Dot on map

If you need support, you can get help here!
Alcan
Gryphon Knight
 
Posts: 259
Joined: Jul 20, 2017 07:34

Postby Alcan » Aug 02, 2018 11:10

Any chance that alot like me have other ui then classic you can make a instruktion on to get it?

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Aug 02, 2018 11:14

Custom UI developers need to copy the following into map_window.xml:

Code: Select all
<ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1100</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1101</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1102</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1103</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1104</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1105</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1106</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1107</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>player_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1004</ControlId>
      </ImageAreaDef>
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

Alcan
Gryphon Knight
 
Posts: 259
Joined: Jul 20, 2017 07:34

Postby Alcan » Aug 02, 2018 13:35

can i do that myself and overwrite or something?

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Aug 02, 2018 13:45

Alcan wrote:can i do that myself and overwrite or something?

If you are capable of locating the map_window.xml file and copy pasting, yes.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

Ashrack
Warder
 
Posts: 12
Joined: Apr 22, 2017 15:15

Postby Ashrack » Oct 22, 2018 17:20

Hi!
It doesnn't work. I have copy and past in my "map_window.xml" but it doesn't work.
Should I past it at the begeing of the text, or after, or do I have to replace the text?

Thank you for your help.

User avatar
Abydos
Game Master
Game Master
 
Posts: 6838
Joined: Jan 22, 2011 21:14

Postby Abydos » Oct 22, 2018 17:26

Try removing the file from your /custom/ directory entirely (This will disable any UI-specific changes to the map window) and revert to the base version for that window)

Ashrack
Warder
 
Posts: 12
Joined: Apr 22, 2017 15:15

Postby Ashrack » Oct 22, 2018 20:33

But Do I have to past it after the current text in "map_window.xml", or before?

Ashrack
Warder
 
Posts: 12
Joined: Apr 22, 2017 15:15

Postby Ashrack » Nov 01, 2018 16:03

Abydos wrote:Try removing the file from your /custom/ directory entirely (This will disable any UI-specific changes to the map window) and revert to the base version for that window)


You were right, it works now.

Thank you for your help. :grin:

But I have a problem now, every time i'm loading, I'm log out of the game. :(

Khaju
Warder
 
Posts: 11
Joined: Mar 14, 2018 23:36

Postby Khaju » Nov 29, 2018 17:14

Hey guys,

I tried putting the text in, did not work.
I tried deleting the file - constantly kicks me out on logging the character in.
I tried copying the file from the standard ui into my custom folder. Did not work too.

Anything i didnt get and do wrong?

thank u in advance


Return to Support

Who is online

Users browsing this forum: No registered users and 10 guests

Thursday, 12. December 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff