Instant Potions - Drop rate erhöhen? - Raise droprate?
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Nach einer etwas chaotischen Diskussion im IRC möchte ich hier zur Diskussion und Abstimmung aufrufen über die Droprate der Zutaten für "Instant Potions" abzustimmen und zu diskutieren!
Zurzeit dropt z.B. die Zutaten für die Instant Mana Potion": Enriched SIlver (oder so öhnlich) von nem etwa ~lvl 50 mob in Spindel mit ner dropchance von geschätzten alle 10 mobs 1 drop. Das heißt alle 10 Mobs in etwa 1 Instant Mana Potion. In nem guten 8v8 braucht man als Healer oder Caster wohl in etwa ~3-5 Potions. So frage ich die community: ist dei Dropchance hoch genug? oder sollen sie etwa z.B. in 10er "stacks" droppen?. Oder soll alles so bleiben wie es ist? ------------------------------------------------------------------------------ After a chaotic Discussion in the IRC i want to know what the Community thinks about the droprate of the Instant - Potion - Ingredients. At the moment the drop-ingredient for the instant mana potion: Enriched Silver (?) drops around every 10 mobs ( lvl ~ 50 mobs!) -> every 10 mobs -> 1 instant mana potion? In a good 8v8 rvr fight you need as healer or caster about 3-5 potions. So i ask the community: is the droprate high enough? or should they drop for example in "stacks" of 10 drop? or just raise the droprate? or should it all stay as it is? |
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Get out of combat and you CAN use normal pots...
Most of fights you´re as caster/supporter dead or free... so i see no sense in higher droprate (but more drop stacking would be nice) <Riot Control> Albion
Rentwin (28) Sorc, Relante (32) Necro, Gwinn (9) Cleric <Blood Feud> Hibernia - paused Rent (50) Druid, Rentina (50) Enchanter, Ofreal (20) BM |
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ich bin gegen erhöhung der Dropraten mir macht es spass die Atmosphäre beim Killen der Mobs zu genießen und alle 1000 mobs einen Drop zu bekomm (=
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maybe dot/bleeding on healer classes could be nice now...
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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Not rly Thorwin,you are infight as soon as you mezz root or stun,if you have a bleeding effect on you or as a caster if you nuke your enemy.And stopping those actions for 10 seks can sometimes be really fatal
So i vote for yes,give us higher droprates or compensate with BP Mana Totems that are usable infight <img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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Yay no more healers with infinite mana + bleeding has a purpose now!
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*bumP*
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Dots/snares/roots Some one attacking you made it so i couldnt use pots on my Druid Or Ranger. it was never like this in live. all instas did was alow you to keep attacking with out the 1-2 sec delay and the insta pots had a higher value.
they should work just as long as your Not in Melee Mode but are the GMs going to put that rule back with pots? |
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hurray a live player who knows how it worked!
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yup - GMs check ur live servers |
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Any opinions/suggestions on making the Instant Potions more useful?
Be nice. :)
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at the moment, i think the main reason why the instant potions are not use, is the fact that drop was ( is) very very low and you can't farm 2 hours craft 20 minutes to get 1 bottle for rvr....
with the increase of drop rate, maybe it'll be better. why would they be useless if they are not so hard to get? maybe i am confused... all the potions that need drop are insta or not? (endu level 40 higher mana etc...) <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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