Legendary Weapons
39 posts
• Page 3 of 3 • 1, 2, 3
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any comment on the leg bow issue? there aren't any legendary weapons on classic, so why not implement ALL of them like in TOA (besides the special bonus)
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I noticed that the stats of legs weapons are depending on the weapontype. Is it a Bug that for example Thrust weapon can only have +28 dex on it or on purpose? I know there was a patch on live some years? ago which changed that.If it is on purpose it would be nice to have a option on it. It would make the leg weapons more attractive. Because atm it is very hard to build a good sc with leg weapons if u only have that rare choice of Juwellery especially in Albion
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so^^
the stats seem to be still bugy 'cause i crafted 2 leg swords tonight with 28 str/8 cold/8 heat/2 ws/and 10 af^^ well it would be nice if these weapons would at least have these +2 weapon skill in addition |
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Please tell me the exact name of the item.
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new to making Legendary weapons ^^
does the qaul of the weapon matter at all for when you put all the mats together? so say if i got a 99% stiletto. will the finish product of the legendary weapon be 99% ? or does it reset the chance of the quality? :+) |
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a 94% stiletto can become a MP leg weapon and a mp stiletto can become a 94% leg weapon.
it takes the first stiletto in your inventory, so be sure that that isnt your mp main weapon that you just put off :-D |
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cool ty for the help and warning I would be so up set if i lost a MP weapon ^^
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New legendary weapons don't do elemental damage and have no stats (can be spellcrafted). So their only advantage is their optical improvement. This decision was made, cause real Legendary Weapons dont fit into a classic-server environment.
-> Thread unsticky. |
39 posts
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