This is why ur crafted item cost so much

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nixian
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Postby nixian » Oct 07, 2008 12:25

http://www.craftsage.com/probability.html

just look at it ;) explains alot of why lets say a MP is so hard to get :)

Azin
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Postby Azin » Oct 07, 2008 13:05

the chance for 99 is much lesser on uth than asumed in this text. its about 1/8 or 1/10 on uth.

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Blue
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Postby Blue » Nov 26, 2008 14:04

Looked into code. If the item is grey for you or you are a legendary crafter the chance to make a 99% is the same as making a 94%. So its about 16% or 1/6 to get a 99% item.
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monty
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Postby monty » Nov 26, 2008 19:16

because legendary stuff is not implemented for some skills, it's allmost impossible to get items grey, (armorcrafters and tailors) so the most expencive stuff stay's green, and that's not really fine if you want a 99% plate or chain torso, same for weaponcraft and fletcher, you need to craft very expensive, useless legendary weapons to get your skill up...

oh, i know, MP leg weaps are good to sell, cause some have a nice skin, but there is only a very small chance to get one if you need to kill dragon to get the ingredients..

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TheKrokodil
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Postby TheKrokodil » Nov 26, 2008 19:56

" If the item is grey for you or you are a legendary crafter"
Be nice. :)

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Esme
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Postby Esme » Nov 26, 2008 20:43

yeah torsos stay green but you still have the same chance getting 99% or 100% or 94% as with grey items.
what bothers a little about it that these torsos take forever to craft and you have a pretty high chance to fail *thanks for the crafter stones* :)

but... this brings me to an utopic idea :idea:
how about making each player in Agramon drop instead of gold,
1 arulite randomly
and implement this armor you need that stuff for
this would make many ppl wanna go back to Agra, maybe even in small groups or solo.


/hide

Aragorn
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Postby Aragorn » Nov 26, 2008 21:38

Esme wrote:yeah torsos stay green but you still have the same chance getting 99% or 100% or 94% as with grey items.
what bothers a little about it that these torsos take forever to craft and you have a pretty high chance to fail *thanks for the crafter stones* :)

but... this brings me to an utopic idea :idea:
how about making each player in Agramon drop instead of gold,
1 arulite randomly
and implement this armor you need that stuff for
this would make many ppl wanna go back to Agra, maybe even in small groups or solo.


/hide


maby with costumiced stats and a high price and untradable
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Esme
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Postby Esme » Nov 26, 2008 22:17

Stats? do these armors have stats? didnt know :oops:
well, even without any stats just like the legendary weapons, ppl would have to do a lot of rvr in agra until they have a 99% armor set with that nice skin.
if that would even be possible to implement? :wink:

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monty
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Postby monty » Nov 27, 2008 00:17

better not ask for that esme, good chance you invest in a load of ingredients, and then they undo the change, leaving you with weeks of precious free time waisted, i still have over 30 dragon raids of leg drops in my vault, hoping i will be able to sell or use em in the future..


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