Tajendi - Comments

Here you will find all our planned and done events
Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Oct 28, 2007 14:22

I really liked this event (even if i couldn't finish it :D), it's very well built and you didn't place all the job on kicking mobs :D
We could do almost all quest with a level 42-46 not full group so you don't need lv 50 players :D
The bad thing is this... couldn't you do 3 quest of 2hours instead of 1 of 6+ :D?
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mfassben
Eagle Knight
 
Posts: 736
Joined: Jul 23, 2006 00:00

Postby mfassben » Oct 28, 2007 14:23

Thats why you need 50s,a FG of lvl 50 takes like 3h max ;)6h are like insane :D
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Isoss
Myrmidon
 
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Joined: Sep 10, 2006 00:00

Postby Isoss » Oct 30, 2007 13:31

couldn't you do 3 quest of 2hours instead of 1 of 6+ Very Happy?


6 hours? lol
I guess, I am doing anyway XD

Even though I only got a 42 wiz and a 43 paladin XD
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Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Nov 01, 2007 01:07

mfassben wrote:Thats why you need 50s,a FG of lvl 50 takes like 3h max ;)6h are like insane :D

well, if you are addicted in bringing cows and cathing gnomes you can be also level 75 but you need so much time :D
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Zaubermaus
Gryphon Knight
 
Posts: 508
Joined: Mar 30, 2006 00:00
Location: Midgard

Postby Zaubermaus » Nov 01, 2007 02:13

Some Feedback:

First a Healer in the Startzone and the Nomad City would be nice, further some Merchants like in BGs for Posion, Throwingweapons and so because you can stay some hours in the zone.

And we found a bug in the Gnome Quest, finally the StartNPC with Quest die near the end of the mainquest and you can't finish later the quest. So please save his life :)

Greetz and thx for the nice work

Zaubermaus
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Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Nov 01, 2007 03:48

There won't come any poison or throwing weapon merchants in Tajendi. We
will take the option of a merchant into consideration, but the earliest change
for such a feature would be with the release of part 2.
There are healers in the archaeologists camp after you performed the ritual
in the nomads city. Because Nesetjeren believe in reincarnation and hope
to evolve into a crocodile they have no need for healers to restore constitution ;)

Actually the quest NPC for the "Gnomish Glitterdust" subquest should always
survive. There might be a possibility, but we will take a closer look onto him.

With regards
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Nov 02, 2007 01:07

*after running through the quest today I understand what you mean, zauber.

Currently there are some NPCs and monsters missing due to a cleanup of
monsters in the second part which unfortunately "cleaned" some of the
part1 monsters/NPCs. I will send out the "red crocodile" to undo what it
has done ^^
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Zaubermaus
Gryphon Knight
 
Posts: 508
Joined: Mar 30, 2006 00:00
Location: Midgard

Postby Zaubermaus » Nov 02, 2007 01:17

ok thx
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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Nov 02, 2007 09:30

./me looks at Sethor's story notes

//- XYZ und die Lehrlinge von Jackson haben Tajendi verlassen. Nur noch Jackson selber steht an dem Zelt.

(XYZ = quest npc) ...
Be nice. :)

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Nov 02, 2007 12:29

I quitted when I was at the step 32 maybe, when I had to go in a temple to get the second piece of the key, can someone tell me the end of the story :D?

P.S. Nice tips :D but sometime instead of a tip there is only Midgard written in the load screen. I need so much time to load that i'll be happy with 10 lines of tips every load :D
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Hornster
Gryphon Knight
 
Posts: 398
Joined: Aug 08, 2005 00:00
Location: Österreich/Steiermark/Judenburg/Zeltweg

Postby Hornster » Nov 03, 2007 23:46

okay...
really nice quest
BUT:
- more drops would be fine.. cuz 5 hourse for overall 2 special drops? :/
- healer NPC -> an expedition without some sort of medicine? a nomad tribe without a healer?
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T-Man
Phoenix Knight
 
Posts: 1673
Joined: Apr 17, 2005 00:00
Location: Stuttgart, Germany

Postby T-Man » Nov 04, 2007 01:18

Hornster wrote:- more drops would be fine.. cuz 5 hourse for overall 2 special drops? :/

Why must everyone be so keen on items?! :evil: You had five hours of fun! Shouldn't this be reward enough? 8O And just in case it's not - you did get two bonus items for free! If you actually expected to find loads of loot then you didn't read the general tips carefully enough.
Happy hunting!
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Hornster
Gryphon Knight
 
Posts: 398
Joined: Aug 08, 2005 00:00
Location: Österreich/Steiermark/Judenburg/Zeltweg

Postby Hornster » Nov 04, 2007 02:48

I dont expect loads of items. It would just be fine if the boss mobs drop some stuff - it shouldn't be overpowered stuff.
Or at least some gold drops.
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highland28972
Warder
 
Posts: 22
Joined: Jan 14, 2007 01:00

Postby highland28972 » Nov 04, 2007 10:14

NICE WORK :D GOOD JOB @ kreators
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DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Nov 04, 2007 12:09

plz lower the lag the rest of the realm gets through this quest-addon-thingi. if its really the case,that the rest of the realm gets laggy,when there are too many grps doing this quest..fix the max instances of tajendi. from time to time,its unplayable in rvr and even pvm. (im saying this,having a comment in mind,where some staffmember posted,that tajendi is laggin the realm with his instances.like.cpu-eating-beheaviour.)

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