:27

trademark wrote:So no, I have no idea if I'm placing legitimate shrooms or illegitimate shrooms. I believe I've always placed legitimate shrooms when jumping my shrooms onto keep walls, but I have no way to verify other than an enemy mentioning it on the forums, or a GM telling me.


Which is why you dont get outright banned :)
Albion and having fun

Skullbones
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Postby Skullbones » Dec 22, 2017 12:40

Spivo wrote:
trademark wrote:So no, I have no idea if I'm placing legitimate shrooms or illegitimate shrooms. I believe I've always placed legitimate shrooms when jumping my shrooms onto keep walls, but I have no way to verify other than an enemy mentioning it on the forums, or a GM telling me.


Which is why you dont get outright banned :)


Yes exactly, most either don't know, or don't understand. I'm still not 100% sure if my theory about it is right because I've never been on the receiving end. From how the bug was briefly explained to me, it seems to be.

terme
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Postby terme » Dec 23, 2017 17:01

wow the hibs in this thread are being ridiculous.

when you set your ground target up in the air, then you cast your shrooms, then they can not be attacked by melee because they are registered as being up in the air. this is an exploit. there, now you know.

and if you are ground assisting a nightshade, then you better make sure that the nightshade didn't give you ground target that leads to an exploit!!

this problem is completely out of control. I have been playing on this server since two months after launch and I can honestly say that I don't even remember the last time I found a stack of shrooms that could be attacked in melee. the next time the hibs defend the relic keep why doesn't one of the GMs watch what happens and you will find 10-15 animists abusing this exploit. maybe it is partly my fault for not appealing all the times I have seen this exploit being used. but I can honestly say 9 out of 10 animists on this server abuse this exploit.

now I'm not a proponent of permanent bans, but it would be nice if we could at least bring the ban hammer out for some 1 week bans.

@ bombling yep the dude definitely uses exploits to cast pbaoe through keep walls. nuking through the doors isn't so bad, but when you are pbaoe'ing people through the wall as they run into the lord room in the mid keeps... well.. that I would call that crossing the line.
Last edited by terme on Dec 23, 2017 17:26, edited 2 times in total.

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wonshot
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Postby wonshot » Dec 23, 2017 17:16

terme wrote:1)wow the hibs in this thread are being ridiculous.
2)now I'm not a proponent of permanent bans, but it would be nice if we could at least bring the ban hammer out for some 1 week bans.


1) I actually find Skullbones animist insight very enlightening for this topic, and not rediculous at all
2) surely fixing the issue would be better than just bannig players right, not like we can afford to lose 9/10 players from one class' playerbase. if the numbers you throw out are correct ;)
<<Bombling>> - Supp SM Lvl 50 - RR 7L0
Bombling Saga part I - VI.
Magnetling Part I&II.
Retired on Uthgard for now. Warhammer RoR private server, and CU beta testing.

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